cRPG

cRPG => Scene Editing => Topic started by: zagibu on March 27, 2011, 05:42:16 pm

Title: Siege Map: Ridoma Castle
Post by: zagibu on March 27, 2011, 05:42:16 pm
This is probably going to be my last map for a while. It features a castle at the beach with a small harbor inside.

http://node23.net/ridoma_castle_v1.zip
http://node23.net/ridoma_castle_v2.zip ( http://www.mbrepository.com/file.php?id=3247 )

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Title: Re: Siege Map: Ridoma Castle
Post by: Peasant_Woman on March 27, 2011, 05:52:48 pm
This looks amazing, would really like to see how it plays  :)
Title: Re: Siege Map: Ridoma Castle
Post by: Everkistus on March 28, 2011, 10:49:30 am
Added to Eu 5 and Eu 6. Thanks for making the map!
Title: Re: Siege Map: Ridoma Castle
Post by: Leiknir on March 28, 2011, 02:32:48 pm
I like it, feels balanced.
Title: Re: Siege Map: Ridoma Castle
Post by: zagibu on June 05, 2011, 10:16:09 pm
I have completely rebuilt this castle from scratch. I was not happy with how it played (basically a large melee at the flag, with most of the castle structure unused). I have kept the main layout, but tried to make the harbour more important.

http://node23.net/ridoma_castle_v2.zip
Title: Re: Siege Map: Ridoma Castle
Post by: Cohen on June 06, 2011, 10:57:42 am
I have completely rebuilt this castle from scratch. I was not happy with how it played (basically a large melee at the flag, with most of the castle structure unused). I have kept the main layout, but tried to make the harbour more important.

http://node23.net/ridoma_castle_v2.zip

can u update your pics? love to see the changes.

btw i liked your map. only the attacker spawnpoints were to far away from the entrances for my opinion.
Title: Re: Siege Map: Ridoma Castle
Post by: zagibu on June 06, 2011, 11:50:51 am
I've updated the screenshots. As you can see, the main layout is still the same. The inner castle is a bit smaller, the gate area is protected with doors and some kind of obstacle course on the second wall. I've also moved spawns closer to the castle and more to the left, and removed all ladders but one, to make the harbour more interesting as attack vector. Maybe I made it too easy to attack using this route, we'll see. Most of my maps needed 5 versions to become more or less balanced, and this is only v2 :).

The reason why I rebuilt it from scratch btw is because I wanted to start with a terrain that has no trees and bushes baked in. I only recommend this if you are very patient, though, because I've noticed that i simply HATE placing vegetation by hand.
Title: Re: Siege Map: Ridoma Castle
Post by: Cohen on June 06, 2011, 01:33:33 pm
i usually didn't use the harbour part, cause it was such a long way to get there plus you had to walk through water, which made it even longer :)

to plant vegetation i suggest using the "random rotation" and random scale" checkboxes, then simply use "add object" and spam rightmousebutton ^^
Title: Re: Siege Map: Ridoma Castle
Post by: zagibu on June 06, 2011, 01:48:37 pm
Yeah, the harbour is now closer and should be most direct way to flag. I know about the random scale and rotation checkboxes, but I still hate vegetation. I also hate terrain shaping, btw. In general, I hate everything that has no right angles.
Title: Re: Siege Map: Ridoma Castle
Post by: zagibu on June 06, 2011, 04:44:00 pm
A warning to those who already downloaded the map: the terrain code was wrong. I have update the archive with the correct terrain code.