cRPG

cRPG => Scene Editing => Topic started by: Hellsing on March 04, 2015, 12:59:22 am

Title: Minor changes on current DTV cycle
Post by: Hellsing on March 04, 2015, 12:59:22 am
Starting with current dtv cycle (ai-mesh mainly)..

DTV - Defend the front
(click to show/hide)
(click to show/hide)

DTV - Celtic Ruins
(click to show/hide)

DTV - Desert Ruins
(hopefully fixed spawn)
(click to show/hide)

DTV - City Revolt
some weird ai mesh, 1box
(click to show/hide)

DTV - Grey Heavens
(click to show/hide)

DTV - Arena
(click to show/hide)

DTV - Ballista Madniss
(click to show/hide)

DTV - Istiniar
Remashed AI near V
(click to show/hide)

DTV - Motte and Baily
Tower exploit (old)
(click to show/hide)
New
(click to show/hide)
Some random Ai-Mesh on bridge reworked (and map borders)
(click to show/hide)

DTV - Ozin Searaid
Just 2nd box added
(click to show/hide)

DTV - Sea Raid
remashed near v
(click to show/hide)

DTV - Thermo
(click to show/hide)

DTV - Turin Castle
Ai-mess

DTV - Uzgha
minor ai-mesh

Maps I have not touched:
(click to show/hide)

here some random screens, didn't made one off every single map at villages:
http://imgur.com/a/vgigf/all

Still missing maps:
DTV - Mein Bridge
DTV - Saladins Dream

Download @ irgendwas (http://irgendwas.bplaced.net/cRPG/Modules.rar)
Title: Re: Minor changes on current DTV cycle
Post by: Tuetensuppe on March 04, 2015, 01:20:35 am
looks good  :wink:

if you need a hand -> feel free to poke me


cheers
Title: Re: Minor changes on current DTV cycle
Post by: Dupre on March 04, 2015, 03:08:09 am
Amazing. Thank you Spanky and Tuetensuppe! :mrgreen: :mrgreen: :mrgreen:
Title: Re: Minor changes on current DTV cycle
Post by: Jona on March 04, 2015, 03:22:07 am
I don't really know what's going on here, but all I know is I like it!
Title: Re: Minor changes on current DTV cycle
Post by: Hellsing on March 04, 2015, 03:51:10 am
if you need a hand -> feel free to poke me
Do as you want, I´m just passing through all DTV maps beginning at Scene editor page 33..
You can help me so it's faster released, or just wait till I finished with the time I need for it (~2-3 hours complete remashed, ~1hour minor changes per map) :)

I guess I won't throw them out until I finished them all so stay tuned :)

Also I´m currently busy watching UE4 tutorials  :oops: I guess I will drop it till afternoon *yawn*
Title: Re: Minor changes on current DTV cycle
Post by: Hellsing on March 04, 2015, 10:44:27 pm
done.
here some random screens, didn't made one off every single map at villages:
http://imgur.com/a/vgigf/all

Still missing maps:

Download @ irgendwas (http://irgendwas.bplaced.net/cRPG/Modules.rar)
Title: Re: Minor changes on current DTV cycle
Post by: Senni__Ti on March 10, 2015, 11:37:56 pm
That is quite the improvement.

Defend the front looks a bit over divided near the catapults, but it's still a definite improvement.
Title: Re: Minor changes on current DTV cycle
Post by: Hellsing on March 11, 2015, 08:13:04 am
Well these bots use the frame borders to pass into another frame. Locating the next nearby enemy actor in vield of view though..
It shouldn't be a problem if they are close together (actually the finer grid should improve the AI-wayfinding system..)
The catapults are randomly placed on the map, fips Mesh was straigt through it. I decided to change this in a more accurate grid ;)
Check Sea-raid's mesh it's kinda simmiliar (expect they kinda used triangles more often.. I dont' like triangle mess for myself, actually they should both work well..)

I hope I was able to explain why I decided to make the grid a bit closer together..
-Hellsing