Author Topic: Crash after new round started.  (Read 4313 times)

0 Members and 1 Guest are viewing this topic.

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Crash after new round started.
« on: October 30, 2012, 01:57:00 pm »
visitors can't see pics , please register or login


crpg_beta_log_DATE_crash.txt
http://www.uploadmb.com/dw.php?id=1351601610

crash_DATE.dmp
http://www.uploadmb.com/dw.php?id=1351601638

crpg_beta_config.ini
http://www.uploadmb.com/dw.php?id=1351601706
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Crash after new round started.
« Reply #1 on: October 30, 2012, 02:37:58 pm »
again the same error, put crash logs ?
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Crash after new round started.
« Reply #2 on: October 30, 2012, 02:41:07 pm »
No need, I think it's chinese armor related.

Edit: I get it as well. Gonna see what causes it.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Crash after new round started.
« Reply #3 on: October 30, 2012, 07:29:25 pm »
Have it as well.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Crash after new round started.
« Reply #4 on: October 30, 2012, 07:45:58 pm »
Yes, we already identified the issue. It will be fixed later/tomorrow.

Offline Lech

  • Permanently Banned
  • **
  • Renown: 123
  • Infamy: 348
  • cRPG Player
    • View Profile
Re: Crash after new round started.
« Reply #5 on: October 31, 2012, 12:04:16 am »
The same?
Code: [Select]
[23:49:18] Mount&Blade Warband version: 22.09.25
[23:49:18] Havok version: 2012.1.0-r1
[23:49:18] FMOD Ex version: 4.42.03
[23:49:18] NvAPI version: NVidia Complete Version 1.10
[23:49:18] Command line:
[23:49:18] Initializing language...
[23:49:18] WARNING: Duplicate language string ui_retreated_battle
[23:49:18] WARNING: Duplicate language string ui_midnight
[23:49:18] WARNING: Duplicate language string ui_chest
[23:49:18] WARNING: Duplicate language string ui_group_rename
[23:49:18] WARNING: Duplicate language string ui_show_framerate
[23:49:18] WARNING: Duplicate language string ui_off
[23:49:18] WARNING: Duplicate language string ui_antialiasing
[23:49:18] WARNING: Duplicate language string ui_module_newer_than_application
[23:49:18] WARNING: Duplicate language string ui_module_older_than_application
[23:49:18] WARNING: Duplicate language string ui_difficulty_rating_percentage
[23:49:18] WARNING: Duplicate language string ui_general_options
[23:49:18] WARNING: Duplicate language string ui_video_options
[23:49:18] WARNING: Duplicate language string ui_controls
[23:49:18] WARNING: Duplicate language string ui_maximum_framerate
[23:49:18] WARNING: Duplicate language string ui_estimated_performance
[23:49:18] WARNING: Duplicate language string ui_invalid_username
[23:49:18] Using Direct3D9Ex
[23:49:18] Initializing sound...
[23:49:18] Initializing physics...
[23:49:18] Initializing renderer...
[23:49:18] Loading core resources...
[23:49:18] WARNING: Unable to find texture mp_ui_maps_e
[23:49:18] Loading language files...
[23:49:18] WARNING: Duplicate language string ui_start_tutorial
[23:49:18] WARNING: Duplicate language string ui_multiplayer
[23:49:18] Loading font...
[23:49:18] Initializing window manager...
[23:49:18] Creating game windows...
[23:49:18] Initializing device...
[23:49:19] Behavior flags: 50
[23:49:19] Back buffer size: 1280x720
[23:49:19] Back buffer format: X8R8G8B8
[23:49:19] Depth stencil format: D24X8
[23:49:21] Dumping system info...
[23:49:21] -- OS: Windows 8
[23:49:21]  - Version: 6.2.8250
[23:49:21]  - Arch: x86
[23:49:21] -- Memory: 2047 MB
[23:49:21]  - Available: 1511 MB
[23:49:21] -- CPU: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz (GenuineIntel)
[23:49:21]  - L2 Cache Size: 2048K
[23:49:21]  - Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
[23:49:21]  - Count: 2
[23:49:21] -- GPU: NVIDIA GeForce 7600 GT  *
[23:49:21]  - Memory: 256 MB
[23:49:21]  - Driver Version: 9.18.12.9617
[23:49:21]  - DirectX Driver Version: 9.18.12.9617
[23:49:22] Loading settings...
[23:49:22] Loading resource test
[23:49:22] Loading resource textures_face_gen
[23:49:22] Loading resource shaders
[23:49:22] Loading resource textures
[23:49:22] Loading resource materials
[23:49:22] Loading resource materials_face_gen
[23:49:22] Loading resource uimeshes
[23:49:22] Loading resource meshes_face_gen
[23:49:22] Loading resource helpers
[23:49:22] Loading resource map_tree_meshes
[23:49:22] Loading resource map_icon_meshes
[23:49:22] Loading resource particle_meshes
[23:49:22] Loading resource skeletons
[23:49:22] Loading resource tree_meshes
[23:49:22] Loading resource xtree_meshes
[23:49:22] Loading resource grass_meshes
[23:49:22] Loading resource plant_meshes
[23:49:22] Loading resource body_meshes
[23:49:22] Loading resource object_meshes
[23:49:22] Loading resource object_bodies
[23:49:22] Loading module resource bomb
[23:49:22] Loading module resource narfs_plate_armour_pack_wb
[23:49:22] Loading module resource narfs_transitional_armour_pack
[23:49:22] Loading module resource narfs_rus_armour_pack
[23:49:22] Loading module resource narfs_men_at_arms_pack
[23:49:22] Loading module resource ninja
[23:49:22] Loading module resource dejawolf
[23:49:22] Loading module resource Crpg-Faradon
[23:49:22] Loading module resource shredzorz_weapons
[23:49:22] Loading module resource chadz_siege_equipment
[23:49:22] Loading module resource stronghold_props
[23:49:22] Loading module resource crpg_walls
[23:49:22] Loading module resource swup
[23:49:22] Loading module resource Sibylla_Hairs
[23:49:22] Loading module resource anim_papa_lazarou
[23:49:22] Loading module resource ranged_new
[23:49:22] Loading module resource Yamabusi
[23:49:22] Loading module resource drz_armor
[23:49:22] Loading module resource medieval_equipment_crpg
[23:49:22] Loading module resource tenka_armour_pack
[23:49:22] Loading module resource iboltax_faces
[23:49:22] Loading module resource byz
[23:49:22] Loading module resource DEDEs_Arsenal
[23:49:22] Loading module resource kazakh_armor
[23:49:22] Loading module resource ball
[23:49:22] Loading module resource finalboss_bows
[23:49:22] Loading module resource finalboss_arrows
[23:49:22] Loading module resource finalboss_bolts
[23:49:22] Loading module resource finalboss_throwing
[23:49:22] Loading module resource moeckpack
[23:49:22] Loading module resource zimke_byzantium
[23:49:22] Loading module resource zimke_crpg_turk
[23:49:22] Loading module resource miscellaneous
[23:49:22] Loading module resource Psiphoon_animations
[23:49:22] Loading module resource Ballista
[23:49:22] Loading module resource Jan_Tumans_strurmhaube
[23:49:22] Loading module resource SSH_samurai_armour_set
[23:49:22] Loading module resource siege
[23:49:22] Loading module resource xueyugang
[23:49:22] Loading module resource ani_human_mounted_mirrored
[23:49:22] Loading resource goods_meshes
[23:49:22] Loading resource item_meshes1
[23:49:22] Loading resource horse_a
[23:49:22] Loading resource arabian_horses
[23:49:22] Loading resource arabian_castle
[23:49:22] Loading module resource food
[23:49:22] Loading resource beards
[23:49:22] Loading resource armors_b
[23:49:22] Loading resource armors_c
[23:49:22] Loading resource armors_d
[23:49:22] Loading resource armors_e
[23:49:22] Loading resource armors_f
[23:49:22] Loading resource armors_g
[23:49:22] Loading resource armors_h
[23:49:22] Loading resource armors_i
[23:49:22] Loading resource boots_b
[23:49:22] Loading resource boots_c
[23:49:22] Loading resource helmets
[23:49:22] Loading resource helmets_b
[23:49:22] Loading resource village_houses
[23:49:22] Loading resource village_houses_a
[23:49:23] Loading resource village_houses_b
[23:49:23] Loading resource hair
[23:49:23] Loading resource deneme
[23:49:23] Loading resource interiors_a
[23:49:23] Loading resource interiors_b
[23:49:23] Loading resource interiors_c
[23:49:23] Loading resource arena
[23:49:23] Loading resource map_icons_b
[23:49:23] Loading resource castle_a
[23:49:23] Loading resource dungeon
[23:49:23] Loading resource stone_houses
[23:49:23] Loading resource snowy_houses
[23:49:23] Loading resource snowy_castle
[23:49:23] Loading resource helmets_d
[23:49:23] Loading resource helmets_e
[23:49:23] Loading resource helmets_f
[23:49:23] Loading resource castle_b
[23:49:23] Loading resource square_keep
[23:49:23] Loading resource anim_b
[23:49:23] Loading resource shields
[23:49:23] Loading resource shields_b
[23:49:23] Loading resource weapon_meshes_c
[23:49:23] Loading resource xtree_meshes_b
[23:49:23] Loading resource map_icons_c
[23:49:23] Loading resource pictures
[23:49:23] Loading resource user_interface_b
[23:49:23] Loading resource user_interface_c
[23:49:23] Loading resource scene_encounter_spot
[23:49:23] Loading resource interior_thirsty_lion
[23:49:23] Loading resource scene_small_tavern
[23:49:23] Loading resource weapon_meshes1
[23:49:23] Loading resource weapon_meshes_b
[23:49:23] Loading resource houses1
[23:49:23] Loading resource wall_meshes1
[23:49:23] Loading resource town_houses
[23:49:23] Loading resource doors
[23:49:23] Loading resource churches
[23:49:23] Loading resource town_houses_b
[23:49:23] Loading resource castle_c
[23:49:23] Loading resource castle_d
[23:49:23] Loading resource castle_e
[23:49:23] Loading resource castle_f
[23:49:23] Loading resource castle_g
[23:49:23] Loading resource castle_h
[23:49:23] Loading resource castle_i
[23:49:23] Loading resource gatehouse
[23:49:23] Loading resource viking_houses
[23:49:23] Loading resource fake_houses
[23:49:23] Loading resource town_houses_c
[23:49:23] Loading module resource std_banners
[23:49:23] Loading module resource std_banners_default
[23:49:23] Loading module resource std_flags_vertical
[23:49:23] Loading resource particles_2
[23:49:23] Loading resource prisons
[23:49:23] Loading resource prisons_b
[23:49:23] Loading resource interiors_d
[23:49:23] Loading resource costumes_b
[23:49:23] Loading resource costumes_c
[23:49:23] Loading resource arena_costumes
[23:49:23] Loading resource boots_a
[23:49:23] Loading resource terrain_borders
[23:49:23] Loading resource terrain_borders_b
[23:49:23] Loading resource skyboxes
[23:49:23] Loading resource object_b
[23:49:23] Loading resource tree_e_meshes
[23:49:23] Loading resource destroy
[23:49:23] Loading resource xtree_meshes_c
[23:49:23] Loading resource grass_meshes_b
[23:49:23] Loading resource interiors_steppe
[23:49:23] Loading resource grooming_horse
[23:49:23] Loading resource town_houses_d
[23:49:23] Loading resource horses_b
[23:49:23] Loading resource ani_horse_mounted
[23:49:23] Loading resource deneme2
[23:49:23] Loading resource horse_skeleton
[23:49:23] Loading resource steppe_fake_houses
[23:49:23] Loading resource weapon_meshes_d
[23:49:23] Loading resource tableau_shields
[23:49:23] Loading resource heraldic_armors
[23:49:23] Loading resource spear
[23:49:23] Loading resource weapons_e
[23:49:23] Loading resource weapons_f
[23:49:23] Loading resource instruments
[23:49:23] Loading resource sarranid_armors
[23:49:23] Loading resource custom_banner
[23:49:23] Loading resource simple_primitives
[23:49:23] Loading resource ani_man_walk
[23:49:23] Loading resource ani_twohanded
[23:49:23] Loading resource ani_onehanded
[23:49:23] Loading resource ani_death
[23:49:23] Loading resource ani_stand_guardsman
[23:49:23] Loading resource ani_human_mounted
[23:49:23] Loading resource ani_lady_stand
[23:49:23] Loading resource ani_poses
[23:49:23] Loading resource ani_stand_shopkeeper
[23:49:23] Loading resource ani_man_cheer
[23:49:23] Loading resource ani_stand_onhorse
[23:49:23] Loading resource ani_throw_stone
[23:49:23] Loading resource ani_strikes
[23:49:23] Loading resource ani_equip_arms
[23:49:23] Loading resource ani_run_p
[23:49:23] Loading resource ani_run_forward_left_right
[23:49:23] Loading resource uni_strikes3
[23:49:23] Loading resource ani_walk_sideways
[23:49:23] Loading resource ani_run_sideways
[23:49:23] Loading resource ani_stand
[23:49:23] Loading resource ani_crouch_down
[23:49:23] Loading resource ani_low_walk
[23:49:23] Loading resource ani_turn_man
[23:49:23] Loading resource ani_attacks_single
[23:49:23] Loading resource ani_lancer
[23:49:23] Loading resource ani_attacks
[23:49:23] Loading resource ani_kicks
[23:49:23] Loading resource ani_parry_attack
[23:49:23] Loading resource ani_walk_backward
[23:49:23] Loading resource ani_run_lookingsides
[23:49:23] Loading resource ani_defends
[23:49:23] Loading resource ani_walk_lookingsides
[23:49:23] Loading resource ani_jump
[23:49:23] Loading resource ani_wedding
[23:49:23] Loading resource arabian_props
[23:49:23] Loading resource uni_jump
[23:49:23] Loading resource uni_stances
[23:49:23] Loading resource uni_equip
[23:49:23] Loading resource uni_strike
[23:49:23] Loading resource uni_throws
[23:49:23] Loading resource uni_fistswing
[23:49:23] Loading resource uni_lord_stand
[23:49:23] Loading resource uni_defence
[23:49:23] Loading resource uni_sideways
[23:49:23] Loading resource dart
[23:49:23] Loading resource armors_new_a
[23:49:23] Loading resource armors_new_b
[23:49:23] Loading resource armors_new_heraldic
[23:49:23] Loading resource armors_new_arena
[23:49:24] Loading resource crossbows
[23:49:24] Loading resource arabian_armors
[23:49:24] Loading resource rock
[23:49:24] Loading resource costumes_d
[23:49:24] Loading resource nordic_helmets
[23:49:24] Loading resource sarranid_helmets
[23:49:24] Loading resource sarranid_armor
[23:49:24] Loading resource raw_materials
[23:49:24] Loading resource khergit_lady_dress
[23:49:24] Loading resource vaegir_helmets
[23:49:24] Loading resource gauntlets_new
[23:49:24] Loading resource sarranid_lady_dress
[23:49:24] Loading resource sarranid_boots
[23:49:24] Loading resource bride_dress
[23:49:24] Loading resource full_plate_armor
[23:49:24] Loading resource weapon_meshes_e
[23:49:24] Loading resource fur_armors_a
[23:49:24] Loading resource ui_server_filter
[23:49:24] Loading resource warhorse_new
[23:49:24] Loading resource ship
[23:49:24] Loading resource arabian_houses
[23:49:24] Loading resource object_c
[23:49:24] Loading resource tree_f
[23:49:24] Loading resource interiors_arabian
[23:49:24] Loading resource arabian_village
[23:49:24] Loading resource valleyProps
[23:49:24] Loading resource workshops
[23:49:24] Loading resource barrier_primitives
[23:49:24] Loading resource town_houses_e
[23:49:25] Loading textures...
[23:49:29] Reading module data...
[23:49:29] Loading item modifiers...
[23:49:29] Loading flora kinds...
[23:49:29] Loading ground specs...
[23:49:29] Loading skyboxes...
[23:49:29] Reading settings data...
[23:49:29] Loading sounds...
[23:49:33] Loading particle systems...
[23:49:33] Loading skins...
[23:49:34] Loading scene props...
[23:49:34] Loading menus...
[23:49:34] Loading tableau materials...
[23:49:34] Loading presentations...
[23:49:34] Loading scripts...
[23:49:34] Unable to map script game_get_skill_modifier_for_troop
[23:49:34] Unable to map script game_console_command_received
[23:49:34] Unable to map script game_server_info_requested
[23:49:34] Loading map icons...
[23:49:34] Loading strings...
[23:49:34] Loading quick strings...
[23:49:34] Loading meshes...
[23:49:34] Loading item kinds...
[23:49:34] Loading conversations...
[23:49:34] Loading mission templates...
[23:49:34] Loading party templates...
[23:49:34] Loading post effects...
[23:49:34] Loading actions...
[23:49:34] Loading time: 15796
[23:50:01] Creating game...
[23:50:01] Loading setting data...
[23:50:01] Starting game...
[23:50:01] Initializing meta mission...
[00:02:59] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x341B51F4)
[00:02:59] Dumping call stack...
[00:02:59] - 0x00EC19A6 crpg_beta.dll+0x5919A6 (rglBone::getSkinningTransform+0x6)
[00:02:59] - 0x00F4B9C5 crpg_beta.dll+0x61B9C5 (rglSkeleton::skinMesh+0x75)
[00:02:59] - 0x00F4B162 crpg_beta.dll+0x61B162 (rglSkeleton::render+0x112)
[00:02:59] - 0x00EEBA61 crpg_beta.dll+0x5BBA61 (rglEntity::render+0x41)
[00:02:59] - 0x00F39F6B crpg_beta.dll+0x609F6B (rglScene::render+0x5BB)
[00:02:59] - 0x00F417E4 crpg_beta.dll+0x6117E4 (rglSceneWidget::render+0x344)
[00:02:59] - 0x00EE3EFE crpg_beta.dll+0x5B3EFE (rglContainerWidget::render+0x23E)
[00:02:59] - 0x00F6B08E crpg_beta.dll+0x63B08E (rglWindowManager::render+0x51E)
[00:02:59] - 0x00D92D5E crpg_beta.dll+0x462D5E (CD3DApplication::Render3DEnvironment+0x5EE)
[00:02:59] - 0x00D938A4 crpg_beta.dll+0x4638A4 (CD3DApplication::Run+0xE4)
[00:02:59] - 0x00EE8222 crpg_beta.dll+0x5B8222 (WinMain+0x1A72)
[00:02:59] - 0x01090D0F crpg_beta.dll+0x760D0F (ftell+0x1A1)
[00:02:59] - 0x74AE2B9D KERNEL32.DLL+0x2B9D (BaseThreadInitThunk+0x12)
[00:02:59] - 0x76FA7221 ntdll.dll+0x37221 (LdrInitializeThunk+0x1F0)
[00:02:59] - 0x76FA71CD ntdll.dll+0x371CD (LdrInitializeThunk+0x19C)
[00:02:59] - 0x76FA71CD ntdll.dll+0x371CD (LdrInitializeThunk+0x19C)
[00:02:59] Dumping memory status...
[00:02:59] Commit size: 855 MB
[00:02:59] Working set size: 783 MB
[00:02:59] Closing log file...

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Crash after new round started.
« Reply #6 on: October 31, 2012, 01:30:23 am »
Yes.

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Crash after new round started.
« Reply #7 on: October 31, 2012, 08:59:14 am »
Code: [Select]
[08:55:26] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x23397AC4)
[08:55:26] Dumping call stack...
[08:55:26] - 0x005E7C23 crpg_beta.dll+0x5E7C23 (rglMesh::drawSpatter+0x293)
[08:55:26] - 0x00440687 crpg_beta.dll+0x440687 (mbAgent::drawBlood+0x187)
[08:55:26] - 0x004D4FE6 crpg_beta.dll+0x4D4FE6 (mbMission::drawBlood+0xF6)
[08:55:26] - 0x00507C8A crpg_beta.dll+0x507C8A (mbnetNetworkClient::receiveEvent+0x1F8A)
[08:55:26] - 0x00505BD6 crpg_beta.dll+0x505BD6 (mbnetNetworkClient::receivePacket+0x4A6)
[08:55:26] - 0x005056AB crpg_beta.dll+0x5056AB (mbnetNetworkClient::listen+0x1DB)
[08:55:26] - 0x0045B49B crpg_beta.dll+0x45B49B (mbCoreGame::frameMove+0xCB)
[08:55:26] - 0x00462C80 crpg_beta.dll+0x462C80 (CD3DApplication::Render3DEnvironment+0x510)
[08:55:26] - 0x004638A4 crpg_beta.dll+0x4638A4 (CD3DApplication::Run+0xE4)
[08:55:26] - 0x005B8222 crpg_beta.dll+0x5B8222 (WinMain+0x1A72)
[08:55:26] - 0x00760D0F crpg_beta.dll+0x760D0F (ftell+0x1A1)
[08:55:26] - 0x7C817077 kernel32.dll+0x17077 (RegisterWaitForInputIdle+0x49)
[08:55:26] - 0x7C817077 kernel32.dll+0x17077 (RegisterWaitForInputIdle+0x49)
[08:55:26] Dumping memory status...
[08:55:26] Commit size: 960 MB
[08:55:26] Working set size: 937 MB
[08:55:26] Closing log file...

this time during round
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Crash after new round started.
« Reply #8 on: October 31, 2012, 10:30:17 am »
Should be fixed now.

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Crash after new round started.
« Reply #9 on: October 31, 2012, 10:54:05 am »
Edit:
nm.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Crash after new round started.
« Reply #10 on: October 31, 2012, 01:24:37 pm »
visitors can't see pics , please register or login


not a chinese helmet and a glitch graphic.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Crash after new round started.
« Reply #11 on: October 31, 2012, 02:20:54 pm »
visitors can't see pics , please register or login
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Crash after new round started.
« Reply #12 on: November 08, 2012, 10:21:46 am »
(click to show/hide)
(click to show/hide)
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Crash after new round started.
« Reply #13 on: November 16, 2012, 03:36:05 pm »
(click to show/hide)
(click to show/hide)
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.