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Strategus General Discussion / Suggestion for next strat
« on: November 18, 2012, 03:06:35 pm »
I think there is a way to take away some power from big blocks and make some room for smaller factions, and make a gameplay much more strategic in process. Most likely it have been suggested before but lets see.
Lets take our current roster in siege attack/defence. Make it so that only 50% of the people can join such fight from anywhere on the map, the other 50% must be physically near the location of where that siege takes place. Open field battles could have the 25% for all people, and 75% for people close by.
With the follow function the micro managmend shouldnt be that hard. But what it would do is making large factions vulnrable to small local forces, as they would show up with bigger rosters.
This would also give a chance to many people to fight big battles. As of now in a big battles you see the same faces all the time, as they are picked over some other players.
So how hard would it be to implement such a code to strategus ? Is it even possible ?
Lets take our current roster in siege attack/defence. Make it so that only 50% of the people can join such fight from anywhere on the map, the other 50% must be physically near the location of where that siege takes place. Open field battles could have the 25% for all people, and 75% for people close by.
With the follow function the micro managmend shouldnt be that hard. But what it would do is making large factions vulnrable to small local forces, as they would show up with bigger rosters.
This would also give a chance to many people to fight big battles. As of now in a big battles you see the same faces all the time, as they are picked over some other players.
So how hard would it be to implement such a code to strategus ? Is it even possible ?