Author Topic: Melee: Battlegrounds is dead! Long Live....  (Read 53128 times)

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Offline [ptx]

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #180 on: May 09, 2016, 01:16:27 pm »
0
How big?

Offline Golem

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #181 on: May 09, 2016, 01:38:10 pm »
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if we sell one million copies I'll get the okam logo tattood on my ass.
Two million, cmp is in as well.

10 milion and you have it done on your face  :mrgreen:
This is about being straight out retarded. Children see in slow motion like owls.

Offline Oberyn

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #182 on: May 09, 2016, 01:46:58 pm »
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Sell 10 million copies and they're pretty much set for life anyways, unless they implode in a shower of nouveau-riche hedonism. They could file their fucking teeth into fangs and turn their face into a weird lizard-human hybrid like those crazy people, who gives a shit about being unemployable when you're rich. Crazy just becomes eccentric. Plus it would be an interesting PR point, hey our devs are freakish surgical experiments, schizophrenia made physically manifest. It would get trolls, the main target demographic for the game, interested at least.
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Offline MacX85

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #183 on: May 09, 2016, 02:20:20 pm »
-1
I imagine it as an MMO M&B campaign with people playing all the little NPCs, like Bandits, Small merchants etc. With the ability to free build, a complex, yet streamlined crafting system, impeccable combat mechanics that only Morhau can rival. But...

Yeah, but on a big scale map, instead of a tiny strategical one like in M&B. Though I might suspect that one could exist as well in some form... but I don't wanna start any rumors.

Offline Golem

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #184 on: May 09, 2016, 02:43:40 pm »
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Yeah, but on a big scale map, instead of a tiny strategical one like in M&B.

Yeah, goes without saying, really.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Switchtense

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #185 on: May 09, 2016, 03:12:28 pm »
+4
if we sell one million copies I'll get the okam logo tattood on my ass.
Two million, cmp is in as well.

If we may choose the size, I will buy 50 copies myself.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
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Offline karasu

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #186 on: May 09, 2016, 03:35:22 pm »
+1
oKaManal.


Do it.

Offline Bryggan

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #187 on: May 09, 2016, 04:24:17 pm »
0
Sell 10 million copies and they're pretty much set for life anyways, unless they implode in a shower of nouveau-riche hedonism. They could file their fucking teeth into fangs and turn their face into a weird lizard-human hybrid like those crazy people, who gives a shit about being unemployable when you're rich. Crazy just becomes eccentric. Plus it would be an interesting PR point, hey our devs are freakish surgical experiments, schizophrenia made physically manifest. It would get trolls, the main target demographic for the game, interested at least.

If it were mine, and I sold 10 million copies, I would exactly do that.  Then I would nerf things that people love and buff things people hate, and just become the ultimate troll- I mean you're rich already, might as well make people's lives miserable.

I imagine it as an MMO M&B campaign with people playing all the little NPCs, like Bandits, Small merchants etc. With the ability to free build, a complex, yet streamlined crafting system, impeccable combat mechanics that only Morhau can rival. But...
I still don't get it. How do you guys manage conflict? Is it all real-time and when you log off, you have to rely on your family NPCs to keep watch?
Also, I expect that Admins in oKaM, might be a bit more organic, right? Say, possessing the title of lord and basically have all the players working for them. Atleast, at the launch of the game, before clans are ready to take over this system. With chadz being either a king of one of the kingdoms or a deity, that gives grace on opportunity. I mean, you guys said, you're making the game you want to play, but I doubt you're going to start off as peasants.
Either way, I hope you sell atleast 1 milion copies, gl

From the earlier days, I got the impression the game would run itself.  You become a trolly murderer, and the local lord and his men will hunt you down and throw you in a cell (death is too quick).  Then you can log in, but all you can do is wander around in a 10'X10' cell for a couple weeks... followed by an execution.

I really hope the feudalism is strong in this one.  Sure, you can build a hovel in the mountains, or a farmstead far away from the towns, but you can expect the local strong men to come from the city and collect rent- be it silver or payment-in-kind, or maybe they'll leave you alone if you provide military service.

But, as it is already (mostly) made, all we can do is wait and see.

But I am curious how they will deal with the timezones.

Offline Krex

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #188 on: May 09, 2016, 04:49:04 pm »
+1
if we sell one million copies I'll get the okam logo tattood on my ass.
Two million, cmp is in as well.
http://steamspy.com/search.php?s=Mount+and+Blade

Good luck.
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Offline MacX85

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #189 on: May 09, 2016, 04:55:11 pm »
0
But I am curious how they will deal with the timezones.

Different servers I would suspect, one EU based, one NA etc

Offline Bryggan

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #190 on: May 09, 2016, 05:18:36 pm »
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Yeah, because that worked so great for Strat...

Offline MacX85

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #191 on: May 09, 2016, 05:20:24 pm »
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No idea... it seems to work for MMOs in general.

Offline Golem

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #192 on: May 09, 2016, 05:39:51 pm »
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From the earlier days, I got the impression the game would run itself.  You become a trolly murderer, and the local lord and his men will hunt you down and throw you in a cell (death is too quick).  Then you can log in, but all you can do is wander around in a 10'X10' cell for a couple weeks... followed by an execution.

I really hope the feudalism is strong in this one.  Sure, you can build a hovel in the mountains, or a farmstead far away from the towns, but you can expect the local strong men to come from the city and collect rent- be it silver or payment-in-kind, or maybe they'll leave you alone if you provide military service.

But, as it is already (mostly) made, all we can do is wait and see.

But I am curious how they will deal with the timezones.

I so want to do this to someone in MBG
This is about being straight out retarded. Children see in slow motion like owls.

Offline Son Of Odin

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #193 on: May 09, 2016, 06:02:43 pm »
+1
if we sell one million copies I'll get the okam logo tattood on my ass.
Two million, cmp is in as well.

Don't you think branding would be the way to go? Since you're an ass, a farm animal like cattle.
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Offline Bryggan

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #194 on: May 09, 2016, 06:04:34 pm »
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I so want to do this to someone in MBG
That is what it totally should be like.  Might is Right!  Medieval times were just a bunch of bullies imposing their will on the weaker and answering to no one.

Of course if you were too much of a dick, no one would move there or trade there, and would probably go to your neighbours... and convince them to crush you.