Author Topic: Some problems of realism and gameplay for archers  (Read 1674 times)

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Offline Tydeus

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Re: Some problems of realism and gameplay for archers
« Reply #15 on: April 14, 2013, 11:38:34 pm »
+2
Get this shit out of my forum section!
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Offline Ptolemy

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Re: Some problems of realism and gameplay for archers
« Reply #16 on: April 15, 2013, 12:15:42 am »
+1
Try HA before say this. Even with loomed bow , you can hit a shit with this : the crosshair is really big and I don't make any damage

No... you're just a terrible HA. I do fine with my unloomed HA.

Offline Gurnisson

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Re: Some problems of realism and gameplay for archers
« Reply #17 on: April 15, 2013, 12:26:55 am »
+1
When was the last time you did this? You know in my experience you could helicopter spin your polearm, but that wouldn't be the case any longer would it?

Few weeks back. Had 24 agility though. 18/24 lvl 30 build archer.
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Offline Carthan

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Re: Some problems of realism and gameplay for archers
« Reply #18 on: April 15, 2013, 12:27:49 am »
+1
Emh , I think I didn't wrote the right sentence : Archer can't maintain their bows drawn more than 0.5 second , I don't care about the time for draw the bow !! x)  I'm sorry for my bad english  :mrgreen:
Oh, that is different.
Yes the accuracy decreases significantly (Possibly too much) over a short duration, but I would also imagine my arms would cramp up pretty quickly and painfully if I tried it even briefly.
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Kafein

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Re: Some problems of realism and gameplay for archers
« Reply #19 on: April 15, 2013, 12:55:50 am »
+1
Cavalry can 100% run over archers 24/7. Do you think that is balanced?

Archers can 100% trash cavalry at range 24/7. Do you think that is balanced ?

Furthermore, what you said is simply false right now. One or two stacks of arrows aren't going to slow you down enough to be hit by cav consistently.

Offline Miwiw

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Re: Some problems of realism and gameplay for archers
« Reply #20 on: April 15, 2013, 01:20:18 am »
+2
Oh they do. I'm incredible slow now, but that's not the problem and I, as I said before, am fine with that. The other thing I rather doubt I was fine with, is the removing of jumping while having a bow drawn PLUS the heavy additonal weight. I don't want to shoot while jumping, I have never cared about that. But after 3 years of jumping to avoid cavalry with ANY build, this was just plain stupid today. :P
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Offline Rumblood

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Re: Some problems of realism and gameplay for archers
« Reply #21 on: April 15, 2013, 05:05:41 am »
+1
Archers can 100% trash cavalry at range 24/7. Do you think that is balanced ?

Furthermore, what you said is simply false right now. One or two stacks of arrows aren't going to slow you down enough to be hit by cav consistently.

Dude, I run over archers every day, all day. If they can't find cover, they are bump charge toast. Xbows? Yes, they can take out the horse with one shot before they are horse stomp jelly, but archers? They better just drop their bows and run for a pikeman.  :rolleyes:
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Offline Zaren

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Re: Some problems of realism and gameplay for archers
« Reply #22 on: April 15, 2013, 08:05:33 am »
+1
When you look at historical film , archers can draw 5 seconds their bow... In cRPG , that's 0.5 secs ...  :| Second problem , kiting is a pain and that's not really realistic
are you seriously invoking realism as the way to decide classes......lol


If you really want realism then these things would have to added for archers.....
1.If a fully armored knight gets shot with a longbow, hes dead or at least maimed so bad that he flies off his horse and bleeds out.
2. Archers could kite since they are faster than your stupid FULLY PLATE builds which weigh a ton and no one can run in.
3.Any archer with a light build can basicly only do blunt damage to plate since those arrows cant penetrate especially when fired from small bows.

And for infantry
1.When you get slashed in the brain you are dead no continuation....and in the arm means u just lost that arm and cant use a 2hander effectively or can only use your shield/1hander depending on the arm hit.
2.You could swing that greatmaul probably 4 or 5 times before needing a break.
3.You would run rediculously slow or not at all in anything above chainmail.