cRPG

cRPG => Scene Editing => Topic started by: Camaris on April 04, 2011, 03:59:20 am

Title: Siege map: Winter_Castle (1.5)
Post by: Camaris on April 04, 2011, 03:59:20 am
Downloadfile: http://www.mbrepository.com/file.php?id=2734 (http://www.mbrepository.com/file.php?id=2734)

My map is a Winter-Castle with some village at the castle in a nice snowy landscape ;)
Its kinda small but i hope to get some balanced gameplay.
Constructive Critics are welcome.



Changelog Version 1.1

- removed flying char over grave
- added invisible barrier to the unmanned wall preventing attackers to get direct to flag
- cliff got moved nearer to unmanned wall to prevent attacker putting ladders there
- added broader runway to the walls at the point where the siegetower is landing
- fixed stairs on walls where you could get stuck/catapulted
- added more awesome banners ;)
- little texture fixes

Changelog Version 1.2

- siege tower should be fixed

Changelog Version 1.3

- added different wall to the backside of the castle - removed invisible walls there
- moved attacker spawns to the new attacker siege camp
- moved and fixed siege tower (again *g*)
- moved flag on tower in the inner yard (replaced the house at the little wall)
- readjusted defender spawns
- minor wall fixes
- minor texture fixes

Changelog 1.4

- added tower with breakable doors on wallway on the right side (from attacker point of view) => should allow defenders to fight vs skyladders
- added gatehouse with second gate and doors at wallway on the left side
- changed flagarea a lot
- added torches
- changed some frontwalls
- changed position from siege tower
- removed backladder
- added second frontladder
- added some houses inside keep
- minor fixes

Changelog Version 1.5
- moved some attackerspawns
- second maingate destroyable (left side entry)
- added additional way to flag (center of castle)
- removed doors in both towers
- added doors to main gatehouse
- minor fixes

Enjoy!

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Old Screens:
(click to show/hide)
Title: Re: My first Siege map ;) (with some questions)
Post by: Wallace on April 04, 2011, 04:58:23 am
Is this posted on MBrepository?
Title: Re: My first Siege map ;) (with some questions)
Post by: MountedRhader on April 04, 2011, 05:29:21 am
 :shock:
Title: Re: My first Siege map ;) (with some questions)
Post by: Camaris on April 04, 2011, 07:36:08 am
Is this posted on MBrepository?

No because i still have to do some minor tweaks and more important i dont know how to share my map with you ;)
Title: Re: My first Siege map ;) (with some questions)
Post by: Wallace on April 04, 2011, 07:57:02 am
Sign up on Mbrepository and post it... I can in turn download it and actually look at it rather than vague screenshots
Title: Re: My first Siege map ;) (with some questions)
Post by: Camaris on April 04, 2011, 08:14:05 am
Yeah my problem is what files exactly are my map?
Title: Re: My first Siege map: Winter_Castle
Post by: Camaris on April 04, 2011, 09:16:13 am
Finally. Im done with the map and i guess i cant do anything more until it got played and i got feedback.
(Or someone of you is having a look at it and has some advices.)

PS: It would be especially lovely if it could find its way on EU5 or EU6 cause those are the servers
i visit most of the time ;)
If my map still lacks Quality to be played so just tell me your critics so i can improve it.

PPS: Mapping is such a fun ;)
Title: Re: My first Siege map: Winter_Castle
Post by: Leiknir on April 04, 2011, 10:32:35 am
Looks nice, but please think about the custom ladders. It will be possible to just ladder to that 1 wall (without the walkway) behind the flag, then jump on the roof of that house and get down to the flag without taking damage, forcing defenders to camp flag all the time.
Possible solutions: A way for defenders to reach ladders going up there, or just place an invisible barrier, blocking it off.
Title: Re: My first Siege map: Winter_Castle
Post by: Camaris on April 04, 2011, 10:36:06 am
In the version uploaded that way is already blocked by an invisible barrier.
I want people to focus on the other sides of the wall. Probably i will remove them later
and make the cliffs more near to the wall so ladders are impossible to place.

But it should be a good solution for the first playtests until i know how balancing is atm.
Title: Re: My first Siege map: Winter_Castle
Post by: Leiknir on April 04, 2011, 11:51:30 am
Did add it to the servers, blank38. If you want, and I am there, get into IRC and I can switch the map to it

Title: Re: My first Siege map: Winter_Castle
Post by: Camaris on April 04, 2011, 11:10:05 pm
Updated it just the problem with the siege tower left... will fix this next update.

Update: Version 1.2
- siege tower fixed.
Title: Re: My first Siege map: Winter_Castle
Post by: Camaris on April 05, 2011, 08:34:20 pm
Played it today one time with more then 20 people in the fixed version.
Result was 3-2 for defenders. Didnt expect this.

Some ideas i got from people playing:
- move attackers spawn closer to the siege materials. ( have to be careful i dont move them to close)
- move siege tower nearer to his end place (it lasts more then a minute to bring him to wall => sucks => will change it)

Title: Re: My first Siege map: Winter_Castle
Post by: Leiknir on April 05, 2011, 08:42:51 pm
Don't be too hasty with changes before people "know" the map. The "open gate, then jump down behind the other gate" combo is pretty nasty, but I never saw anyone except me using it.

Nothing wrong with 3-2 for defenders, not every castle has to be an attacker heaven.
Title: Re: Siege map: Winter_Castle (1.3)
Post by: Camaris on April 06, 2011, 04:25:01 pm
Edited a lot on the map.
Look at changelog and the new screenshots.
Should improve fun playing it ;)
Title: Re: Siege map: Winter_Castle (1.3)
Post by: Cohen on April 06, 2011, 06:32:36 pm
actually pretty nice done!

i'm looking forward to play this.
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Camaris on April 19, 2011, 08:14:15 pm
Version 1.4 out.
Started with some minor changes to adress the issues the old version had.
It felt wrong and i didnt like the gameplay of the old one either... so i changed a lot this time.

I listed changes in Changelog and you can look at new Screenshots.
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Peasant_Woman on April 19, 2011, 09:55:57 pm
Well done! From appearances I'd say this looks like a big improvement, can't wait to try it  :)
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Leiknir on April 20, 2011, 04:12:56 pm
It's up
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Camaris on May 09, 2011, 09:35:40 pm
Hi guys,

i need some feedback to my map.
I´ve played it some times now in the new version and it seems very very very easy for defenders.

I´ve some ideas what i could do and i will list it in this thread.
Pls tell me what list of changes you would do to make it balanced.
(It doesnt have to be a 3-2 map but at least a good attackerteam should win vs a bad defender team or the other way)

List:

- move attacker Spawns more close to castle
- add another way to flag area being the shortest available one if front gate is open
- open gate on the left side of the map or make it destroyable
- remove all destroyable doors in both towers on the map
- remove all destroyable doors in both towers on the map and add 2 of them to front gatehouse tower
- move all defenderspawns from walls to the ground (or other moves of defenderspawn)

My favorite combination (but im not sure) would be:
- add another way to flag area being the shortest available one if front gate is open (via tower in the middle of the castle)
- open gate on the left side of the map or make it destroyable
- remove all destroyable doors in both towers on the map and add 2 of them to front gatehouse tower

What is your opinion?
Title: Re: Siege map: Winter_Castle (1.4)
Post by: zagibu on May 09, 2011, 10:23:14 pm
I would first only move attacker spawns closer (except 32, leave that far, so defenders have enough time to man the walls at round start) and remove the doors. I wouldn't do anything else, unless this still would be too easy to defend, which I don't think will be the case.
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Airith on May 23, 2011, 10:25:28 pm
In the current download I didn't see entry point 0 which is very important for siege maps.
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Camaris on May 23, 2011, 11:42:39 pm
Haven´t updated it for some time and it works well on siege if we let the balance things out of discussion.
What do you mean with important for siege?
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Airith on May 24, 2011, 02:08:10 am
Haven´t updated it for some time and it works well on siege if we let the balance things out of discussion.
What do you mean with important for siege?
The game uses a combination of the distance between entry point 0 and entry point 66 (main defender spawn and the flag spawn) to decide which entry point 1-31 it will use to spawn a defender. This is done for attackers using entry point 32. It may seem to be working but that's because the game will randomly place entry point 0 because it detected that you did not place it yourself.
Title: Re: Siege map: Winter_Castle (1.4)
Post by: Camaris on May 24, 2011, 11:08:07 am
Updated to version 1.5

I worked on balance this time tweaking map a bit in favor for attackers cause it was still very very hard to win and i want a balanced map.
Fixed the Entry-Point 0 thing you said too.
Title: Re: Siege map: Winter_Castle (1.5)
Post by: Airith on June 01, 2011, 06:29:35 am
Added to NA Siege.
Title: Re: Siege map: Winter_Castle (1.5)
Post by: Camaris on June 08, 2011, 02:58:47 pm
If anyone played the new version i would love to get some feedback.
Do spawns work correct?
Is it more balanced etc.

Anyone played this version of the map?
Title: Re: Siege map: Winter_Castle (1.5)
Post by: zagibu on June 08, 2011, 05:13:26 pm
I played it yesterday on EU_2, but we were not enough to rate it accodring to balance. I think the changes made are reasonable, though.

Spawns seemed to work alright, at least I don't remember any issues.