cRPG

Other Games => Mount & Blade II: Bannerlord => Topic started by: kwhy on August 24, 2019, 12:47:00 am

Title: Bannerlord - Multiplayer Combat Mechanics
Post by: kwhy on August 24, 2019, 12:47:00 am
so while we wait for Beta access...  I'm seeing more videos going up and streams.  here is first duel video I've seen though it's 1H and they have armor on  :mrgreen:

This video is a bit hard for me to follow cause of spastic mouse movements (fake moves looking up and around) which I personally never do or felt was very effective though I did develop a bad feint habbit in CRPG.  I can't tell if feints are even being used though I see some holds change directions before released.

Wonder if things like chambering are still in?

Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 24, 2019, 08:47:38 am
Yeah, think I'm gonna be sticking with Mordhau and/or Chivalry 2 for the multiplayer....

Actually really disappointed by how shit everything looks like in it. The animations look even worse than Warband somehow.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on August 24, 2019, 12:29:26 pm
.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Porthos on August 24, 2019, 04:13:44 pm
I dont like animations either, and overall it reminds me of Viking Conquest somehow. I just hope that it can be changed towards the release, or at least modeable. Either way, as I said before - it's better to have new MnB game with upgraded graphics and enhanced singleplayer, so we can chose at least between the old and new version, and probably some modders (if not Taleworlds members) can create satifsying gameplay/animations for this eventually.

Also from what I've heard - feinting is worse with new engine, which sucks. But maybe that's just the rumour.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 24, 2019, 08:03:18 pm
https://www.twitch.tv/giru

One of the best Mordhau players streaming Bannerlord. Would literally rather play Warband. And yes, it's alpha, but if it took them 8 years to get to this point, I'm not getting my hopes up. Looks scuffed from every perspective, only acceptable thing is the graphics. Impacts, animations and mechanics look fucked. Still no weight to any of the attacks, and more importantly, the combat is a lot less fluid than it was in Warband.

So much wasted potential.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 24, 2019, 08:10:55 pm
Giru's getting 60-70 FPS in a 5v5 match with a top-end computer, 1080 TI and 9900K.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on August 24, 2019, 08:51:33 pm
rip
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 25, 2019, 05:39:27 am
Giru talked with Gibby, one of the best Warband players, on the stream and from what Gibby says it sounds even worse than what it looked like. Devs intentionally reducing skill cap (instead of skill floor) to "even the playing field", archers and horses are OP and devs refuse to adjust them, movement is clunky and weird, combat is too slow....

It's so far from what I wanted. They didn't even make the combat look good, which alone would've brought in tons of casuals. Animations suck, weapons have no weight, block anims still look extremely unnatural, your blocks are static when blocking things, etc., etc. Shouldn't have had faith in Turks.......
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Drunken_sailor on August 26, 2019, 03:52:02 am
if xant is hating it must be good

xant IRL
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Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: kwhy on August 26, 2019, 09:07:49 pm
2H dools someone posted

Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 26, 2019, 11:13:37 pm
if xant is hating it must be good

xant IRL
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Yes, the only proper reaction to anything is uncritical adulation. If you're a retard, at least.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on August 27, 2019, 08:39:27 am
2H dools someone posted

Is it weird that it reminds me of OKAM?
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Porthos on August 27, 2019, 11:36:03 am
Totally right. Okam was my first impression (as well as Viking Conquest) which came to my mind when I saw these ugly animations. Btw it's funny how the animations for the first game were shitty as well before Warband came out:
https://www.youtube.com/watch?v=WjWj95DqA-I
https://www.youtube.com/watch?v=4-afRyuVuFg
Thanks to Macropus for reminding about that :lol:
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: The_Bloody_Nine on August 27, 2019, 11:52:02 am
looks really not that great, but I want to play! tbh as great as mordhau combat is by objective measures it just doesn't really connect with me or makes me wanna play more. Will see if is this will be different.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 27, 2019, 06:24:35 pm
Looks like the exact same mechanics but with bad animations. Cool
Sadly it's not, they intentionally tried to narrow the skill gap and make it possible for new players to kill good players. There is a delay before block becomes active now, so sometimes when you get feinted and adjust your block, you get hit in situations where you would've blocked in Warband.

Also look at how often weapons phase through people. Happens nonstop in the video, with two top 5 Warband duelists. Basically you have to start the swing super far away or it goes through.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: njames89 on August 27, 2019, 06:50:25 pm
Don't worry guys

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Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on August 27, 2019, 06:52:52 pm
L O L
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Vibe on August 27, 2019, 06:55:13 pm
Looks like the exact same mechanics but with bad animations. Cool

It's worse than Warband and not just animation wise
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: The_Bloody_Nine on August 27, 2019, 09:27:46 pm
There is a delay before block becomes active now, so sometimes when you get feinted and adjust your block, you get hit in situations where you would've blocked in Warband.

yeah this is such bullshit. Also if I remember correctly there was a time in warband beta where they fiddled around with instant block. Dunno what they did exactly but it was hugely unpopular and everyone relieved when they finally changed it back to instant blocking. Now, almost exactly 10 years later... lol
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: The_Bloody_Nine on August 27, 2019, 09:33:42 pm
haha, I actually found the email with the changelog (i never delete any emails, in case your wondering):

Quote
Version 0.710 changes:
------------------------
Blocking is no longer instant but takes a short period to become effective. This period is reduced by player's ping. Therefore players with very low ping will notice the period the most while players with over 50 ping shouldn't be affected at all.
Fixed bug where arrows could go through characters and be stuck on the terrain behind.
Fxed bug where melee attacks could go through characters.
Couched lances can no longer kill horse and rider at the same instant.
Shield defense area beyond pysical size has been reduced.
First person camera no longer turns with the horse while on horseback.
Improvements to picking up slot selection.
Horses are now less likely to stop when they bump into enemies.
It is now possible to select the same faction for the two in multiplayer matches.
AI is now better at swithcing between weapons and putting distance between itself and opponents.
while switching teams automatically, all weapon money is given back to the player.
Many other improvements and bugfixes.

maybe I should post this over on taleworlds forum xD
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Ikarus on August 27, 2019, 10:00:33 pm
haha, I actually found the email with the changelog (i never delete any emails, in case your wondering):

maybe I should post this over on taleworlds forum xD

please post it on taleworlds, this block delay is something that REALLY bothers me aswell, often when the enemy faints I cant do nothing but watch how my character gets hit, its really really frustrating

EDIT: are you Glustroid? :D
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on August 27, 2019, 10:02:45 pm
The game looks so god damn bad it's seriously disappointing. I was really looking forward to Bannerlord, but somehow they've managed to make this total mess after 9 years of development with a rather big development team. I guess some big names leaving the company and all these reviews are for a reason: https://www.glassdoor.com/Overview/Working-at-TaleWorlds-EI_IE443487.11,21.htm https://i.redd.it/541nzqgfcr921.jpg
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: kwhy on August 28, 2019, 03:17:41 am
Is it weird that it reminds me of OKAM?

I thought the same thing too.   hard to believe that was 3 years ago already
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: The_Bloody_Nine on August 28, 2019, 11:22:03 pm
EDIT: are you Glustroid? :D
psst!
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Nickleback on August 28, 2019, 11:35:49 pm
Can't you guyz just let go dammit,its very sad to read this thread...
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Leshma on August 29, 2019, 03:01:24 am
Is it weird that it reminds me of OKAM?

hahaha

playin vidiya above and wuz liek, iz thiz okam or some shit

nice of them never addressing mouse rotation issue, may retarded feinting never die lulz
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: The_Bloody_Nine on August 29, 2019, 07:46:10 am
Can't you guyz just let go dammit,its very sad to read this thread...

I still have hope, can't help it  :|
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: kwhy on August 29, 2019, 10:33:19 pm
don't be sad...

character creator looks pretty good. it aint no Black Desert tho.

Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Jona on August 29, 2019, 10:39:50 pm
don't be sad...

character creator looks pretty good. it aint no Black Desert tho.


I better be able to wear the HoC banner on my face in crpg 2.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Asheram on August 29, 2019, 11:06:48 pm
There needs to be a weight slider and also height slider doesnt make you short enough. I want to make a short fat dwarf with curly hair and clown make up.
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actually probably would be able to make that jester one, Bombur is a better example.
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Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on September 05, 2019, 07:42:35 pm
Gibby's stopped playing the beta because of "how cucked it is" compared to Warband. Sounds promising.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Sniger on September 10, 2019, 05:04:27 pm
still going to play the shit out of it

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Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on September 11, 2019, 01:32:41 pm
keys delayed again
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Panos_ on September 21, 2019, 07:28:40 pm
Received my key today, played 4 maps.


Wow, I got a headache from riding, I felt like I was in a gocart , so fast, and apparently the upper lance stab does enormous amounts of damage , I managed to get around 10 1 hit kills with that, it left me a good impression, I will most certainly play again some more.

Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Sniger on September 23, 2019, 05:07:36 pm
played 4 maps.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Panos_ on September 23, 2019, 06:11:06 pm


I meant the same map 4 times :mrgreen:
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Paul on September 24, 2019, 10:05:50 am
So did one of you betas try shooting (a bow/crossbow) vertically upwards to check if the projectile comes down again? Or does it still run out of pathpoints to just disappear.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Ikarus on September 24, 2019, 06:46:00 pm
So did one of you betas try shooting (a bow/crossbow) vertically upwards to check if the projectile comes down again? Or does it still run out of pathpoints to just disappear.

just tried it, they still disappear. That sucks
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Varadin on September 25, 2019, 12:23:36 am
Received my key today, played 4 maps.


Wow, I got a headache from riding, I felt like I was in a gocart , so fast, and apparently the upper lance stab does enormous amounts of damage , I managed to get around 10 1 hit kills with that, it left me a good impression, I will most certainly play again some more.

My brother , next time you want to play hit me up.

We will ride our horses to honor and glory of Turk desturction , my brother in arms !
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Ikarus on September 25, 2019, 07:01:51 pm
desturktion

fixed it for ya
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Paul on September 26, 2019, 08:45:02 am
just tried it, they still disappear. That sucks

Meh, so no indirect shooting again.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Kadeth on October 02, 2019, 10:09:32 am
Dead and gay game
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: The_Bloody_Nine on November 02, 2019, 04:07:48 pm
Last patch is kinda promising. It's not there yet, but there is still hope and I actually had a few fun tdm rounds since the last patch.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on November 02, 2019, 05:33:10 pm
It runs like a donkeys ass
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Cyber on December 23, 2019, 12:45:08 pm
It's not good right now compared to Warband but it has been getting better. For my taste, it's still vastly better than Mordhau/Chiv so I'll likely still be playing it.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Asheram on December 23, 2019, 04:43:55 pm
It's not good right now compared to Warband but it has been getting better. For my taste, it's still vastly better than Mordhau/Chiv so I'll likely still be playing it.
I agree the combat has gotten better, but the gear limitations have gotten worse this last patch cut gold down, removing some factions low lvl infantry 1h sword and forcing a mace etc.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Nickleback on December 29, 2019, 09:32:31 am
is this thread still relevant in december
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Asheram on December 29, 2019, 10:33:52 pm
 :shock:
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on December 30, 2019, 10:10:41 am
:shock:

What's that avatar from?
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Asheram on December 30, 2019, 08:12:16 pm
What's that avatar from?
Love Death & Robots- The Dump short, he is the old codger that city is trying to evict.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Golem on March 14, 2020, 05:46:06 pm
New patch. Slightly better now, but still shit overall.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gurnisson on March 15, 2020, 07:53:23 pm
They've actually made it worse than warband - over a 10 (?) year period. Incredible
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gurgumul on March 16, 2020, 09:56:27 am
is this thread still relevant in march
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 04, 2020, 07:36:14 pm
I struggle to play any character that isnt like 78 speed and above, but im learning how to 1vX now and it seems not too difficult except that 1h do dumpster tier damage most of the time.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: IR_Kuoin on April 04, 2020, 07:41:48 pm
I struggle to play any character that isnt like 78 speed and above, but im learning how to 1vX now and it seems not too difficult except that 1h do dumpster tier damage most of the time.

Average 1hand damage is like 15 - 20 lol
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Jona on April 04, 2020, 08:23:37 pm
The sweetspots for certain weapons just seem so absurdly small that you're more likely to hit with the haft of the weapon than the actual damaging part. Even if it's realistic, it feels way too restrictive given the way combat plays out. Also the sweetspots of the animations themselves seem worse than warband's somehow, with my weapon glancing in what should be the sweetspot of the swing and doing full damage at the tail end of it. If nothing else they certainly need to make swings do max damage earlier in the animation.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on April 05, 2020, 01:01:44 pm
It's not realistic at all. The opposite. In real life your arm and sword wouldn't be this weird wooden construct that only moves in a certain way and that you can't really control. That's why these too rigid sweetspots are the opposite of realism.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 05, 2020, 09:25:53 pm
Average 1hand damage is like 15 - 20 lol

Yeah, makes me appreciate maces, or even just using thrusts more for some extra juice.

Feels a little bad playing as a group cause we demolish 90% of our games so people just leave. Hoping for perhaps some proper matchmaking. Seen a little bit of crpg names here and there, good times.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Ikarus on April 06, 2020, 10:00:42 am
Ive seen a Kapikulu yesterday on the teamdeathmatch server

since there are no teamhits, he must have been in heaven
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Xant on April 06, 2020, 11:02:44 am
His teammates were in heaven.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: axel on April 08, 2020, 09:11:20 am
Been playing with my clan and also some people like: TheGreatDane, Assington, Rohypnol, RipperX, DaBird, some FCC and more.
The game is great but we rarelly encounter good team sadly so the challenge isn't much there.

I really appreciate the tweaks they did to some mechanics like the directional shield. I enjoy a lot skirmish but only as a team since you get paired with total noob and it feels like being in ELO HELL... even got to 19/2 in a game and lost 0/3 because no teamate had any kill.
The balancing with money part of skirmish is quite nice tbh and give some depth to the game but I still believe you should be able to make your own character set of equipment.
Like, give each part of equipment a price and make your own troop. that would be nice.

I really hope they open duel servers as I want to get better with the new hitboxes and the overall feel of the game.

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Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 08, 2020, 06:09:04 pm
Skirmish is a great mode, but its just too easy to dominate as a good team. We need a battle server with larger numbers of people so that there is some more wildcards and more randomness to it.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Beleg on April 08, 2020, 06:36:26 pm
Ive seen a Kapikulu yesterday on the teamdeathmatch server

since there are no teamhits, he must have been in heaven
how many virgins do i have to sacrifice to allah so i don't have to see the century old kapikulu memes in bannerlord?
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Beleg on April 08, 2020, 06:39:52 pm
Skirmish is a great mode, but its just too easy to dominate as a good team. We need a battle server with larger numbers of people so that there is some more wildcards and more randomness to it.
I enjoy both skirmish and captain modes, but as you said, skill level is quite low. I have 5.5/1 win loss ratio in total and most of the losses came from skirmish. Captain mode is almost impossible to lose when you have 6 people on discord and the oppenents are individuals.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Rest_in_Peace on April 09, 2020, 12:26:37 pm
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NOOBS
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: IR_Kuoin on April 09, 2020, 02:36:23 pm
You guys aren't farming captain mode to get good kd are you? Lol.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Rest_in_Peace on April 09, 2020, 02:41:52 pm
You guys aren't farming captain mode to get good kd are you? Lol.

Nah played like captain mode once and rest of wins and losses are all skirmish. Captain mode blows ass imo
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 09, 2020, 03:47:56 pm
(click to show/hide)

Kinda weak K/D but i was never consistent enough to reach go beyond 2.5 or whatever.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: karasu on April 10, 2020, 10:21:00 am
(click to show/hide)

Kinda weak K/D but i was never consistent enough to reach go beyond 2.5 or whatever.

<3 fleshgod apocalypse avatar 11/10
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 11, 2020, 05:51:57 pm
Getting into throwing and cav to vary the game a bit. Cav is obviously fucking busted, but its fun to play. It has the exact same issues as in warband where the speed bonus favors cav to insane levels of damage. Infantry hitting cav however does not give that much more damage most of the time. And of course the inherent issue of the nature of cav where theyre just so mobile, the entire map is their playing field and they decide what happens. I guess its not an issue as much as it is simply what the game is, but with the incredibly damage and health of the class its hard to justify not playing one.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: gallemore on April 11, 2020, 08:48:20 pm
I am back on as well if anyone wants to play with me.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 11, 2020, 09:33:21 pm
https://clips.twitch.tv/DarkGrossOilArsonNoSexy

Also poor kuoin ran into our stack
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: IR_Kuoin on April 11, 2020, 10:02:16 pm
https://clips.twitch.tv/DarkGrossOilArsonNoSexy

Also poor kuoin ran into our stack

Yeah not fun, I think everyone except one guy in my team left the match before round 3 started lol
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 11, 2020, 10:21:55 pm
Yeah not fun, I think everyone except one guy in my team left the match before round 3 started lol

Thats pretty much the multiplayer experience. No proper matchmaking, and no penalties in leaving so our games usually funnel through 10 or so players that get filled in. Battle server would be nice, siege is such garbage as usual, and skirmish is a stomp. Still, gotta get the 750 wins  :twisted:
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Panos_ on April 12, 2020, 07:16:15 pm
GIVE DISCORD!

Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 13, 2020, 04:45:38 pm
Practicing some try hard setups cause we lost to some native clan. Cav is so nutty busted that everything is going to be based around them. Archers seem to just fill a single spot with exceptions depending on faction.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: axel on April 14, 2020, 12:49:21 am
We lost to them too. They're quite strong. I hate to admit we lost to some native fucks hahahah
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Bugnir on April 14, 2020, 04:20:15 pm
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 14, 2020, 05:08:04 pm
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

Its just a meme to hate on native as a crpg player, thats why we left originally cause native was lacking. The good native players are better than crpg players yes, firstly cause crpg didnt have a competitive scene really. And secondly cause crpg got so dumbed down, the skill ceiling just dropped. However the top crpg players with some practice could compete with native i believe, its just about adapting to the system.

And a sidenote as for bannerlord it doesnt matter too much, what matters is dedication to win and how much time people got from playing beta. I didnt get any beta time so im just now exploring the class concepts. The major problem with bannerlord is the lack of competition, out of 100 games we got maybe 5 or 10 actually good matches, some losses, some wins. But the rest we just stomp and so we had no reason to really explore or practice anything. So running into a native clan that have practiced a bit, they were at an advantage, but it isnt really depending on who played native or crpg.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Vibe on April 14, 2020, 07:56:35 pm
Some native players have been grinding native since forever and far beyond cRPGs death as well, they probably have a couple of thousand hours more on you, in a competitive setting. Though not a lot of native players actually like bonerlords combat, so there's a good chance you'll be able to dominate.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Bittersteel on April 14, 2020, 08:43:16 pm
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

No shit, you can't compare the average COMPETITIVE native player with kadeth.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Jona on April 15, 2020, 05:53:15 am
No shit, you can't compare the average COMPETITIVE native player with kadeth.

Well of course, kadeth is a god who would shit on any mere competitive player, for he is at the ultra-competitive level.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Asheram on April 15, 2020, 06:17:04 am
We should clone Kadeth and make cRPG supersoldiers for use in Boringlord.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gravoth_iii on April 15, 2020, 06:53:50 am
You know what, screw shitting on native players, NA players deserve the dumpster the most.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Gurnisson on April 15, 2020, 08:00:22 am
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

Native had a significantly larger playerbase, which provided more of both shit and great players. I'd say the skill average on EU1 was better than that of the native public servers, but the ceiling you encountered in native tournaments far exceeded what you could experience in crpg.
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Ikarus on April 15, 2020, 05:35:27 pm
Native had a significantly larger playerbase, which provided more of both shit and great players. I'd say the skill average on EU1 was better than that of the native public servers, but the ceiling you encountered in native tournaments far exceeded what you could experience in crpg.

this

also, its hard to compare vanilla with a mod where players perfect a certain character build

Man, I really hope we get something crpg-ish. It was nice to see people growing into their favourite playstyle and being able to recognize "your local hero" on the battlefield by their characteristic armor set. Gave us some unique players like Knitler or Hate-More
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: axel on April 16, 2020, 09:06:01 am
I switched from Occitan to VK wich is the best native clan from Warband(US). (yeah I know most won't like my decision but oh well no one was willing to play 8h a day with me in Occitan)
They tested me and I am now in the second group only because they already have a steady group with people they are used to play with.
I played with them and I can say I am the average player in the first group they have. TBH I think people overate them just because they're not used to play in team and most go full lone wolf all the time.

I am 100% sure about the fact that a lot of crpg players are way better than them in 1v1. I can name a lot that would overskill them if they had a proper team to play with.

Really enjoy playing with them, they're a bunch of funny guys.

I can't wait for Crpg2 to transfer my skills there and play with the bunch of retards that we are. <3
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Kadeth on April 16, 2020, 01:27:04 pm
No shit, you can't compare the average COMPETITIVE native player with kadeth.

there are just too many ways to prove this brainlet wrong
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Bittersteel on April 16, 2020, 01:50:32 pm
haha sure buddy how about I meet you in EU3 in fifteen minutes and we settle this for good?
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Westwood on April 16, 2020, 09:32:39 pm
there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.
Oh that must be why all the native player immigrants seemed like aspies
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Kadeth on May 17, 2020, 07:17:15 am
Well RIP bonerlord. On the plus side, warband native clan/scrim scene is more active than it has been in years
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: Porthos on April 06, 2022, 12:06:40 pm
Don't worry guys

visitors can't see pics , please register or login

So, where are them (pogo and chadz) both?
Title: Re: Bannerlord - Multiplayer Combat Mechanics
Post by: njames89 on April 06, 2022, 02:49:29 pm
Some polish whorehouse I imagine