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Messages - Hunter_the_Honourable

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31
Total War Series / Re: Rome II General Info Thread
« on: August 16, 2013, 12:07:33 am »
Looks fucking awesome to play honestly, something I always missed dearly in the original Rome, especially because it was quite a big thing in the Punic wars and such. Seems they implemented it exactly as I imagined it. Fire arrows look good, a lot better than the javelins earlier. Animations for boarding are quite impressive.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

If they don't have any middle ground then I bet there will be a mod for it.  :mrgreen:

32
Total War Series / Re: Rome II General Info Thread
« on: August 15, 2013, 09:00:38 pm »

33
The only reason to ever hit "m" is to grief.

Nah, its to report archers who shoot into melee and clumsy people who don't watch were they swing.  :P

34
damn murricans, eu best

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35
Total War Series / Re: Rome II General Info Thread
« on: August 14, 2013, 02:57:03 pm »
I hated shogun 2 multiplayer, the match making always put me against level 10s when i just started playing. The avatar campaign was a pain in the ass because peoples generals became the most OP unit, more so if they had everything in his fighting ability and put stuff into being a HA, that shit was just annoying.


I'm glad they got rid of the shogun 2 online system, thing was a unbalanced as hell especially before they started limiting units, I mean a whole army of vet bow warrior monks with vet warrior monks maybe with 1-2 units of cav was just stupidly OP.

36
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Maybe its common on NA, but on EU I rarely see people griefing.   :o

37
Now and then a teamate on horse rides in front of your horse, causing it to stop.
A stop near enemies will get you or your horse hit. Sometimes the horse dies, sometimes you die.
When you die, you have been inderectly teamkilled. But it can't be reported.

If possible, make it possible to report teamates who stop your horse.

Good cavalry players rarely stop each other and I wouldn't report someone I know can play cavalry.

I agree, there's nothing more irritating then when another rider just cuts you off when there are lots of enemies around you, more so when most of them are ranged. If that was added that would be fantastic!

38
Total War Series / Re: Rome II General Info Thread
« on: August 12, 2013, 12:57:24 am »
On the Total war forums I found someone had posted about what's currently known for the multiplayer

http://forums.totalwar.com/showthread.php/72305-What-we-know-about-Multiplayer-so-far-%28Recap-and-Opinion%29

for everyone who doesn't have a TW account the key points were.

Overview
-Rome 2 will be dropping Shogun 2's online system
-No more veteran forces
-No more Avatar conquest
-No more unlock able units and ability cards

Also this guy done a review on what's known about the multiplayer here. Its a 4 part thing his done, this is only part 1.



EDIT: I just found this little thing. http://maps.totalwar.com/

39
Total War Series / Re: Rome II General Info Thread
« on: August 11, 2013, 09:24:21 pm »
I'll admit I'm not the best player out there by far but he made very simple mistakes like ignoring his cav and squandering his chance to use them effectively as well, placing his army in a bad spot to where he had to maneuver in order to hit the army coming at him since they were on his flank, sending troops out too far from his front lines, sending units out to die (italian swordsmen) for no real gain... I just didn't understand his thinking.

However hes trying to show off stuff and etc so some leniency is allowed. Just seems strange that they didn't have someone that truly could challenge the AI ... unless they didn't want to truly stress the AI in the fight..

True, I guess if they did have a very skilled player put the AI through its paces and the AI couldn't cope that wouldn't do them any favors. Even so it would be nice if they at-least got someone to play who didn't make silly mistakes, every video I've seen apart from the teutoburg forest one the people they got to play seemed to just make obvious mistakes and I find it really irritating. It still looks like a good TW game though, better then shogun 2 at-least.

40
Total War Series / Re: Rome II General Info Thread
« on: August 11, 2013, 07:22:27 pm »
Yeah they've already said they will only occur in certain situations and not open battles. I think they had some in historical battles, some when you're attacked coming out of forced march (baggage train one) and maybe a couple others.
Ah that's not so bad then, however if I'm about to win a battle and one unit manages to some how get the flag and I lose despite even if I have almost all of them routed will just be aggravating.


I liked the gameplay vid showing it off and seeing how stuff worked a little more..

However... I kept thinking WTF ARE YOU DOING?!

I know he was just showing the game and wasn't trying to do his best but still... I kept thinking wtf wtf wtf the whole time.


To be honest they always seem to get below average skilled players to play, they never get someone who really is good at it to test the AI. It would be really nice to see a top total war player play against this "all new AI" to put it through its paces rather then getting people who make silly mistakes to play and be "The AI is really good its really testing my abilities!" When they just keep making silly mistakes and doing silly things.

41
Total War Series / Re: Rome II General Info Thread
« on: August 11, 2013, 06:36:50 am »
I really hope those capture flags are just in the prolog and historic battles and not in the actual single player, otherwise that's just gonna drive me nuts.  :|

Other then that the animations look good and so do the textures. Can't wait to play it :mrgreen:

42
cRPG Technical problems / Re: Mic problem with cRPG
« on: August 11, 2013, 02:22:23 am »
Run ts3 as admin, should fix it.  :)

43
WotR was all about spamming, tbh I'm trying to work out how long it will be until they start telling people to pay for gold you earn IG and how long until they make WotV free to play too!  :mrgreen:  :lol:

44
What is this madness I am witnessing in here ? Who is in charge behind this conspiracy ?

What man, to be in ones right senses, would argue IN FAVOUR of teamhits ? What is the gain behind a higher tolerance to teamhits when the current system already allows more than is even needed ?

Oh sure I mean if my horse's rear cliped a team-mate as I walked past and it done 0 damage and they report me I'm clearly in the wrong even though I've done no damage. If they stop 0 damage hits being reported sure make it only 3 until 0 damage reports are not reportable fuck having to be only reported 3 times.

45
I'd say 3 might be ok as long as 0 damage hits don't get you reported. I've been reported lots of times for team hitting by accident and even when I apologise people still ctrl M me because their assholes, if it was 3 instead of 5 people would just abuse. I mean look at back when the report feature was first added people went crazy reporting each other over every small th even if it was by pure accident! Making it 3 now I think would just send people on a report everything spree again.

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