So what you suggest they should do?
Excuses are irrelevant. It looks like a visit in service point, where you hear that you have to buy a new model in undefined future or fuck off because warranty and post-warranty repairs are impossible. Morons also don't grow on trees.
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.
This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.
Truth. But that doesn't mean its worth creating enemies out of your own fanbase with that attitude. People will look at what you do with your current game and extend those opinions to their expectations for a sequel.
I'm sure most of our fanbase understands that this is the best way to go, by far. Some won't, but that's a price we have to pay.
M:BG will render cRPG obsolete.I hope so, but till then, can we at least still try and have some fun with it...?
Original Donkey Crew has long since handed the reins over cRPG to community volunteers. It is they, that are the ones doing any work on c-RPG right now and it is up to them to fix the bugs they have created. Complaining to M:BG devs about state of c-RPG makes little sense.
Was mostly commenting on the tone of your post and effectively calling him dumb
The main problem people like me and Harpag see is how broken cRPG currently is, we dont want new stuff, a re-patch to pre-tydeus where items werent completly broken and balance was fine would probably everything we would ever ask for.I hope so, but till then, can we at least still try and have some fun with it...?(click to show/hide)
Sure, but that's something that falls under the responsibility of the developers currently maintaining cRPG, so there is no point in asking it in relation to M:BG.
Complaining to M:BG devs about state of c-RPG makes little sense.
Then you might wanna read that again, because calling a comparison dumb is very different from calling a person dumb.
Sure, but that's something that falls under the responsibility of the developers currently maintaining cRPG, so there is no point in asking it in relation to M:BG.
at the moment their silence is palpable and it is quite clearly damaging the reputation of the dev team.
If someone has a dumb opinion it reflects negatively on them as a person, wouldn't you say? You might as well be calling him dumb, but w/e
But since the main source of suuport for M:BG is THIS community, lost of polularity of crpg is detrimental to M:BG.
Maybe the donkeycerw should make an official statement to hand over c-rpg to whoever is in charge now. List some names of the new c-rpg semigods. this would clarify the state of things and complaints could be channeled to the right people.
It's only damaging for the few people who draw a line that simply isn't there. We have to live with it, because the alternative (going back to maintaining cRPG ourselves) is catastrophic and leads in M:BG likely not being ever released.
Considering your failure to draw a large enough audience in your crowd funding campaign i would think you would want to take every opportunity to ensure your reputation was upheld by your standing work.
Get the community devs to fix at least the helmets, textures and auto-balance and then call it Version 1.0 and be done with it.
Organize a mainly error and bug free crpg final version and these kind of issues will never turn up again.
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.
The current maintainers are doing their best to fix what they can, but we have to respect that they work in their own time and we can't really force them to do otherwise. I'm sure that they wouldn't mind more help, but as we already experienced in the past searching for competent devs is a time consuming task that often leads to nothing. Moreover, many of the bugs in cRPG are not superficial and fixing them requires deep insight of the Warband Module System, something that is even harder to come by these days.
We made a mistake by focusing primarily on the cRPG community and by ignoring others.
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.
The current maintainers are doing their best to fix what they can, but we have to respect that they work in their own time and we can't really force them to do otherwise. I'm sure that they wouldn't mind more help, but as we already experienced in the past searching for competent devs is a time consuming task that often leads to nothing. Moreover, many of the bugs in cRPG are not superficial and fixing them requires deep insight of the Warband Module System, something that is even harder to come by these days.
is this done using Morgh's python module system in the wfas/wb editor?No, they are using the normal module system( and WSE(2)), with something like morghs you couldnt implement anything close to cRPGs database connections etc.
Neglecting crpg dicourages people to play it = less new players; less current players = less people moving swiftly to M:BG.
M:BG - "100% independent game being developed as the spiritual sequel to the popular Mount & Blade Warband mod cRPG"lol because they work on other game?
Your words. As I understand this, cRPG is like your business card, so if it looks like shit (and it looks like shit because of last neglect) people think that your new project will also be a shit. Simple? Simple.
Excuses are irrelevant. It looks like a visit in service point, where you hear that you have to buy a new model in undefined future or fuck off because warranty and post-warranty repairs are impossible. Morons also don't grow on trees.
But why is the community's super awesome suggestions are completely ignored by Mr. Whoeverisincharge ?
For ex. Merging eu1 and 2 was a pretty cool idea me thinks and 90% of the active player base agreed so.
Why aren't we informed with the reason it is being a stupid idea? That makes people -including me- think that devs dont give a shit about the community.
That is the path to certain failure. We made a mistake by focusing primarily on the cRPG community and by ignoring others. We have to learn from that mistake and correct it, not repeat it on a larger scale.
No, they are using the normal module system( and WSE(2)), with something like morghs you couldnt implement anything close to cRPGs database connections etc.
Yup, everything but mapping/ creating items is done w/o gui.
The only people who might be put off M:BG by the current state of cRPG would be cRPG players, and we don't want that kind of scum in M:BG anyway. On that note maybe M:BG launch day should coincide with a '10x EXP DAY' on cRPG to make sure that the worst most addicted scum is kept away from the new emerging M:BG community for 24 hours to give them a chance to like the game mechanics before they see the community.visitors can't see pics , please register or login
Just imagine all those millions of people on steam seeing this game on release day, and then immediately checking cRPG forum to see when the last patch was for cRPG because obviously that will tell them everything they need to know about how good M:BG is. We have reached new depths of stupidity. People buy games they like the look of, noone apart from deluded cRPG players are going to judge M:BG by investigating this mod for an old game.
Or... chadz and co. could focus directly on this community's feedback, waste their time on cRPG and make the kind of niche game that only the 10 most vocal people on this forum would want to buy, and that noone else in the world would be even remotely interested in. But i'm sure it'd be SKILLBASED like crazy and the rest of the world would just be jealous! I trust chadz has the good sense to make a game that people would want to buy and play, not just a game that cRPG players would want to buy and play.
Devs should have ended cRPG six months ago tbh. Please focus 100% on the new game.Not ended... I still enjoy playing it!
Not ended... I still enjoy playing it!
Like I said:
Try to get a final version ready, not necessarily the DonkeyCrew themselves but the community devs, release Version 1.0 (no obvious graphical bugs, maybe the old auto-balance to leave something to bitch about in the mod :lol:) and close the development for crpg completely.
What bugs? (Like seriously which ones :D I didn't see any mentioned in this thread and I haven't experienced any that 'repair' in the launcher didn't fix), some bugs cannot be fixed though, that's one of the whole main points about having our own engine for Melee, that we can fix and do what we want, stuff that cannot be done through modding or in other engines as easily. Some updates to cRPG would mean like months of hardcore engineering :>
g) ban Panos
Cooties, I want to avoid wall of text in kinngrimm style, so look at the points below:you just fail to understand such basic stuffs that it annoys me
1) my voice expresses opinion of people from our TS, not just mine.
2) we are aware that the cRPG (opposed to M: BG) is not a commercial project
3) like everyone else, we are impatiently looking forward to EPIC / M: BG, and we are aware that production of such a game is not a simple matter, and the release date may change many times.
4) While waiting we want to play in current game, especially it is not known how long and we don't see alternatives
5) We don't expect development of cRPG, but we expect the final version and not an experimental rabbit for new devs (this game was already better than it is now!)
6) Fix list doesn't seem to be a long and time-consuming. You should apply the old tried and tested methods, nothing new.
7) Take care of our community now, make a final patch, and then forget and focus on a new project. We also want it, but you can't leave us with shit like now forever because community life is here and now rather than in future.
Here is my personal suggestion:
a) fix balance (2:1 after few round is just gamebreaker! For sure it's not a rocket science for you!)
b) remove early flags
c) fix textures or save your time and just remove broken items
d) for fuck's sake stupid pictures on website
e) consider merging servers (atleast remove DTV!)
f) don't touch strat, only fix spawn for horses
g) daily / weekly server restarts
g) ban Panos
That's fukin all. Less talking more raiding.
you just fail to understand such basic stuffs that it annoys me
wat? explain ! whole life you suck cock your teachers and bosses]
Not everyone is cocksucker like you.
wat? explain ! whole life you suck cock your teachers and bosses but you don't need do that in the game :mrgreen:that is all i need to know about you
fucking lickspittle ... puke
:O haven't you even read some of the posts here? Clearly all potential buyers of M:BG will be DESPERATE to hear old cRPG players opinions about cRPG...
...or not
It has absolutely fuck all to do with cRPG communities opinions about cRPG and absolutely everything to do with leaving your past work in a fit state and with a good reputation for potential customers to reference.
I can already see all the celebrities of cRPG (over time gamers/trolls) transferring over and fucking up everything in the construction phase. Then delaying at the end of every battle while humping each other and saying 420 on TS.Practically guaranteed to happen. This, combined with shitposting, is this community.
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.Your attitude to your own supporter (visitors can't see pics , please register or login
This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.
It has everything to do with your little feud with cmp that has been going for years (kudos on that, most people don't hold a grudge that long). You just used this opportunity to throw a hissy fit, especially when you noticed cmp is involved in this discussion.
Unrelated with previous statement: Is there any reason why this topic is separated in two threads?
Your attitude to your own supporter (visitors can't see pics , please register or login
) is really wrong. He clearly wanted your own good. He tried to warn you if you show this mod as your own work people might not support your on going projects. If you abandon crpg etc. Idk but he was just simply trying to help you.
But that's simply not true. During KS campaign I've been trying to spread the word among new players and that was during the time when population was maybe even lower than it is now. cRPG was and still is broken, but they didn't care and were interested in the new game.I did not say that what Harpag said was correct. I just stated to cmp that his attitude was inappropriate
There are different kinds of new players. Most give up on this mod because it is simply too hard for them. Others are reasonable people who like challenge and understand that getting good at this mod won't come over night. They also understand this is free mod and don't have unrealistic expectations of it.
Actually, the only people with such expectations are we, veterans who burned thousands of hours in this mod and can always find something to complain about because we're too involved.
To make cRPG more appealing to potential buyer of new game, they would need to completely overhaul it, streamline it and upgrade technical side. That is impossible.
Months go by in crpg threads with minimal to zero dev interaction
this gets posted and there's multiple devs responding multiple times.
People are asking for assistance from Nessaj/Harald pretty much daily and they are far too busy to help randomers with issues such as respec resets and so on.
This is actually a repetition of what has already been said numerous times, but here is my 2 cents:
* Crpg was/has been/is/will be a free mod.
* You can't expect the creators to forever dedicate their time to it.
* The current state of crpg cannot, by any means, be a measure for the possible output of the devs' current project.
* Just be grateful that there are/were other people who took the flag from their hands and delivered you another patch.
You're not absolved of all responsibility just because you gave it to someone else. Your reputation as a developer only deflates when you place your responsibilities on another and they fail to uphold them. (or any walk in life not limited to developers)
i sold my car. new owner trashed it. i'm a bad car owner.
CHECKS OUT
Using your car example... if its still got companies name sprayed on the side and the car is trashed I wouldnt go to your company.
(not that i really care, but its just a retarded example you chose to jump on the bad wagon with)
Sticking with the flawed analogy, if you're still the registered owner you are responsible for the vehicle.
Whether or not it's fair for people to judge M:BG on the current state of cRPG is irrelevant, what matters is whether or not potential buyers will make that judgement. And they most certainly won't, unless they're 1 of the 5 people in this thread who seem fixated/entitled/delusional to the point where they make these demands. The rest of the world either won't have heard of cRPG, won't care, or will appreciate that M:BG is different.
When the few people here talk about 'your reputation as a developer', what they really mean is 'your reputation with me and the 4 other players like me on this forum'.
When Lombard comes on here telling devs to pull the plug, it's not that he's uniquely concerned about the wellbeing of M:BG and feels that ending cRPG will fix that, he's been saying the same thing for months on all different topics 'shut down cRPG'. The only difference is that here they are pretending it's for the good of M:BG because they think it'll get more attention that way. Equally, the players who have been QQing about the last patch for weeks/months have been saying the same thing on all different topics 'patch the mod, revert this change, etc', the only difference is that here they are pretending it's for the good of M:BG because they think it'll get more attention that way.
maybe you should let it go then
i feel like they are killing the mod on purpose so people wont be able to play it because of all in-game problems and have no other option but to buy melee battlegrounds. i find it kinda evilish. for me no other game including battlegrounds can take the place of crpg. i would like to play both crpg and m:bg. fix the f*cking mod please.
cRPG is http://forum.melee.org/general-discussion/credits404 not found :shock:
Melee != cRPG
That's what pirating does to people:
They blur the lines between free stuff and commercial products! :lol:
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ITT: people don't realize the mountains of work M:BG devs are having to deal with and what it requires to keep cRPG going strong. You can't possibly expect same devs to give the old mod much attention at the time they are developing a whole new game. Either step up and "fix" (whatever that means) the free mod by giving it your effort or shut your entitled, whining fucking mouth.
It's the bold text that really sells that statement to me
fix the f*cking mod please.
Also we're always looking for more help.
-Animations
Take Tydeus for example: he's put an insane amount of effort and time into this, yet all he gets is hate? (Quite a lot of that hate is for stuff he didn't even do)It's not hate, it's dissatisfaction when I feel that introduced changes went to wrong way (WPF patch (http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/), mostly made by Tydeus afaik).
Ask what you can do to help, write a kind pm to San?Last Active: 15-03-2015, 21:13:04
If something as simple as floating helmets is actually pretty complicated, please don't burn your time and just remove broken helmets - we have plenty of other helmets, noone really need this. Please try to make our and your life easier, and understand that we don't want or expect development of cRPG. Just restore it to normal.
Tried the repair- function in the launcher, eh? Agreed bugs are not fun, but it's so easy to get rid of all of the current ones by just clicking that one box on the launcher. The only thing it didn't repair for me is occational lag spikes, which is something else with the server side stuff. It's not ideal but understandable and will be fixed in the future.
It's not hate, it's dissatisfaction when I feel that introduced changes went to wrong way (WPF patch (http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/), mostly made by Tydeus afaik).
Tried the repair- function in the launcher, eh? Agreed bugs are not fun, but it's so easy to get rid of all of the current ones by just clicking that one box on the launcher.
i feel like they are killing the mod on purpose so people wont be able to play it because of all in-game problems and have no other option but to buy melee battlegrounds. i find it kinda evilish. for me no other game including battlegrounds can take the place of crpg. i would like to play both crpg and m:bg. fix the f*cking mod please.
Dunno though why devs can not respond to some most vocal requsts like restart the servers. Simple no, we won't change it because: reasons/there's no need to change it (I have no clue if there's need to restart it)/sth would be enough.
Well, I tried the repair function multiple times and it doesn't fix wrong/missing/floating textures for me ...
I got cancer reading this shit.
But obviously braindeads like you
Native animations are perfect, please don't touch anymore. If you don't believe me, fire up native go to duel server and enjoy fluidity of motion Great Sword has. It is a joy to play with it.
Animation you've cooked up is very effective because it can be spammed but it feels and looks awful.
Warband animations aren't broken that's for sure. I have feeling if they were to replace them all with *improved* animations, this mod would feel like War of the Roses.Define broken?
I just know i will never buy it and i will tell everyone who asks me about the M:BG not to buy it. Why? Cus cRPG has be made into shit over a long time. Its been "balanced" by the will of a few with not sense of the meaning of the word "balance".You didn't read anything of the above.Did you?
So, yes, simple.
Do not waste ur money on a product that is sure to frustrate u after some time cus devs will start a new project and keep this one destroyed. Or if they dont start a new project they will keep "balancing" the game by constant buffs and nerfs instead of trying to find the real reasons for changes and doing some useful changes.
So again, i will never buy something from this dev team, and i rly wish nobody does.
In what sense do they shit on it? They just handed over control to people who care for it and had time to work on it and you hated the patch those people madeSo people who "care" updated game with a patch that took 2 patches itself to get fixed and it's still broken, and we have to wait like half a year again to fix the bugs of the patch itself, while people keep leaving the mod for the reason that it is inhaling massive amount of dick at this state it is?They make a standalone game themselves.I believe if they had any skill at making a game which they do,im sure it would take them some hours of 1 single day to spot the bugs and fix them.Why we all have to be here cock fighting and discuss how broken the game is while they can do that?
whereas i'm sure the people who only play for competitive skillbased ranked shit
There are other animations like this, and plenty of other cool stuff we can do with more animations.
I agree native is fluid, but it's far from perfect.
Even though I don't like changes time to time, I really appreciate the effort of those who have worked and are still working on this mod by doing maintenance, patches, items, balancing etc. This is the game that I played the most in my entire life and I would like to thank everyone who contributed into this mod. If you're reading this lines, you rock!
Also I disagree with Harpag, maintaining this mod has nothing to do with their new game and they should focus 100% into the new one. New players won't even try cRPG before buying the game so I think even if cRPG was completely broken it wouldn't hurt the reputation of the project. Being the successor of cRPG doesn't mean a lot to the common folk and thats where they should aim for.
You'll just piss off even more people if you fiddle with polearm animations. That is where most former 2H players went to. Not that I care about polearm, I don't use them anyway.
Being fluid is the key and reason for legendary status of Warband multiplayer. Your animations aren't fluid, they feel like they came from some Warband knockoff. If you can improve, that is great. You'll become great candidate to work on M:BG animations. But if you can't get them to desired level, please don't mess with M:BG.
It would be great if quality of work was the reason why someone becomes part of chadz's team and not being good buddy and stuff.
Another example of free, non payed work in Linux kernel contribution. That is awfully important part of tech for whole industry and beyond. And people who lead that project are true bastards who will take a huge dump on someone's hard work if they find that work not to be up to standard.
Wish there was similar quality control going on in here. It is really stupid that ordinary player have to complain and point out flaws when they can appoint someone who's job would be to tell what is wrong with the mod. So far that doesn't work very well.
I go away for one weekend and come to back to this shit thread...dont leave us again
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So what you suggest they should do? I for one don't want them to further delay development of M:BG because of crpg, would be wasted time.
To answer your question directly: Because M:BG does everything cRPG does, just better. Why would we continue developing the predecessor if M:BG will be better in every single way? Especially if continuing work on cRPG might mean that M:BG will not get finished?
M:BG will render cRPG obsolete.
Wait, whoa. People actually took the 'skillbased' aspect seriously? For years I thought this was just a fun troll mod
I pledged more than you did, guess I should get a massive say in development of their game.
Oh wait that's a stupid idea, and none of us donated unless you have a quill by your name cos our pledges only get made if the kickstarter works.
Also OP gets likes cos his first post is reasonable and intelligent, your thread got shit on cos you pretended to be an expert game developer offering your master services to the devs and being cruelly rejected. Then you started gargling and talking about donkey dick for several pages. I know what'd be a really smart and mature solution, send your resume to the devs then cry salty tears all over the forum when they don't value your obvious talents.
It looked like you had several pages and as much time as you needed to explain that, but you chose to fill those several pages with a full autistic breakdown and raving about donkey dick. That may or may not have led to your 100% forum mute 'for no reason' in the first place.
If instead you mean you never had the chance to explain that because you choose to be a total 'tard instead and get yourself muted that would be more accurate. Maybe history will repeat itself, or maybe you will learn the difference between a fairly reasonable well-explained post like OP, and a full public forum breakdown like yours.
A smart and savvy consumer
A smart and savvy consumer would lose all interest in M:BG the moment they saw its devs giving any sort of elevation to someone like kooktar. Just sayin'.Apply water to the burned area?
For someone who hates cRPG and the devs so much Dotter sure seemed eager to log in to cRPG and play it 19 days ago when he made this post http://forum.melee.org/crpg-client-beta/cant-start-the-game-with-wse/. So either he likes the game or he just plays it anyway. In which case he's going to want to play M:BG too.Only reason i play this shitty mod is cus of my mates that play it from time to time. With my mates i can have fun even playing pong (sometimes). So i wouldnt even play this shit if it werent for them. So yes, plz dont support devs cus they dont care about the community.
Just checking...gfy
That idiotic blabling will hurt that project more than you can think off.
Some of that nabbheads just cant understand that attention of donkey crew must be on MBG no matter what now.
Every day hour fucking cost, and they don't have that much money.
There is no game breaking bugs, WSE need to be repaired but there is really no hurry for that.
And don't give me shit that peps dont play C-RPG anymore because of some devs or whatever game breaking shit.
Majority of players left because they played long enough.
Prospect of new game is still distant and hazy and cRPG through years is just an excuse for evening meetings and conversations with friends.
I had 340 members in my clan, so don't tell me why people left us. Most of them were just a bit less tolerant than we are. I remember everyone of them. Each of them said the same. Only people most strongly associated with community are still here. Don't be under illusion. Prospect of new game is still distant and hazy and cRPG through years is just an excuse for evening meetings and conversations with friends, and not vice versa. Conclusions pull yourself. Tempak_Bobby :wink:I really have interest in any conversation with you, especially when you throw insults in my direction every moment you can.
I really have interest in any conversation with you, especially when you throw insults in my direction every moment you can.
I had 340 members in my clan
Yeah but like 200 of them were your own keys harpag :p
Welp, ya guys can bash me personally all ya want on the interwebs, I could really care less. It is your human right to do so thanks to the Murcians that pulled Europe's ass out of the einstein fire. Otherwise you all would be wearin' lederhosen and chompin on a braut instead of internet tough guying and avoiding the OPs topic.
Other than heskey, who has tried to argue that bad PR is actually good PR (confusing I know), none of you have been able to make a legitimate argument for your cases.
Regardless of the trash talk a few facts remain that no one can dispute (has yet to form a rebuttal):
#1) cRPG is a reflection of this development team. For good or bad its a fact, and at this point in time its a bad reflection.
#2) From the horses mouth they do not care about you, even if you are defending them as singing their praises. Look back at the first page of this post. This is a great strategy for big business who are in the openly traded market. Only one thing matters and it is the stockholders. Problem here boys is this company is private, and their gaming community are their investors, but yet they only see you as a dollar bill.
That being said, why would someone who is able to think for themselves want to be a party of the crowd-funding program? Or for that matter purchase the game?
-edit-
Whoa didn't realize they replaced the chocolate chip cookie leader's name with einstein. Are they trying to say this man who sent millions of Jews to their deaths was a genius? Einstein and genius are pretty synonymous.
But as to what CMP has said, they owe this community NOTHING, even though WE have donated to their crowd funding program.
I had 340 members in my clan, I remember everyone of them. Each of them said the same.
In short it means that if people look at this forum and read your posts and then see that you will not be playing M:BG, it makes M:BG extra appealing. The fact that you don't like the dev team or the way they work, makes you a walking advertisement for M:BG.
Regardless of the trash talk a few facts remain that no one can dispute (has yet to form a rebuttal):
1. Noone outside of this insular self-important community knows or cares enough about cRPG in 2015 to judge a new game by this standard.
2. From the horses mouth they want to make a good game, not come back to cater to the vocal and needy 0.1% of an old project who won't let them move on with their career. If they fix what you as an individual consider to be the *only* current issues with the mod you think everyone else in the forum will suddenly decide mod is perfect and let Donkey Crew work on their game? Of course not. Someone else will have a complaint, or suddenly realize that the mod isn't perfect even with all the changes they could possibly want implemented.
look at our past work, this is why M:BG will be great.
key word: past
it doesn't matter
Define broken?
From my point of view, any animation with clipping or weird unrealistic movements are broken.
There are other animations like this, and plenty of other cool stuff we can do with more animations.
you misunderstand. you retracting or not your statement doesn't matter. your statements in general, don't matter. nobody that's going to or not going to buy mbg when the time comes is going to know what you said or why or who you even are. as far as mbg goes at the very least, you don't matter. whether or not you buy it, doesn't matter. whether or not you keep playing crpg? you guessed it.
The problem with the new development team of cRPG is this: they want their "two cents" in the game. This is slowly going from Armed Assault to Call of Duty. At this rate we're all going to be swinging around diamond swords and ride unicorns into battle.
Treat it like an old game, abandon it and leave it on good terms, for example: Battlefield: Bad Company 2. Don't hand it to people who just want to have their name stamped on the next patch.
Now lastly, I can finally slaughter Senni Ti
A stab that is terribly animated and most likely won't be improved.
Please do not reference that it was in books or part of training because the default is as well. (heavy influence from posta di falcone). Do a martial arts class. You will learn plenty of useless shit you will never use or are entirely situational.
Ironically however, both your stab and the default are situational techniques with low penetration power.
If we need a realistic stab with exceptional penetration power and flexibility as a technique. Convert it to the half sword animation which is actually animated VERY well.
Thank you for understanding. We all read it, revert it until you figure out what the hell you're doing.
Please don't, you're awful.
So if one key point in their pitch doesn't matter, then one could assume the rest of the points they make as to why M:BG will be a need to have game also do not matter. While I agree that you, others, this thread, this forum, this whatever, does not matter with respect to M:BGs success. I whole heartly disagree that it does not matter what the state of the game is.
They are basically saying, go download this game and play, see how awesome (or in this case not awesome) it is. This is what M:BG will be like, only way fucking better.
If they never plugged cRPG in their kickstarter this wouldn't even be an issue, but they did. And thus it does matter breh.
nah
Majority voted it in and then majority voted to keep it.
Simply all there is too it.
Glad to see you have conceded the point. Going back to my original facts(no valid rebuttals have been posted):
#1) It does matter. The state of cRPG has an impact on how people view M:BG, as was plugged in their video as a point of reference to be used.
#2) The dev team doesn't care about this community or the mod. CMP just reclarified this a page or two back. They are 100% devoted to M:BG, which is totally fine if not for fact #1
Majority voted it in and then majority voted to keep it.
Simply all there is too it.
Why would he have to? The majority voted to keep it.
Time is a limited resource, and we chose to allocate all of our time to developing M:BG. Simple.
This wins the "dumbest comparison of the day award" hands down. cRPG is a free mod that we developed with our own time and money. You are entitled to NOTHING.
the game has been shit from the beginning, depending on who you ask. every patch, people complain. there will never be a day when the entire community agrees on anything. whatever changes you think are gonna fix everything and everyone will be happy, doesn't exist. nobody new to crpg is gonna give a shit about the things people playig for years give a shit about. if by some miracle someone who saw the kickstarter video actually plays crpg, they will not have the same opinions you or anyone else here have, because it will all be new and exciting. whatever details about crpg you think are going to ruin potential mbg buyers chances of doing so, don't exist for anyone but you and an easily ignorable number of people here.
there is and never has been any such thing as a "fixed" crpg. people have different opinions and will til crpg is gone, mbg has come and gone, you are gone, everyone is gone.
get over it.
What is the difference between a developer and a modder, though? Isn't a modder a developer too?
What is the difference between a developer and a modder, though? Isn't a modder a developer too?
What is the difference between a developer and a modder, though? Isn't a modder a developer too?Let me quote this :)
Developer:"A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games."
Modder:"A person who creates modifications or "mods" to video games.
They do this by adding or manipulating content and code, typically via an API provided by the game's developers. "
I think people apply a certain level of professionalism to Developers which they wouldn't attribute to Moders. Other than that i wouldn't say there are any major divisions, i guess its mostly about perception.
So technically a modder is a video game developer too.
So technically a modder is a video game developer too.
Maybe the donkeycerw should make an official statement to hand over c-rpg to whoever is in charge now. List some names of the new c-rpg semigods. this would clarify the state of things and complaints could be channeled to the right people.
Because it was more of a passive-aggressive threat than a question?
There were some valid criticisms and actual discussions at the beginning, but now, basically this has become "I want to bitch at M:BG devs", the thread.
ugh.
Passive aggressive Threat?
Do you really believe that i am threatening you?
I am making this question because i believe you dont have one.
mod developer and game developer are not the same things imo, unless u add some gamebreaking ,mindblowing stuff with the mod .. Just changing a few animations, models adding items on something thats already made, doesnt make u a game developer
I guess for some, it means to trash talk and act like dicks in a video game forum, while ignoring the fact that this might be of great prejudice to others.
You can't accuse me of evil will.
Do you really believe that i am threatening you?Do you really believe everybody autoblocks?
Crpg community these days is just full of cunts, all the cool, interesting or funny people left ages ago.
Disagree on that. Forums maybe, but there's like 20 people who post here (including me). Ingame situation is a lot better.
hell, he even dropped the xchg8b.That was the best part of his name though :(
Yes, it was the classic "can I speak to the manager".
We do, it's Nessaj.
Unless by "head of PR" you mean the guy who sugarcoats facts and lies to customers to keep them content while everybody else is being censored, in which case we don't (this is not Ubisoft or EA).
I think that doesn't really make you a modder either, just someone who tinkered with the Module System for a couple hours.
Game developer doesn't necessarily mean somebody who does mindblowing stuff, though. There are game developers with their games on Steam who did everything with GameMaker or other similar premade engines.
So if Nessaj is the Head of PR Operations why are you even here answering all those questions?
The more people you talk Supreme Overlord the more people are you goin to insult or try to insult
And one last thing. Trying to prove to ''us'' that a game developer=mod developer is a proof that you have bad PR skills.
Now go and do your job as a ''game developer'' and bring the Head of PR Operations here . We will exchange love with him and we will hype your project so YOU can be rich
So, what RasFrenzyy is saying, as far as i can gather, is that cmp should ignore him.
So if Nessaj is the Head of PR Operations why are you even here answering all those questions?
Why Nessaj is not here answering to the ''consumers'' ?
I told you before and i will say it to you again. Start acting like a developer and not as a modder. Meaning start acting like a professional and not like someone doing his hobby.Calling people dumb or implying that they are is not the smartest thing you can do at the time being. Commenting to the Crpg community that the reason that kickstarter failed was because you focused to much on the Crpg community is... I dont even want to describe what that this.
The more people you talk Supreme Overlord the more people are you goin to insult or try to insult
And one last thing. Trying to prove to ''us'' that a game developer=mod developer is a proof that you have bad PR skills.
Now go and do your job as a ''game developer'' and bring the Head of PR Operations here . We will exchange love with him and we will hype your project so YOU can be rich
cmp should ignore him.
Firstly he never said mod dev = game dev. He said mod dev = dev and game dev = dev. Strictly relating how both are just developers at the end of the day. High level mod development doesn't seem to get appreciated enough here either since people think it takes 1 or 2 hours to "fix" a patch like the current one...
Actually I said that a modder can be a game developer too, but your point still stands. Either way, by developer he means professional game studio employee or something like that, so he's really just misusing the term.
Crpg community these days is just full of cunts, all the cool, interesting or funny people left ages ago. Anyone who disagrees should just read through this thread again.
And then he gets mad when I do. :lol:
But in this forum is an insult fest.
shandala mhandalaaaaaa BEGONE
...did... did it work?
troll summons, confirmed working
I got cancer reading this shit.
Crpg is not a game, its a mod. Battlegrounds is a game. Once again, you are entitled to nothing. Dont play crpg, if you dont like it. Dont buy battlegrounds if you dont like it. They are broke independent developers. You, expecting them to juggle between two projects(one giving them no profit at all btw) is kinda evilish and dicky from your part. I dont think they are killing it on purpose. Killing it on purpose is if they shut their servers down. Which will inevitably one day happen, cause hosting servers costs money. But obviously braindeads like you only want and words like "money", "time" and "available manpower" is way over your head. And btw, a lot of in-game problems they fix arent crpg problems, but Warband problems. So obviously they want your support more on Battlegrounds. Cause if they get their game finished, Warband is technically competition and Crpg is supporting competition.
so yeah its not illogical to think that they might be trying to kill the mod slowly by ignoring the problems and making it impossible to play because of all the in-game problems.
or they simply too busy making battlegrounds and dont give a rats ass about crpg. [/b]
or they simply too busy making battlegrounds which is understandable. [/b]
which is understandable. [/b]
..... so yeah its not illogical to think that they might be trying to kill the mod slowly by ignoring the problems and making it impossible to play because of all the in-game problems. or they simply too busy making battlegrounds and dont give a rats ass about crpg. which is understandable. [/b]
You are always make your own conclusions which is fine.
I had to read this three times and double check your username for good measure.
So first you're saying that the cRPG community wont make a difference because the game will already be successful enough to outscope them(The cRPG community still has like 400-500 active players. EU has a few hundred, China has a few hundred, and NA has like a hundred maybe two hundred max), but you're also saying that the game wont be successful at all?
But anyway, So if those 500 active cRPG players all buy the game at 20 euros = 10,000 euros for like 10 guys working for like 3+ years.
Err, what did I do to you now?
If Melee devs prioritizing Melee over cRPG is a deal breaker for some then so be it, I think you're being extremely unfair and silly but you feel what you feel :)
cRPG isn't one or two people, and no one has abandoned anything, I presume some of you just want to troll and didn't even read the posts because that's a ludicrous statement and once again incredibly callous towards all those volunteers that has and is working on the mod. Frankly I find all these posts to be just so heartless, that people would hold so little respect for the enormous amount of time, effort and money all these people has put into the mod over so many years. We're trying to attract new blood for the mod here, not scare them away... If you want the mod to be problem free you're doing the opposite of helping here.
Nothing stays static, the meta of the game can warrant new changes to balance things etc, new bugs appear. It cannot simply be left be, it's not an FPS shooter.
I personally spent more hours in cRPG than I did in Counter-Strike 1.6 with prior versions combined, my two most favourite games of all time, had an amazing blast in cRPG and Strategus, still enjoy the current patch just fine too and I haven't encountered any bugs personally that a repair didn't fix, only lag issues (which I blame the server hosting centre for).
Melee is a spiritual successor, which I think a few of you are misinterpreting, it doesn't mean sequel, nor standalone, copy, and so on, in fact Assassins Creed is the spiritual successor to Prince of Persia, Hellgate London devs said their game was the spiritual successor to Diablo II (key developers previously worked on D2 at Blizzard), Dragon Age Origins is the spiritual successor of the Baldur's Gate series and so on. Those games are very different than the games they hold as their spiritual successors, and the teams behind these didn't have the same developers as the successor except for maybe Bioware with DAO/Baldur, cba checking credits :P (Read more about spiritual successors for games here (https://en.wikipedia.org/wiki/Spiritual_successor#Video_games))
- cRPG isn't one or two people and haven't been since initially
- cRPG is http://forum.melee.org/general-discussion/credits (http://forum.melee.org/general-discussion/credits)
- Melee != cRPG
- Melee will have its rite of passage based on how fun people find it once they get to play it, some will enjoy it, some might prefer other games instead. "Play and let play" as the great Player One said.
- cRPG won't die, not even after Melee is long released, we agreed upon that before starting on Melee. People are being sought, structure is here, progress will happen (volunteers are working on stuff all the time when they are able to, check the cRPG sub forums!).
I'm also moving this thread to the cRPG forum because it's more about cRPG than Melee, would like to keep the Melee forum for actual Melee gameplay/content related posts.
http://forum.melee.org/general-discussion/credits/ here
- cRPG is http://forum.melee.org/general-discussion/credits (http://forum.melee.org/general-discussion/credits)
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Yes, that's why they made and worked on a free mod for 5 years whilst paying expenses such as server upkeep.
Do you seriously believe that the community donated enough to keep multiple servers both EU/NA running for multiple years? :rolleyes:
Do you seriously believe that the community donated enough to keep multiple servers both EU/NA running for multiple years? :rolleyes:
this is not true. Or at least not entirely true.
I neither believe nor do not believe, cause I have no knowledge: 1. how much in total community donated, 2. how much servers cost. That's why I said:
It doesn't really matter. It's still a free mod. You don't need to donate in order to play.
Erm, what? Where did I say it's not a free mod? Or that u or anyone else need to donate? Just tried to point out that what Hesky said about devs paying for servers is not entirely true, cause at least partialy we, the community paid for them. That's all.
Just think if every mod on warband decided to go and make their own game. Actually I'm kidding. So will M: BG be able to be modded like warband? Or will they be taking requests and suggestions and maybe making polls on what people want that would be cool.
Ahahhahahahhaa. Look at the cRPG suggestion forum over the years. So much implemented its scary! So many great suggestions implemented. Cus of that i expect less from the new game.Yes, please ignore the dozens of suggestions that actually were realized. Please do.
Ahahhahahahhaa. Look at the cRPG suggestion forum over the years. So much implemented its scary! So many great suggestions implemented. Cus of that i expect less from the new game.I am sorry for you, that hate inside you will only harm you.
Except for the fact they have already shared their real names, appearance and details and are still willing to stand by their posts. Your point on online anonymity was misplaced, kinda felt like you shoehorned that one in cos you wanted to rave about it without paying much attention to the thread tbh.
Don't understand where is your right to even discuss these matters with Harpag. He's the one who put his money where his mouth is. Not the likes of you and Oberyn who conveniently skipped that opportunity.
you still have the public anonymity that lets you behave the way you are right now.
Forum so dead, bitching is the only thing which keeps it (barely) alive, so keep bitching.
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I dint get mad Supreme Overlord. You are always make your own conclusions which is fine.
You are the one that felt that passive aggressive threat that is a classic ''Bring me the manager'' syndrome as you said.
As i can see you dont handle criticism well.
Other mods from other titles are thriving like project reality. after all those years. more than 500 players. The devs never had that kind of attitude. But in this forum is an insult fest.Always was.
And at the most crucial time of your project your mod died. And you still cant understand why.
I really hope you guys succeed . I wish you good luck. You are goin to need it because the competition is ruthless. I hope you are watching every video every post every little detail from Warhorse Studios.
Don't understand where is your right to even discuss these matters with Harpag. He's the one who put his money where his mouth is. Not the likes of you and Oberyn who conveniently skipped that opportunity.
I donated to cRPG, even if I hadn't I would still reserve the right to point out entitled childlike whining from the usual suspects. cRPG=/= M:BG. How many times must this be written before it gets through the thick sorry excuse you call a brain? And I donated to cRPG, after hundreds of hours of playing it, I didn't pay for a product. The dev team could close down cRPG today and I wouldn't have a leg to stand on if I complained. Much less about lack of "maintenance" for an almost decade old mod for an outdated and dying game. I still got hundreds of hours more gameplay and fun out of it than most AAA mainstream games. In closing, Leshma dumb, as usual.
I assume that when something is old, it doesn't have to be shitty. Often old is refined. For me in games, playability is more important than highlighted bells and whistles. Problem?
And you, my supersmart mate, what exactly are you doing here? From what I know this is forum of dead mod of decade years old game... lol & QQS
"outraged majority of players who quit because they're disgruntled with dev's decisions"
i cannot think of one single person, not one , that left the game out of sheer boredem, we have people constantly coming back wanting to play, HOPING its good again. they all say the same thing
"game is still shit \ gay, im out" and they leave again, only to come back next month hoping for a fix.
old and boring? NOPE. broken? YUP.
i mean i see soo many crpg players now coming to Native...which has always been viewed as EXTREMELY boring vs crpg...and yet there they are. still playing that old Mount and Blade game...not even close to bored of it yet, not even close.
Can someone explain me in details where and how CRPG is broken.
Tell me your story about that game breaking shit, about that unbalanced classes and all mod killing shit.
Explain me why peoples leave the mod because of that.
I was wondering who we can pester about patches now. Seems all the cRPG devs are gone :(
Please come back Tydeus and San! Or someone else can take their place? Auto team balance needs reverting
The quick and simple answer is that the warband engine simply wasn't created with builds much higher than level 30 in mind. With the old leveling system you only had a few of the long-time vets who were level 34+ while nowadays everyone and each of their multiaccounts has got characters running around with at least level 35 builds. Everyone swings faster, runs faster, and hits harder than this game ever intended. This provides for the worst hit detection seen to date. It was a longstanding issue with the netcode or something where you would occasionally see people swing through solid blocks*, hit at awkward angles, and yet now it is more rare to ever hop online and not once think "wait, wtf just happened?" That, coupled with people's continued issues with server lag/high ping which seems to also be more common than in the past.
The high level patch allowed for swing animations to be faster, and therefore jankier than ever before. It allowed for people to run around at faster speeds. Recent patches have also added hi-res textures (and maybe higher-poly meshes) for many items, which provides more of a strain on everyone's gpu, as well as the server itself, perhaps. None of this could have possibly helped to lessen the server load. Coincidence that once we get all this new stuff, we also get server lag worse than ever before seen?
I still have a relatively good time whenever I play crpg, mostly when among friends and perhaps slightly intoxicated. Although I was never a "rager" type of player, even I can only put up with so much bullshit before I just get tired of playing a game. My playsessions have continually shortened in recent months, and I will often skip numerous days before playing again, hoping that the conditions are better, only to return disappointed.
*I'm not just talking about the different blocks that you might see client-side vs. server-side, but ones that everyone sees fail. All-too-often I will notice a swing go through my block, assume there was just some communication issue with my pc and the server, only to read in chat "You really got robbed on that one, Jona" or something similar. In the past it used to just be that you blocked up, your pc shows that, but everyone else on the server saw you block left. Okay, whatever, bad netcode/packet loss/etc. Now on top of that, you also have these instances where blocks simply fail for all.
When people actual give their time to patch an old mod dieing of terminal cancer expecting nothing, they only get hatred and insults in return, a complete shitstorm. But when they stop giving a fuck anymore, people wish they'd come back.
Top notch autism, dear community, spot on.
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I'm sure most of our fanbase understands that this is the best way to go, by far. Some won't, but that's a price we have to pay.
In English: "I type nasty shit without thinking it through because I'm a child, and now I have to deal with the consequences" XD
It's being worked on. :mrgreen:
First time I've seen that we have a bug tracker, and that someone is still involved in cRPG development.We had one bug tracker long time ago (Mantis Bug Tracker iirc). Too bad devs decided to close it for some reason.