Author Topic: Patchnotes thread.  (Read 19500 times)

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Offline Ganner

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Patchnotes thread.
« on: May 27, 2012, 10:30:39 pm »
+5
I'll try and keep the first post in this thread up to day with the current patch notes as much as I can.  Feel free to post patch notes if i havent updated the first post after a new patch comes out.

HOTFIX : 19 JUNE 2012

   Affected addons:
      * dayz_code      1.7.1.5
      * dayz_equip   1.3.3
      * dayz_weapons   1.3.2
   
   Developer's Note:
      * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.
      
   Changelog:
      * [NEW]      Infected raycast for line-of-sight less often (improves performance)
      * [FIXED]   Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
      * [FIXED]   Raycasting being taken from wrong body position (ensured it is from eye level)
      * [FIXED]   Infected sometimes spawn close to a player (previous check once, now up to ten times)
      * [NEW]      Infected bodies will despawn after 5 minutes of their death (improves performance)
      * [FIXED]   Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
      * [FIXED]   Can dupe tent's by right clicking (forgot to close the window)
      * [FIXED]   Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
      * [FIXED]   Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
      * [FIXED]   Can dupe food during cooking if click really fast (now you cannot)
      * [FIXED]   Trying to pick up a hatchet would create fake ammo (now will not)
      * [FIXED]   Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
      * [REVERT]   Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
      * [NEW]      Flashlights can now be packed to toolbelt also (gear action)
      * [NEW]      New players will spawn with flashlight added to their toolbelt not backpack
      * [FIXED]   Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
      * [FIXED]   Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
      * [FIXED]   Melee weapon sounds non-existent/terrible (now has placeholder sounds)
______________________________________

HOTFIX : 19 JUNE 2012

   Affected addons:
      * dayz_code      1.7.1.4
      * dayz_equip   1.3.2
      
   Changelog:
      * [FIXED]   Performance issue with equipment proxies (improves FPS)

HOTFIX : 19 JUNE 2012

   Affected addons:
      * dayz_code      1.7.1.4
      * dayz_equip   1.3.2
      
   Changelog:
      * [FIXED]   Performance issue with equipment proxies (improves FPS)
______________________________________

HOTFIX : 19 JUNE 2012

   Affected addons:
      * dayz_code      1.7.1.3
      * dayz_weapons   1.3.1
      * dayz_server    (server admins only)
   
   Developer's Note:
      * Requires ArmA2 Beta.
      * Big thanks to JoeKurtz for his excellent bug reports
   
   Changelog:
      * [FIXED]   Melee items causing magazine glitching and eventual server death (fixed)
      * [FIXED]   Unconscious UI Image displays incorrectly
      * [FIXED]   Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
      * [FIXED]   Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
      * [FIXED]   Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
      * [FIXED]   Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
      * [FIXED]   Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
      * [FIXED]   Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
      * [FIXED]   Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
      * [REVERT]   Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
      * [FIXED]   Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
      * [FIXED]   Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
      * [NEW]      Once infected lose line-of-sight they will try investigate where you are
      * [FIXED]   Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
      * [NEW]      Significant loot rebalancing
      * [FIXED]   "Fus ro dah" melee (now should be the correct release files)
______________________________________
« Last Edit: June 28, 2012, 09:28:29 pm by Ganner »

Offline Goldor

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Re: Patchnotes thread.
« Reply #1 on: May 28, 2012, 12:42:46 am »
0
What did the hotfix fix? Not seeing what it changed?

Offline Ganner

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Re: Patchnotes thread.
« Reply #2 on: May 28, 2012, 10:59:55 am »
0
The hotfix was for an FPS issue.

Offline Goldor

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Re: Patchnotes thread.
« Reply #3 on: May 28, 2012, 05:56:02 pm »
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The hotfix was for an FPS issue.

Oh, so nothing really important then.

Offline Xant

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Re: Patchnotes thread.
« Reply #4 on: May 28, 2012, 07:02:04 pm »
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FPS issue still not fixed though.
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Offline Stabby_Dave

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Re: Patchnotes thread.
« Reply #5 on: May 29, 2012, 05:22:27 pm »
0

Offline Vibe

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Offline Xant

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Re: Patchnotes thread.
« Reply #7 on: May 29, 2012, 05:41:37 pm »
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you are majorly gay vibe
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Offline Ganner

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Re: Patchnotes thread.
« Reply #8 on: May 30, 2012, 12:21:19 am »
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I want to suck off Rocket

After playing on a test server with that patch running, i may actually agree.

Offline Goldor

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Re: Patchnotes thread.
« Reply #9 on: May 30, 2012, 03:50:15 am »
0
Limited Release Update: 1.7.0
Download:
* http://cdn.armafiles.info/test_SE3-6/day...v1.7.0.rar
* You do not need the ArmA2 beta patch to join (but it is recommended).

Servers:
* SE 3 to 6 (password is : ihelptest)

Very rough changelog:

Changelog:
* [FIXED] Long (sometimes infinite) loading times
* [FIXED] Saving sometimes will not happen
* [FIXED] Vehicles not initialized reliably on servers running multiple instances
* [FIXED] Very poor framerate on servers after some time (dead bodies causing it)
* [NEW] Server Side Architecture completely rewritten

Offline BaleOhay

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Re: Patchnotes thread.
« Reply #10 on: May 30, 2012, 07:16:30 pm »
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Is it hard to update?  any steps to follow?
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Offline Goldor

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Re: Patchnotes thread.
« Reply #11 on: May 30, 2012, 08:02:59 pm »
+1
- Get last beta patch from http://arma2.com/beta-patch.php
- Install it
- Get dwarden's installer from http://cdn.armafiles.info/installer/dwarden-simpler-installers/DayZ-online-with-shortcuts.exe
- Wait for it to finish
- Download the file rocket posted
- Replace the files with the one inside %Arma2 OA Foder%/@dayz/addons
- Run DayZ from the shortcut labeled DayZbeta on your desktop
- Join a 1.7 server

Edit: Fixed link, should work now.
« Last Edit: May 30, 2012, 08:09:54 pm by Goldor »

Offline Fluffy_Muffin

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Re: Patchnotes thread.
« Reply #12 on: June 12, 2012, 11:50:13 am »
0
Pending Update 1.7.1 Details
Rough outline of what to expect in the pending update.

I will update this as more stuff is put in. Changelog will then follow it.

Performance and Optimization

- Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.
- Bugs fixed that were possibly causing very significant netcode overhead (will need mass-scale testing to verify this).

Infected Behavior

- Infected can no longer see/attack through walls.
- Entirely new mocap'd attack and running animations

Content

- Additional Idle Infected sounds
- Revised Attack sounds
- Many new action sounds, including IV, bandaging etc...

Notes

- This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
- Read up at the BI Forums about the beta patch install. It's pretty easy.

http://dayzmod.com/forum/showthread.php?tid=10353
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Offline Vibe

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Re: Patchnotes thread.
« Reply #13 on: June 12, 2012, 01:09:46 pm »
-1
Infected Behavior

- Infected can no longer see/attack through walls.
- Entirely new mocap'd attack and running animations


Does this mean no more stupid zigzag?? Oh please god yes!
Also no more attacking through walls, yay

Offline Overdriven

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Re: Patchnotes thread.
« Reply #14 on: June 12, 2012, 01:19:32 pm »
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No attacking through walls is great. Now if they would just fix that bug where they can run through closed doors  :|