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« on: January 07, 2011, 05:26:47 am »
It's late so I'll keep things simple.
First of all the cutting damage on bows is silly. Made me think of cheese slicers (hence my nickname).
Next, there is and has been too big of a gap between bows damage. Hunters bow can't do squat while warbow puts the war in the bow. The damage range should be shortened (from 15-30 to let's say 20-27 or so). Arrow speed, bow speed and accuracy should make up for fixing the gap because now there is next to no difference between top 4 bows aside from PD requirement and damage.
Also the WP requirement for bows is too high - until 120 bow proficiency you shoot *in some general direction* which makes things harder not only for you but also for the person you are shooting at because it is hard to avoid getting shot if you have no idea where the shot might be shot (on the other hand if you use a low tier bow by said time you don't do much damage so it balances itself, at least from your opposer's point of view). In my opinion this is the gap that should be broaden, so people could use hunting bows alike with 60 or some WP with some ease, while longbow should remain a treat for the most determined.
Last but not least I do not like that the top tier bows have been shrunken. It is hard to determine if another archer posed any threat before he shoots you.
My post is not based on any rl archery experience as I do not care at all about archery in rl, I just played a few archer builds (including exotic onces like 30 AGI, 10 WM rush) and I can clearly see lack of balance in crpgs archery.
tl;dr version: powerful bows are too powerful, weak bows are too weak, archery is more luck than skill based.