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Messages - Gurgumul

Pages: 1 2 [3] 4 5 ... 96
31
General Off Topic / Re: Brain-computer interface
« on: October 12, 2021, 02:55:50 pm »

32
Spam / Dear james
« on: October 12, 2021, 02:43:51 pm »
Fix the game for fucks sake

33
General Discussion / Re: Alone guarding the Virgin
« on: October 12, 2021, 09:03:26 am »
This sounds more fun actually. Storming a castle for... strictly honorable purposes. Could be RTV
(click to show/hide)
.
now that i think about it, stoming the castle shouldn't be too difficult to make
just add waves of enemy spawns to siege mode

34
General Discussion / Re: Alone guarding the Virgin
« on: October 11, 2021, 11:53:01 am »
how does the virgin mode work, in short?

im thinking of implementing some change to the mode, something tha can be done easily & qucikyl, buth with big impact
a change to make solo dtv more fun

maybe make it the opposite, so you have to violate the virgin, and enemies are defending and sattionnary (with a range of aggro) - that way you wont get overwhelmed by sheer number of plebs

maybe add health regeneration or healing after kills, so that you can last longer

maybe spawn a group of npcs on your team with each wave, adequate and ideally opposite to enemy (peasants vs villagers; bandits vs militia; nomads vs yesmads; etc.)

maybe make your stats increase with each round, so that your power also goes up with the difficulty

35
General Off Topic / Re: Please explain this to me
« on: October 11, 2021, 11:43:23 am »
i like women with big fat cocks

36
General Discussion / Re: Project Restoration.
« on: October 11, 2021, 11:40:34 am »
hello viscont, how is project?

37
General Discussion / Re: fuck bows
« on: October 11, 2021, 11:39:28 am »

38
General Off Topic / Re: orthodontic treatment
« on: October 11, 2021, 11:38:12 am »
sorry for offtopic, but this is related
i payed a visit to the hygiene tooth master (dont know the proper name in english) and she went in and around my gums with something like a drill, to the point where i was spitting out blood and bits of flesh, and it was painful
was it supposed to be like this? im not sure because i  never had such service done to me, im not well versed with rich people's luxuries
i thought she would just clean my teeth, but very thouroughly, i was unprepared for  aggressive drilling action

39


40
General Discussion / Re: Help me decide what weapon is best for me.
« on: October 11, 2021, 11:19:35 am »
Nebelwerfer Nachts

42
Unban Essays / unban everyone
« on: October 11, 2021, 09:26:13 am »
you have to wage rocks against stones
which is worse?
to have mod who is bad, or to have mod who is dead?
i step one pace deeper into the chasm and i say:
mod ıs dead BECAUSE the core playerbase of criminal scum is banned
cRPG lived upon drama and here is proof: the forum
forum outlived game = social aspect more important than gameplay
super high number of items which only differ in cosmetics further proves that this is a medieval dress up mod with action elements
with the strongest drama players banned, it is no wonder that mod ıs dead
nothing ever happens and so the days go by

43
Tactical is so rare these days. Every squad based game should involve stances, orders, organized movement. I cringe so much at 3rd person strafing combat where you shoot at stuff removing percents of health bar without any visual feedback or effects.

You made realistic, life-like high definition graphics. Added believable animations and blended those animations to maximize immersion. Lip sync is everywhere and there are proper facial animations. That's cool, really. Thanks for that. But don't stop there motherfucker.

If it looks real, make it react like it is real. AI must seem smarter. If monster has fur, skin bellow it, muscles, skeleton beneath it, I'm sorry but invisible HP bar won't do it anymore. When I slash, parts fall off or get bruised. When I shoot holes appear. Last and most important, that affects monster in realistic manner. Same for human opponents.

In 1999. I played game called SWAT3. It had shattering glass and realistic materials. You could create holes in most of them and each would react as expected. Sound design followed that as well. Humans had decent AI for that time and you could wound them in many ways.

It is goddamn 2017. I expect more. Your tower conquest gameplay won't do it anymore. I want destruction everywhere. Want feedback from the world I'm shaping with my actions. And I want to it to work without me, the player. Simulated behavior of every actor.

If they could do it 18 years ago on PII 300Mhz with less than 2 million dollar budget with a team of no more than 20 people working on it for couple years, then I don't understand how a team of 300-500 people on a 5+ year budget of more than 100 million dollars can't make proper advancements in game design. It is called incompetence, you know.

You can say same thing about Mass Effect or any other AAA game of today. They just aren't well made.


44
DayZ / Re: What if we are robots designed to create a explosion
« on: October 09, 2021, 11:02:21 pm »
i think god was bored and he wanted to experience something new
but if you are already omniknowing, then u can't experience anything new because u already know it
unless!!
you create a vessel with 0 knowledge about anything, and you create a randomly generated world for the creature to live in, then everything is new
so we are all the same thing, or you may refer as god, but looking from a different point of view, each of us looking through a different monke
but something went wrong along the way, and now we are stuck and life sucks

45
DayZ / Re: Give me a place to stand and i shall move the world
« on: October 09, 2021, 10:55:59 pm »
no, i think he said something about levers
but i dont remember, it;s been a long time

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