Author Topic: Adjust the new scoresystem slightly - Feedback  (Read 11755 times)

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Offline Babelfish

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #30 on: August 06, 2012, 06:05:09 pm »
0
Points are a poor judge on a players worth. If they should adopt a system like that, they should base it upon the K/D system, like they do with EVERY GAME IN EXISTANCE AND CRPG UP UNTIL TWO DAYS AGO.

Every game that* judges its players, uses some form of the ELO ranking system.
- Dota (1-2)
- HoN
- LoL
- SC 2
- GW
- WoW arena
- CS: GO
+++++

In ingame scoreboard could still be sorted after k/d ratio, but score should be calculated using a tweaked ELO system.

Offline Jacko

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #31 on: August 06, 2012, 06:15:30 pm »
+7
Lulz, damage dealt is old as hell. Nothing new here. Clearly superior then just k/d.

Good players will get a good k/d and a high score. Support players will get a higher score and frag stealers a lower, what's not to like?
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Offline oprah_winfrey

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #32 on: August 06, 2012, 06:27:30 pm »
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Every game that* judges its players, uses some form of the ELO ranking system.
- Dota (1-2)
- HoN
- LoL
- SC 2
- GW
- WoW arena
- CS: GO
+++++

In ingame scoreboard could still be sorted after k/d ratio, but score should be calculated using a tweaked ELO system.

You listed five action rts games and CS:GO, which isn't even out yet. If there was a game mode that was clan on clan battles (not strat, more like sanctioned scrims) then an ELO rating for the clans would work. Individual ELO ranking in a pub is just dumb, and shows the weakness in the ELO rating system (variance).

Quote
Good players will get a good k/d and a high score. Support players will get a higher score and frag stealers a lower, what's not to like?

It is more or less impossible to compete with cav on the damage dealt scoring system.

Offline CrazyCracka420

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #33 on: August 06, 2012, 06:47:22 pm »
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I haven't played since last Thursday, so haven't experienced the new scoring system.  But from the sounds of it, it still rewards strength builds (people who do more damage) than support and agility builds.
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Offline oprah_winfrey

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #34 on: August 06, 2012, 06:51:39 pm »
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I haven't played since last Thursday, so haven't experienced the new scoring system.  But from the sounds of it, it still rewards strength builds (people who do more damage) than support and agility builds.

Actually it rewards cav more then anything, because couches count as 3-4 kills and you get points for bumps.

Offline WITCHCRAFT

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #35 on: August 06, 2012, 07:12:41 pm »
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Losing points for teamwounds will be a better a better preventative than the threat of I WILL PRESS M. As soon as points do something, that is. I don't normally fire willy-nilly into my teamates but now I take extra care to find a good position to fire from  :)

high PD longbow is funny. One-shot a horse for a boatload of points.
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Offline Smoothrich

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #36 on: August 06, 2012, 07:17:00 pm »
+1
but.. archery is underpowered.. we do no damage.. *fires 1 shot at stray horse or infantry, gets 30 points each time, tops scoreboard with 0-10 score*
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Offline Babelfish

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #37 on: August 06, 2012, 07:31:08 pm »
-1
It is more or less impossible to compete with cav on the damage dealt scoring system.

If its impossible to compete with the damage output of a cavalry player, perhaps cavalry should be nerfed? System could still work, as is.

Offline Crazyi

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #38 on: August 06, 2012, 07:37:50 pm »
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This thread has people saying cav is too powerful for scoring points, yet the thread is about nerfing the incentive to shoot the horse down and eliminate their threat. The archers should be focusing on the easy shot and taking the horse down, instead of the high miss chance to shoot the rider off and a chance for a kill. 

Other than some fine tuning I think the point system is excellent.

Offline Tears of Destiny

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #39 on: August 06, 2012, 07:38:21 pm »
+3
Starting to notice gross exaggerations here when it comes to points and claims.

I think we need more time for everyone to get used to the score system before we start demanding tweaks. I do agree that it is not exactly perfect and does need some tweaks, but this is starting to devolve into the usual absurd "sky is green because it suits me" thread when it comes to balance issues.

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Offline Leshma

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #40 on: August 06, 2012, 07:41:31 pm »
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First time I managed to score over 100 points (23-4 k/d). Second is cav with 3/5 :lol:

Offline MrShine

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #41 on: August 06, 2012, 07:42:10 pm »
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but.. archery is underpowered.. we do no damage.. *fires 1 shot at stray horse or infantry, gets 30 points each time, tops scoreboard with 0-10 score*

Well I think this is more of an indication that the point system needs some tweaks, not that archers are overpowered.
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Offline Overdriven

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #42 on: August 06, 2012, 07:46:42 pm »
+2
Shooting horses should get you a ton of points. If you down a horse it removes a fairly significant threat from the battlefield. Seems fine to me.

Offline Tears of Destiny

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #43 on: August 06, 2012, 07:47:12 pm »
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Well I think this is more of an indication that the point system needs some tweaks, not that archers are overpowered.

Or an indication of gross exaggeration. I invite you to STF an archer build of your dreams and see what points you can achieve per individual shot.
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Offline chadz

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #44 on: August 06, 2012, 08:08:47 pm »
+11
Current system:

- take the damage dealt
- cap it by what HP the enemy has left
- divide by 10, round down
- if it is a horse and has a rider divide by 5,
- if it is a horse without rider set to 0
- if it's a teammate multiply by -2
- if you hurt yourself * -1
- give this score to the one who did the damage
- divide score by 2
- give to everyone within 3m that is an enemy of the one who was hit