Do as you want, I´m just passing through all DTV maps beginning at Scene editor page 33.. You can help me so it's faster released, or just wait till I finished with the time I need for it (~2-3 hours complete remashed, ~1hour minor changes per map) :)
I guess I won't throw them out until I finished them all so stay tuned :)
Also I´m currently busy watching UE4 tutorials :oops: I guess I will drop it till afternoon *yawn*
Title: Re: Minor changes on current DTV cycle
Post by: Hellsing on March 04, 2015, 10:44:27 pm
done. here some random screens, didn't made one off every single map at villages: http://imgur.com/a/vgigf/all
Title: Re: Minor changes on current DTV cycle
Post by: Senni__Ti on March 10, 2015, 11:37:56 pm
That is quite the improvement.
Defend the front looks a bit over divided near the catapults, but it's still a definite improvement.
Title: Re: Minor changes on current DTV cycle
Post by: Hellsing on March 11, 2015, 08:13:04 am
Well these bots use the frame borders to pass into another frame. Locating the next nearby enemy actor in vield of view though.. It shouldn't be a problem if they are close together (actually the finer grid should improve the AI-wayfinding system..) The catapults are randomly placed on the map, fips Mesh was straigt through it. I decided to change this in a more accurate grid ;) Check Sea-raid's mesh it's kinda simmiliar (expect they kinda used triangles more often.. I dont' like triangle mess for myself, actually they should both work well..)
I hope I was able to explain why I decided to make the grid a bit closer together.. -Hellsing