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Messages - AvengerC47

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61
Game Balance Discussion / Re: Game balance suggestions
« on: January 13, 2011, 10:50:03 am »
pros:
-less tanks/calvary/uberpeople

Quote
3.) one loss erases multiplier

based on performance of round, every 2 kills = 1 point of multiplier taken off round losses... kills per round of course.
so if someone killed 10 that round, they would keep their bonus. 2-4 you would still have x2 or x3. makes the
good players suffer less from losses, and motivates the losers to... start winning : )
after that there will be more tanks/cavalry etc. because they will have more chances to earn more money than they will lose


I like your 1) and 2) ideas

62
Suggestions Corner / Re: New Game Modes Vs. AI controlled horde
« on: January 12, 2011, 12:55:44 pm »
I like that modes in FPS for example

It should be working in here too, but I think it need some more server resources

63
Suggestions Corner / Re: Alternative repair system
« on: January 11, 2011, 09:35:36 pm »
I have different idea

now we can have all the items damaged in one round, even if our team win the battle and we were not doing anything (nor hit or being hitted)

if we don't get hit, why our armor can be damaged?
list of damagable items shouldn't contain parts of armor that weren't hited that round or weapons that we were not hit anybody

edit:
why? because we have 4 wepon slots, even if we are using only one weapon all 4 can be damaged, it's annoying

64
Game Balance Discussion / Re: The Great Long Lance (LoC) has to go.
« on: January 11, 2011, 04:02:29 pm »
it was changed to Long Awlpike in inventory

65
Polskie Forum / Re: Patch.
« on: January 11, 2011, 01:13:30 am »
największa współpraca w crpg to albo 'trzymanie się kupy' albo jeden strzela a drugi chroni tarczą lub piką :d
ale to normalne w każdej grze gdzie jest dużo różnych osób, nie z jednego klanu lub przynajmniej lepszych znajomych

66
Polskie Forum / Re: Patch.
« on: January 11, 2011, 01:07:40 am »
http://forum.c-rpg.net/index.php/topic,783.msg9142/boardseen.html
nie wiem czemu tego wczesniej nie zobaczyłem ;)
zabieram się za czytanie

a jak jest to w strategusie to może też by sie pojawiło za jakiś czas w crpg :)

67
Polskie Forum / Re: Patch.
« on: January 11, 2011, 01:00:31 am »
czyli rozumiem, że jest budowa maszyn oblężniczych, to co miało chyba kiedyś być

68
Polskie Forum / Re: Patch.
« on: January 11, 2011, 12:47:03 am »
no dobra, a teraz:
co daje 0,210?

na razie wyczytałem, że są chyba zwiększone obrażenia od strzał i mniej strzał w kołczanie
zmiany są podobno w wielu broniach
usunięto też, great lance of compensation(ci co mieli w ekwipunku dostali Long Awlpike w zamian)

69
cRPG Technical problems / jammed xbow
« on: January 10, 2011, 04:35:08 pm »
When you will be hitted while you are shooting with your xbow it will be jammed
I heard shooted bolt sound (but no bolt were shot)
shows that you don't have ready bolt on your xbow (red dot) and when you are trying to put a new one it shows shooting animation

so, you can't shoot (no bolt on xbow) and can't reload it

it happens to me many times
sometimes throwing out an xbow and take it back helps, but it's very rare

70
Game Balance Discussion / Re: The Great Long Lance (LoC) has to go.
« on: January 09, 2011, 04:07:12 pm »
But what about people that have it now in inventory?
They will get gold for that or need to sell it by themself?

And what about heirloomed lances? I did that when I start to playing crpg, yes - my mistake, it don't need any upgrades but I was a beginner ;)
Can I upgrade different item or I will just lose it?

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