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Messages - Formless

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16
Wasn't there a Roman general who beat an HA army?  Read about it once, but can't remember who it was or how he did it.

17
Chivalry / Chivalry asking for a review.
« on: December 28, 2012, 01:40:10 am »
So how is the game, is it a fail or would you guys recommend it?   

18
If you are just starting the game, loom your gloves first before you do anything. I loomed my mail mittens way back in the day and have yet to take them off since despite going a variety of classes. This will give you at least 1 constant heirloom as you try out some of the classes in the game. Also, the difference between heirloomed gloves is night and day.

After that I personally suggest armor or horses. Staying alive is very, very important in this game. 10% armor is worth way more than 10% damage. IMO.

Totally agree, Gloves first then armour, heirloomed those first, makes a big difference. 

19
General Discussion / Re: new items
« on: November 24, 2012, 06:50:37 pm »
I would love to see

1.)  A 1handed cutless
2.)  A 1handed Morningstar

AND GREEK ARMOUR......

CAUSE WE GOT GUYS WHO PLAY HOPLITE ANYWAY.






 


20
General Discussion / Re: 1 hand no shield. Mostly Cons and some Pros.
« on: November 13, 2012, 01:51:10 am »
If you think the right swing is a con of the class you should play it some more. Right swing = best swing.

1h without a shield is in a fine place balance wise, don't make it a class for the masses.

I love how you guys took 2 things from that WHOLE post and keep bashing me with them.  To respond.

I disagree, my experience with 1hand no shield is extensive you would be hard pressed to find many players with more time on that build then me.  Try it a bit more against good agi 2 hand users and you will notice how overhead and right hand swing leave you open to counter attacks. 

RIGHT HAND SWING.

The  2 hand reach, speed and animation married to a guy who knows how to move his char will leave you open to be hit when you throw the right hand swing.  You have to be careful when you throw the right hand swing, you simply cannot just throw it and not worry about your opponents relative position like a 2 hander can.  You have to keep your position and your opponents relative position in mind when you use the right hand swing.  Its another thing you have to keep in mind that a 2 hander simply does not have to worry about, that is why the right hand swing is a con.  Sure it does give you extended reach, which is nice but that reach is no where near a 2 hander so really no big deal there.  The slight delay however is a killer it leaves you vulnerable against a good 2hander.

OVERHEAD.

Almost same deal as the right hand swing.  You have to be careful when you throw it.  Against a guy who uses good lateral movement you chances of landing it are 50/50.  When you throw it you leave yourself open.  Against an "S" key hero it will work, but fight someone who is good at moving side to side and they can take advantage of it.  That is why I don't throw overhead often.


P.S

I would actually love to see a bonus given for 1 hand no shield, that was a great idea.

21
General Discussion / 1 hand no shield. Mostly Cons and some Pros.
« on: November 12, 2012, 05:44:06 pm »
And now you know why 1handers are the boss: with a 2h bastard sword I walk left and forward, spamming right, and win. With a poleaxe I do a sideswing followed by an instastab and win. With a 1hander I must follow u as you fucking cowardly hold S key, I hit you over and over with something ugly and blunt then pull my shortsword and slit your throat. 1handers are the most stylish and coolest way to play. Its like using Scout or pumpgun is CS: its shit but puts nubs in their place once they realise they got owned with a gimped weapon.

BlindGuy said it best.  I laughed so hard when I read this.  Its so TRUE.  Big props to BlingGuy for verbalizing this so well. 

I use 1 hand no shield almost exclusively.  As much as I like 1 hand for its stylish and cool looks , sometimes using 1 hand makes me cry.  For the following reasons:

CON LIST

1.)  Short range of the weapon
Which leads to: 
a.) Always must keep range in the back of your mind       
b.)  Loss of initiative. Almost always start the fight with a block first and except that you will not be setting the pace for the fight.
c.) Forced to give chase and play in an aggressive head on style.  Can't play range games like a 2 hander or pole can.   

2.)  Low damage output, it takes much longer to kill a guy with a 1 handed weapon then it does with a 2 handed weapon or a Pole.  Killing with a 1 hander is taking more and more time as the average level of armour is going up in Crpg.  This leads to lower K/D scores, gives enemy team members more time to pitch in and help to kill you, allows your opponent more mistakes. 
3.)  Stupid amount of bounces even wit 7 ps -- I even bounced off a naked guy once with 7ps and a Tempered Elite Scimitar. I alt-x out of the game then and had a quiet lie down.  Allows your opponent more mistakes.
4.)  Right to left swing is dead slow.  (Have to be really careful using right to left swing against 2 handers as they can get an extra hit in breaking the ATTACK-BLOCK-ATTACK-BLOCK turn mechanic).
5.)  Stab does not work close up to the opponent.  It bounces close up.  Only useful at long ranges, but then you are outranged by the 2 hand stab so there is really not that much use for it.
6.)  Overhead misses allot. You can't turn with the opponent so tagging someone with Overhead is a 50/50 sort of thing.


PROS
1.) Stylish and elegant look of play makes me think of the old Hollywood movie dueling sequences.
2.) Left to right swing is fast
3.)  Good feint mechanics.

Summary:

1 hand no shield only has 1 completely effective swing, left to right.  Right to left is slow so you have to be careful using it.  Stab and overhead are not fully reliable.  Overall,  Don't bother using 1 hand no shield unless you really like the animation and are willing to take on all the Cons or unless you are bored and need a challenge when playing Crpg.

P.S 

Since I did not touch on board and shield my take on is that the attack animation for board and shield are too obvious given how good the player base has become.  I noticed that I do  much better without the shield then I do with it.

 




22
General Discussion / NA Siege Down
« on: November 08, 2012, 11:34:16 pm »
So when will NA Siege come back up, anyone know? 

23
Yeah I got the same problem here too.

24
General Discussion / Re: NA Siege is Dying
« on: November 07, 2012, 06:08:59 am »
NA siege is not dying, there are many people like me that only play NA Siege and nothing else. 

I personally can't stand battle, dying in the beginning of the round and then waiting 3 min to respawn makes me cry, I have no idea why anyone would willingly play battle when it includes so much down time.


25
General Discussion / Re: Have long stabbing weapons dumbed down the game?
« on: September 28, 2012, 12:12:28 am »
do something to pike and long spear! it is very annoying how 300 reach weapon can stab you when you are 30cm away from the pike user.


This took over year to make on paint. this is how the pike in-game should look like.
(click to show/hide)

Totally agree with this, getting hit like this  is ultra annoying.  Only the point of a pike should be considered a legal hit.  Every weapon should have its proper place and use.  Pikes and long spears should be gold at long ranges for support and they should be poor choices close up chest to chest. 

26
General Discussion / Re: When is NA_cRPG_2 gonna be back up?
« on: September 01, 2012, 07:52:18 pm »
I agree, siege in N/A is a red headed step child of warband.  It disapper for hours and hours at a time and the same maps again and again and again.  If it was a battle server it would be treated differently. 


27
Beginner's Help and Guides / Re: One Hander Build Help
« on: August 31, 2012, 02:56:31 am »
I mostly agree with Rusty. 

But I prefer:

 Strength: 21
Agility: 18
Skills to attributes: 8
Ironflesh: 6
Power Strike: 7
Shield: 4
Athletics: 6
Weapon Master: 0
One Handed: 110

But I mostly play 1 hander without shield these days hence the extra IF comes in handy. I also found that 1 hand really does not need any weapon master 110 wpf works just fine.  The 6 athletics is nice, lets you move around well, and you will need that extra bit of speed against 2 hander agility players cause of their advantage of having a longer weapon. 

The 7 PS is nice, you will still bounce off armour but most opponent go down with about 3 to 4 hits.  With a cut sword you might not want to fight anyone in plate cause many of your hits will bounce off, many times I ended up having to hit a plate str guy about 9 to 10 times to take him out.   

I tried a 9 PS one hander, and I really did not notice that much difference between 7 ps and 9ps,  low armour opponents went down faster but I would still get many bounces off plate despite the 9ps.  Plus the sacrifice in athletics was a hudge disadvantage against 2 hander agility guys.  Overall I preform much better on my 21/18 one hander then I do on my 27/12 one hander.

Hope this helps,

Formless.




28
So does Chivalry have 3 rd person combat or is it all first person? 

Btw the game looks great,

-Decapitation
-Amputation
-Burning down villages
and most importantly NO HORSES.. :D

A buy for me. At this point I am looking forward more to Chivalry then I am to WOR

29
General Discussion / 1 hand right swing.
« on: August 24, 2012, 05:11:21 am »
Hey Guys,

I don't know about you but this is annoying.  As most of you guys know, the way the combat mechanics work in this game is by turns.  My turn, your turn and so on and so forth.  What I found is that when I am fighting 2 hand agility guys with my 1 hand. the delay on the right hand swing breaks that mechanic.  Standing infront of me a 2 hander agility guy can do this: 

2 hand swings, I block, I go to return the attack with the right swing and the 2 hand has enough time before my swing releases to attack me again. 

In this way he can use his attack turn and then attack me again during my attack turn :shock:.  This clearly breaks the combat mechanics of the game, not to mention its a hudge advantage to 2 handers. 

This puts the 1 hander at a big disadvantage, currently the stab on 1 hander is mostly unusable the overhead misses about 60% of the time, therefore the only reliable attack the 1 hander has left against an agility 2 hander is the left swing.  Easily predictable and rather short range.

Knowing that a good 2 hander will simply fight just on his outer reach of his sword and retreat just enough after his attack phase to escape any counter from the left swing.  So the 1 hander has the hard choice of:

1.)  Chasing the opponent (bad idead cause with high agility and a long weapon the 2 hand has the initiative and advantage in the movement game)
2.)  Keep blocking and hope a teammate shows up and helps you out.
3.)  Keep the fight going long enough to move it to a tighter space (many times not available) 

Can we please give the 1 hander more tools in the tool box, because currently 3 of his 4 tools are unreliable.

Cheers,

Formless. 


   


30
General Discussion / N/A Siege server
« on: August 19, 2012, 06:19:40 pm »
So what's up with the NA siege server, any news when it will be back?  Cuase I can't play battle anymore, takes too long to respawn.

Btw, wasn't the development team working on a Stronghold type of game mode, what happened to that?

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