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Messages - hippy_with_a_scimi

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31
Announcements / Re: Version 0.253
« on: December 14, 2011, 06:29:15 am »
I know it's pretty lame to say that about something I coded myself but..

holy shit CTF is a lot of intense fun.

it was intense fun indeed!   i think the commander batallion thingie is  bit too strong , in the end we were spawning in the enemy camp and likewise on the other team :D

  Can it be changed for max midway map or something?   

Beside that i had a blast ! good stuff

32
I'd say let's meet in the middle first and see how it goes.

Make ladders more exclusive, 3 or 4 slots for the smaller ones too (or all, simply)

I see why ladders are a cool feature, just its a problem that every pure 2h or pole, or many shielders can bring them, even archers with 1 slot bows and 1 quiver.. or xbowmen etc..

with 3 slots ladders, no ranged can carry them without loosing their ranged ability, and pole and 2h would nerf themselves to inferior weapons if they choose to bring ladders.

With 4 slots ladders, only the most hardcore teamplayer with a self sacrificing mind would bring them. Players sacrificing themselves for the team or multi is pretty rare...

Anyhow I think such a change would make roofcamping a rare occurence, rather than every single map.. Perhaps.


that is a great suggestion Thomek   +1

33
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 14, 2011, 01:02:21 am »
Man, I enjoyed old cRPG quite a bit, and that was looking on the tail end of things when everything was ridiculous. I would play the shit out of an old cRPG server. A ton of my favorite memories were of the onoes, so unfair peasanthood experiences. Like Balbaroth chasing me across an entire map with a torch, as I went over mountains and through lakes to try and escape him. Guts swinging a flamberge at me at mach 2 due to his 300 wpf, but killing him anyway by jumping over it and hitting him. Trying my best to survive while getting a few hits in, knowing that one mistake would kill me.

I could go on, because my nostalgia is at maximum. The short time I got to experience the game during the older versions of cRPG was probably one of my favorite gaming experiences.

oh man i forgot that i used to chase you with a torch lol , also you made me remember Guts , now im sad where is he along with my old timers like fedor and company...

maybe its a sign for me to leave this game , im getting  old as Rhyden Pc :\

34
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 09:54:12 pm »
Kesh if they bring this back I want to see you balbaroth and every old hero of olden days fall before my glorious sniper xbow or mashum stick.

thoses were the fucking days :D when you could snipe me from across the map , while i was slaughtering people nonetheless !

 Then again you were a rare breed , one of the xbow dagger pioneer...   

then everybody started using xbows...

 God this current crpg sucks ass

35
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 09:21:28 pm »
visitors can't see pics , please register or login


that is one cute puppie Oberyn ! :)


i would shell 20$ a month to play an updated "old crpg" system !   do eet!

36
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 08:29:39 pm »
Guys why are you so afraid of tincans ?
cRPG has changed .
How many top scorer infantry kill machines you know who wears tincan and has flamberge ?
How many epic killing machine cav you know who rides plated chargers ?

Do you think they don't use them cuz they have huge upkeep ?

Don't be that naive.

Playing with tincan is really hard these days , you cannot move fast, you can't have a decent footwork and other infantry just spam the shit out of you.
I've seen too much tincans die by a polearm spammer.

About the plated charger...just lol.
Ask Leed and Torben why they use courser instead of plated charger they'll explain you better.

About the teamkilling thing.It's out there already.
I think giving some love to successful players in team would encourage others to play actually rather than leech.

i love tin cans , they are easy , and as soon as frug finished loomming my mace ( god bless that man-frug)  its gonna be even easier

i got 2 types of armor , my travel light attiral ( a la LotR )   and my medium armor for clusterfucks   , 

Skill has improved over the time for everyone , crutching armor was a solution before , now good players loath the big armor as its slow down the user

37
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 08:25:28 pm »
chadz will commit suicide :P
old players would definatly quit new crpg for the old... i know i would


a mix of both would be badass tho

38
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 08:19:05 pm »
Since when are you high Agi/wpf?! I can haz arrow past your shield if I aim properly! Or are you still skimping on shield skill with that brown heater of yours...
you know im high on weed ! but im also high on Agi\wpf :D  with my measly 175 wpf and skillful footworking its actually easy to outswing most

its even easier when i wear my studden coat , i see thoses archers running but im like jason ! eventually ill catch you !!

yes i have 3 shield skill more is not needed , i got to say i miss the huscarl forcefield but i dont miss his slow arse

39
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 08:08:55 pm »
giggle, the tk'er lost gold and xp - when you are rich fines mean nothing. It was more a wild west feel with the lack of admins and admin tools.

Yes there was lots that was fun - if you met someone on a flank you knew they had a pair - flankers always took the risk of no xp or gold that round.
Perhaps that is what is part of what is missed - the risk/reward. There is no penalty from a poorly thought out or unfortunate maneuver other then leaving your team a man short, and nowadays some goon can carry his whole team. In olden times you got the xp/gold for being near the action, but dying early often meant little or no reward, even if the actions contributed to the team victory - the 'carry' guy pretty well benefitted himself more then his dead team mates, whose timers had long since run out.

It is possible to do some key actions and maintain a low kdr and get rewarded - this is as it should be, though perhaps at the cost of some intensity.

I do not miss xp bridge, xp boat, xp barn, xp moat or any other crap that meant a large mostly useless huddle of people tryin to die near the action. I actually prefer the large mostly uselss huddle of people who are actually trying to do some damage and stick together to overwhelm the enemy.

In short, the current xp/gold system lends it self to more team oriented play then the old. I will agree perhaps the old system was more 'hero' personal glory oriented.

I agree the plate crutchers argument is toothless - any vet with an upkeep problem has to be learning disabled. But high level agi/wpf builds would just outswing the low level characters, high level str builds would just shrug off wimpy low level damage and pound peasants into goo. It was my suggestion that XP become exponential, as it was far too easy to collect levels after 30.

a well done opinion , giving you teh +1

only one thing im not neccesarry agreeing with is :  high lvl agi\wpf builds still outswing  95% of the players in the current system  , im the living proof :D  the remaining 5% are too good skillwise to be outswinged

40
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 07:21:31 pm »
Ahh thee bad old days. When there was nothing for me to spend gold on.
When getting tk'd meant you were actually getting screwed.
When xp was linear with no end in sight.
When you had to be willing to get nothing because of a failed flank.
When you actually noticed brave peasants, because many just huddled somewhere.
When holds were of no concern to me as I would just swing through it.

The 'new' system is superior. You can get a kill at any level, it is just more likely now. Previously, you had virtually no chance if you were under level 20 against a high level character (over lvl 30). Not going to claim it is perfect, or there are some steps back, but it is an improvement.

the new system is different ( i would say awful but ill restraint myself )  not superior ,  and most of the points you mentionned has no link to the old feelings of crpg  , also if you got tked the tker lost gold and xp   , i for one used flank tactics in old system and it was fine xp wise

not sure why the high lvl plate crutchers argument is always popping , i see tons of plate crutchers in the current system, it didnt made the game any harder , weapons used to hit harder too ,

i could go on and on...

and Zisa as old crpg veteran you cant be serious saying the actual system is superior shame on you :<

41
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 06:52:28 pm »
Yeah, sadly. The multiplier, IMO we tested this for long enough now, it sucks, lets get rid of it.

The only thing the multiplier does is make people play when they don't want to play. If you got X5 you feel you gotta stay, got X1 might as well quit then. If Gold/XP = Kills, people might even not rage that much over auto team balance since they can still rack up proper XP (valour is OK but its not good enough imo).

I'm sure that it might even get people to start working together again on Battle servers, been many months since I've seen everyone work properly together like old times in-game
This x1000

mutli system is absolute shit !  im most of the time at 4 for 1 KD in siege and i always play 1x 2x    to get a measly fucking 2x multi , i have to kill like 10 people in a row at the flag and the next round my team get slaughtered like pigs and im back to 1x while clans farm the 5x forever...

proximity xp was FAIR you lost the round ? it didnt matter you fought in the fray and tried to survive and get the most xp you could ,

Also all thoses fucking roof campers and kiters and valor farmers wouldnt get xp by using their pathetic tactics they would have to get closer to the action which is good !|

42
General Discussion / Re: chadz, we want the classic version of CRPG
« on: December 13, 2011, 03:49:22 pm »
multi system combined xp with banner balance or unbalance is the shittest thing happened to CRPG... 

instead of having fun we now have that win at all cost attitude that created lots of problems,

crpg is no fun but since its the only game that has semi decent combat mechanics , im stuck to play  until m&b 2
Can we please have some freaking deathmatch modes !!  im sick of being the guy that get balanced to fight clans    with your stupid ass balance system 
 
Sorry for the nerd rage but i had to , feels alot better now

if a classic version of crpg appear , you will never see me on the current  CRPG.... EVER ! which btw is the lamest CRPG builld

Going frenzy to get xp before server reboot was actually better than this crap system we have atm

43

2) If u have a teammate that is high ath that likes to dance around their enemy, DON'T even try helping.


that guy is my new archer hero friend!  , is he the only one who actually think like this ?

44
Beginner's Help and Guides / Re: High Strength Shielder
« on: December 13, 2011, 12:19:44 am »
if i remember correctly Spa_Ghe_Thea    was 33/9  he was a wrecking machine...  its a good build too

but if i wanted to go high str , id say 24/15 ,

45
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 13, 2011, 12:17:02 am »
cmp need to make this work with the launcher so that poor Final_boss work redone after each patch

 Tho i believe some have fps drops with this ?    im not with this 2010 laptop , i guess people need to break their piggy bank ! :D

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