The crowbar thing was ofc an exaggeration, although that was the first thing that came to my mind when watching that kickstarter video.
Don't get me wrong, I'm not trying to badmouth the game. Every game set in the semi-realistic medieval department is great, because it draws more people into the genre, and we all profit from that in terms of larger interest for the genre.
The problem is just that the game has so many drawbacks and heavy limitations that (for me!) it's not ok when the melee combat is just close to warbands level of depth - it would have to be mindblowing to really set a new level. They have to overcome serious limitations after all (32 players per server, no horses, no groundbreaking gameplay). And I just don't see that.
So many medieval games coming up, but in the end they all tell me the same thing: if you want something done properly, do it yourself
![Wink :wink:](https://forum.c-rpg.net/Smileys/default/icon_wink.gif)