Tweaks to fix ArmA 2, helpful links, how to get around, maps, loot, blabla.
Anyone with Mouse Lag (or otherwise sluggish aiming issues) use the first Tip: How to disable mouse acc...
Q: How to disable mouse acceleration & mouse lag in ARMA 2?
URL: http://forums.steampowered.com/forums/showthread.php?t=1366499 (http://forums.steampowered.com/forums/showthread.php?t=1366499)
A: mouse smoothing in game options > controls > right side
slider to the left
then in arma2oa.cfg change this line
GPU_MaxFramesAhead=1000;
or any other value if you altered it already
to value
GPU_MaxFramesAhead=1;
Done.
Note: The arma2oa.cfg file is located in MY DOCUMENTS, not in the game folders.
Q: Configuration Tweaking?
URL: http://www.dayzmod.com/forum/showthread.php?tid=1355 (http://www.dayzmod.com/forum/showthread.php?tid=1355)
A: Yes, lots:
1.) Launcher/Shortcut options
If you have a steam version just copy and paste the following into launch options for Operation Arrowhead.
If you've got a non-steam version, make a shortcut of the Operation Arrowhead .exe and after the end " in the target line paste the following
-nosplash -mod=@dayz -world=empty
-nosplash: removes startup splash screens
-world=empty: makes it so a heap of junk isnt loaded up in the background of the menu screen
EDIT: -cpucount =X , and -maxmem=2047 can also be added in the target line arguments, there is reason to believe that these are outdated and Arma 2 will automatically detect these for you (OrdeaL), but frame rate improvements have been noted with these arguments (thanks to Unforsaken Assassin).
-cpucount=X: ensures X number of cores are used, e.g -cpucount=2 a dual core cpu, -cpucount=4 for a quad
-maxmem=XXXX: sets the MAX amount of RAM made available to the engine
2.) Config file values
Open explorer and open this file in notepad (whatever)
C:\Users\"your name"\Documents\ArmA 2 Other Profiles\"your character name"\"your character name".ArmA2OAProfile
Change the following lines to look like this
shadingQuality=0;
the shadows still look like shadows
Bonus: These two in combination increase/decrease your field of view. This seems to be a good proportion for a 1920x1080 res.
fovTop=0.97500002;
fovLeft=1.5599999;
3.) In Game Options
Video memory - Default
Set that sucker to default, Very High = 512MB default will detect if you've got higher.
Post processing effects - Off The blur is cool, but removing this will give you a good amount of frames
vsync - Off
3D resolution - set it to be as close to the natural resolution of your monitor as possible, preferably set it to the same. This is a must to make your game playable, not looking seriously blurry or using too much processing to make it look super sharp.
View Distance - 1000 to 3000/i]
I you never really need more than 3000, and 1000 is still very playable. I heard a rumor the view distances may be enforced server side, can anyone confirm this?
Q: Field of View (FOV)?
URL: http://forums.bistudio.com/showthread.php?100235-Setting-up-your-FOV (http://forums.bistudio.com/showthread.php?100235-Setting-up-your-FOV)
A: There is no one correct FOV for this game. And frankly trying to play arma with a corrected or "perfect" FOV may turn out to be extrememly difficult or impossible without the proper hardware. ie Triple-head.
---------------------------------------------------Procedure-----
Measure the height of your monitor's screen, top pixel to bottom pixel.
Now measure from your eye (normal playing position) to the top of the screen and then your eye to the bottom.
Something like this: http://img.photobucket.com/albums/v504/F12Bwth2/Game%20Screens/FOV.png (http://img.photobucket.com/albums/v504/F12Bwth2/Game%20Screens/FOV.png)
Plug those number into this calculator like so.
EXAMPLE (using inches): http://img.photobucket.com/albums/v504/F12Bwth2/Forums/FOVCalc.png (http://img.photobucket.com/albums/v504/F12Bwth2/Forums/FOVCalc.png)
CALCULATOR: http://ostermiller.org/calc/triangle.html (http://ostermiller.org/calc/triangle.html)
That 17 degrees was my real life vertical FOV. I have since moved my monitor closer to me by 5 inches and now have a V-FOV of ~20.5 degrees.
---------------------------------------------------Editing-------
Adjusting the FOV in arma is a simple matter of editing your
"C:\Users\Username\Documents\ArmA 2\Username.ArmA2Profile"
Open it in notepad.
Search for "fov". There are only 2 lines that contain fov near the bottom. They are
fovTop=XXXX; (THESE NUMBERS ARE IN RADIANS!!!)
fovLeft=XXXX;
(my fov was blanked to prevent confusion)
BI (being Czech) has labeled them FOVTOP (Vertical FOV)
and FOVLEFT (Horizontal FOV) Also being Czech if you want to set your Vertical FOV to say.. 75 degrees you must type. 0.75. A value over 100 like 112 requires 1.12
You do not need to use the decimal places found in fov fields!! The game will take the second value and round it off to some obscure decimal you do not need to tell someone to set their fov to 84.2398439. Just say.. 84.
You only need concern yourself with finding the fovTop value. The fovLeft value is determined using your monitor's aspect ratio (ie 16:9, 16:10, 4:3) and a calculator.
-----------------------------------------------------------------
Setting my arma to my perfect V-FOV of 20 degrees with a 16:10 screen a means a horizontal value of 32.
That looked like this after using google to convert to radians.
fovTop=0.357;
fovLeft=0.572;
http://www.youtube.com/v/h3vnRIsHG-A (http://www.youtube.com/v/h3vnRIsHG-A)
In that video you see 20, 40, 60 and 80 radians tested. Having only one screen makes using that perfect FOV difficult. It would be almost impossible to go through a town without looking around (via mouse look or TrackIR) constantly to see enemies.
I can vouch that it is a much more realistic play experience and would be even more if the ironsight zoom was disabled. Should you have a projector or large TV and sat close enough (not so close that you go blind!) you could set the fov to a calculated value closer to a playable number. Currently I have chosen 65x104.
fovTop=0.65;
fovLeft=1.04;
65 Radians is nowhere near my "perfect" V-Fov of 20° (0.35 radians) but until I have a 3 display system or use my XGA projector to play I have to live with it.
Feel free to experiment and post your thoughts here. If your interested here is the rFactor FOV tutorial discussing the same type of modifications. http://www.racesimcentral.com/forum/showthread.php?5691-Setting-up-your-Driving-view (http://www.racesimcentral.com/forum/showthread.php?5691-Setting-up-your-Driving-view)
Map of Chenarus
URL: http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg (http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg)
Interactive Map of Chenarus with loot locations
URL: http://www.teamfackin.com/moocow/dayz/map/ (http://www.teamfackin.com/moocow/dayz/map/)
Unofficial DayZ Wiki
URL: http://dayzwiki.com/wiki/index.php?title=Main_Page (http://dayzwiki.com/wiki/index.php?title=Main_Page)
Most important page = http://dayzwiki.com/wiki/index.php?title=Weapons (http://dayzwiki.com/wiki/index.php?title=Weapons)
DayZ Loot Cheat Sheet
URL: http://picacid.com/arma2/loot_en.html (http://picacid.com/arma2/loot_en.html)
How to navigate during the night without a compass?
A: Use the stars
Video: ArmA 2 - Northern Star (http://www.youtube.com/watch?v=df6-M4iAv_o)
Video: Use the stars to nagivate in DayZ (http://www.youtube.com/watch?v=jqelc7x70vQ)
Update BattlEye (ArmA2 AntiCheat)
URL: http://www.battleye.com/download.html (http://www.battleye.com/download.html)
ARMA II Beta Client Install
URL: http://dayz.sykotix.com/arma-ii-beta-client-install/ (http://dayz.sykotix.com/arma-ii-beta-client-install/)
Installing and running the beta client is very straight forward. Follow the steps below and you should be running the beta client within a few minutes. You should be able to connect to any server with the beta client. Even non-beta servers. The beta client has proven to be more stable and have less FPS lag issues than the current stable release of the client, so upgrading is highly advised.
- Download the Latest Beta Client(Look at the VERY VERY top of the page for the link) from http://www.arma2.com/beta-patch.php (http://www.arma2.com/beta-patch.php).
- Unzip the beta installer and run the installer as Administrator.
- After the installer finishes, download the Beta Client launcher script made by Dwarden (http://forums.bistudio.com/member.php?23627-Dwarden). You can download the script here (http://dayz.sykotix.com/downloads/DayZbeta.zip).
- Extract that bat script into the base of your Arma II: AO directory.
Now when you want to play with the Beta Client, run that bat script. The game will start using the beta client.
Video Help Guides & Introduction (Updated 08-06)
Video: ◀ArmA 2 - DayZ Mod, First Impressions (http://www.youtube.com/watch?v=mOB7YGgREFg)Two useful and high quality video guides / tutorials:
http://www.youtube.com/watch?v=0hRQ3vFkh_c&list=UUROp--Hg_j2ocY-XYh8L68w&index=4&feature=plcp (http://www.youtube.com/watch?v=0hRQ3vFkh_c&list=UUROp--Hg_j2ocY-XYh8L68w&index=4&feature=plcp)
http://www.youtube.com/watch?v=rzB5ZEkVf9A&list=UUROp--Hg_j2ocY-XYh8L68w&index=3&feature=plcp (http://www.youtube.com/watch?v=rzB5ZEkVf9A&list=UUROp--Hg_j2ocY-XYh8L68w&index=3&feature=plcp)
:twisted:
Reserved because just maybe 8)
Small and pretty obvious tip for navigating along the coast:
If you are at the south coast, if the sea is to your right you are facing east. If the sea is to your left you are facing west.
If you are at the east coast, if the sea is to your right you are facing north. If the sea is to your left you are facing south.
If you have problems reading the cryllic from the roadsigns:
(й/и) = I
(н) = N
я = Ya
п = P
р = R
л = L
д = D
Just a few ones that are in a lot of names and not too hard to learn, you could also ofcourse just learn the whole alphabet, but knowing these few will take you a long way.