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Messages - Silveredge

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271
General Off Topic / Re: Rift Launch
« on: February 24, 2011, 09:56:25 pm »
It's pretty much like wow if you're just talking about the combat.  Eventually, in the distant future, if you want a MMO that plays like Mount and Blade, I would suggest TERA.  However it won't release until later in the year.

I was skeptical about Rift and was not too excited about it, but after spending time playing it over beta I can really say it's quite unique and incredibly fun for me.  Going to be playing it quite a bit.

EDIT: Due to 15+ Hour queue times since launch we have decided to move to the Emberlord-PvP US server.  This game already has over 1 million players and it's only Head Start.  The demand for this game is pretty impressive so far.

272
General Off Topic / Rift Launch
« on: February 24, 2011, 04:33:48 pm »
We're playing on Emberlord US PvP if anyone is playing.

273
I have not played Calvary before, so excuse me if im wrong.  But wouldn't couching do a massive amount of damage?  Accidentally couching teammates would be a high team damage number right away.  They also commonly run over teammates at the start of the round.  Wouldn't this amount to a ton of team damage in comparrison to an infantry or archer?  I would imagine that infantry would be capable of the least unintentional team damage since Archer headshots or Calvary couches would do much more damage. 

It would be conceivable to hit 1,000 damage unintentionally in 1 day as a newer Archer or Calvalry player.  If they spend a lot of time playing, and kill 4 teammates per hour, that would be something like 1.3 TKs a map if each map takes 20 minutes.  Lets say each teammate has about 50 hitpoints.  It would take 5 hours of play to hit 1,000 team damage, and much less if you take into consideration how many teammates they dont kill and just damage, which happens all the time. 

So what I'm trying to say is I wouldn't go about saying that noone would "ever" do 500 damage to friendlies in one day much less 1,000.  In fact, I bet it happens quite often with new players.  And I wouldn't want to discourage new players to the game.  A good way to come up with reasonable numbers would be to run a query of the average team damage per day or per map.  An actual admin would have to do that.

274
General Discussion / Re: Losing your Char to a hacker
« on: February 05, 2011, 02:44:43 am »
Why not use a proper password field so that our passwords aren't sent out in the open like they are now?  :?

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