Author Topic: Varying animations based on distance to opponent  (Read 3025 times)

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Offline Golem

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Re: Varying animations based on distance to opponent
« Reply #15 on: March 11, 2016, 07:03:01 pm »
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Do u really think i care about ur downvote?Well,I don't.But i would like to learn where is face of the golem in your picture.Are those 2 shiny holes are nose,or tooth?,or perhaps the eyes enlighten me

Those holes are eyes, the hole in its  forehead is a gem socket.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Nickleback

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Re: Varying animations based on distance to opponent
« Reply #16 on: March 11, 2016, 07:24:46 pm »
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i see it now, his face looks like shit.

Offline Golem

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Re: Varying animations based on distance to opponent
« Reply #17 on: March 11, 2016, 08:24:13 pm »
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i see it now, his face looks like shit.

actually he's made of clay fyi
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gaz.Spencer

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Re: Varying animations based on distance to opponent
« Reply #18 on: March 12, 2016, 10:30:52 am »
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Do u really think i care about ur downvote?Well,I don't.But i would like to learn where is face of the golem in your picture.Are those 2 shiny holes are nose,or tooth?,or perhaps the eyes enlighten me

He was down voting me cause he hates me.