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Strategus General Discussion / Re: If you could change the way strategus battles work...
« on: November 19, 2012, 12:37:52 am »
I would like to get more influences from Single Player Mode.
See, there hero's have around 50-200 troops and kings 200-300 (but they are kings with lots of income). From those troops most are normal medium armored troops and only few knights with.
So what i want is to cut down the troop amount to get induvidual life more important and therefore healing tents and personal skill much more appreciated. That would require serious increase for troops cost and change for how they are taxed from daily base to hour check if troop amount have increased. Also gear would need to get higher to buy and repair/upkeep costs to cut down that there would not be shiny full knight armies all the time.
That could also cut down the battle time to lets say ~14mins = 60mins / 14mins = 4 battles per hour. When people would only have few lifes.
Of course then clans would need to move as packs having 5-10 guildies close each others and attack together castles to get the troop amount higher (like what single player is).
Also battles preparing time could get down too (dont know how much but a lot from current, if possible due to free server slot), that could require second server to handle all the battles, but if battle time would be only 6pm to midnight GMT that would still leave 4x6=24 normal/smaller battles per server. <- Battles only in primetime!
10 troops army could be "free" just like there are 10 friends ingame to have at max.
And so on, but taking elements from the single player. Back to the source!
Sorry for confused text but i'm getting ideas while typing.
Ps. After 3 weeks i'm having more time once again. So could spend some of that for map modifying/making
See, there hero's have around 50-200 troops and kings 200-300 (but they are kings with lots of income). From those troops most are normal medium armored troops and only few knights with.
So what i want is to cut down the troop amount to get induvidual life more important and therefore healing tents and personal skill much more appreciated. That would require serious increase for troops cost and change for how they are taxed from daily base to hour check if troop amount have increased. Also gear would need to get higher to buy and repair/upkeep costs to cut down that there would not be shiny full knight armies all the time.
That could also cut down the battle time to lets say ~14mins = 60mins / 14mins = 4 battles per hour. When people would only have few lifes.
Of course then clans would need to move as packs having 5-10 guildies close each others and attack together castles to get the troop amount higher (like what single player is).
Also battles preparing time could get down too (dont know how much but a lot from current, if possible due to free server slot), that could require second server to handle all the battles, but if battle time would be only 6pm to midnight GMT that would still leave 4x6=24 normal/smaller battles per server. <- Battles only in primetime!
10 troops army could be "free" just like there are 10 friends ingame to have at max.
And so on, but taking elements from the single player. Back to the source!
Sorry for confused text but i'm getting ideas while typing.
Ps. After 3 weeks i'm having more time once again. So could spend some of that for map modifying/making