Author Topic: Day Z mod for ARMA II  (Read 137286 times)

0 Members and 2 Guests are viewing this topic.

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: Day Z mod for ARMA II
« Reply #15 on: May 08, 2012, 07:53:11 pm »
0
I would love to play with a couple of guys from cRPG or so, but getting into a server is hard enough as it is, they are all full non stop
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Day Z mod for ARMA II
« Reply #16 on: May 08, 2012, 08:24:20 pm »
0
I'd buy it but I need all my money now for America. :P
visitors can't see pics , please register or login

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: Day Z mod for ARMA II
« Reply #17 on: May 09, 2012, 03:20:13 am »
0
Time for a second review.

I logged on a server at a 1 AM and I got into the game directly this time. No long waiting, no disconnecting and some more or less empty servers.

The game is really atmospheric and scary at times. I was trying to meet up with someone and just running along the road is fun. I came upon a village and I wanted to scavenge some stuff. A few metres in the village I heard my first zombie, didn't see anything though. I got scared and turned back to make a circle around the village. To one side of the village was a scary dark forest, I heard more zombies in the shadows but could'nt see shit, so I went around the other way. The beach side had a warehouse I had to pass by, I saw a zombie inside and had to sneak past it, got some OK items on the way. Then I met up with a friend who just came out of one of the major cities, that place was a warzone, bandits everywhere, shots being fired non stop. We decided to swim for an island and make our little base there. We raided a little fishing house and killed 2 zombies in the process.

After playing again with no problems and friendlier players, I can say this mod is really worth a try. They update it constantly and it would be great to have a little cRPG community within the game. I don't trust strangers anymore after being shot 3 times.
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline buba

  • Count
  • *****
  • Renown: 193
  • Infamy: 33
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Buba_theVagabond
Re: Day Z mod for ARMA II
« Reply #18 on: May 09, 2012, 06:21:23 am »
0
Man i am so happy to hear other CRPG players playing this mod!
Ill be checking the Nditions TS from now on.
My ingame name is bubathefreeze and im a arma vet of sorts.
Been playing arma since the original flashpoint, and i know the entire Cherno map by hearth.
Let me know please if someone is forming a group or already has one (like CHAOS).
The only reason so far why i get killed is by noob solo bandits getting lucky...

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #19 on: May 09, 2012, 07:48:05 am »
0
Quote from: Official Day Z Twitter
dayzdevteam So uh... you guys really want DayZ? Because ArmA2:CO just hit number 5 (US) and 4 (EU) in top sellers on Steam! lolwat?

And a survival guide: http://www.knowngriefers.com/2012/05/dayz-survival-guide.html
« Last Edit: May 09, 2012, 07:52:40 am by Vibe »

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Day Z mod for ARMA II
« Reply #20 on: May 09, 2012, 09:22:36 am »
0
And a survival guide: http://www.knowngriefers.com/2012/05/dayz-survival-guide.html

Yeah I would say the developers should support Day Z mod, it made ArmA 2 insanely popular again?
visitors can't see pics , please register or login

Offline Tanken

  • King
  • **********
  • Renown: 1463
  • Infamy: 395
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: KUTT
  • Game nicks: Tanken
Re: Day Z mod for ARMA II
« Reply #21 on: May 09, 2012, 09:25:24 am »
0
Pretty much all of KUTT plays DayZ now and we get anywhere from 5-10 on at a time. It's a blast once you get everyone together and attempt to make it somewhere and set up camp.

Easily best mod for a game I've ever played.




What is cRPG?
Below is a Collection of Finalists in my Design my Avatar contest -- They all did Awesome!
Thanks to all of those who contributed.

visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #22 on: May 09, 2012, 09:33:38 am »
0
Btw, what is the use of tents? Can't find the info anywhere..


PS: devs said it would be fairly easy to port the mod to ARMA 3 once it comes out. The ARMA 3 map is called Limnos and is much larger than the Chernarus map (the one used in ARMA 2 day z):
(click to show/hide)
« Last Edit: May 09, 2012, 09:42:04 am by Vibe »

Offline Ganner

  • Duke
  • *******
  • Renown: 553
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
  • The other white meat
    • View Profile
  • Faction: CHAOS
  • Game nicks: Ganner_of_Chaos
Re: Day Z mod for ARMA II
« Reply #23 on: May 09, 2012, 09:58:27 am »
0
Oh god, imagine the camp run if you respawn on the other side of THAT fucking map.

BTW tents are a way to additional gear in a static location (provided you play on the same server all the time).  They are however prone to looting (people can steal your shit if they find your tent) and are often buggy (sometimes they persist through server restarts sometimes they dont, and sometimes if they do they dont retain your gear)

Offline buba

  • Count
  • *****
  • Renown: 193
  • Infamy: 33
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Buba_theVagabond
Re: Day Z mod for ARMA II
« Reply #24 on: May 09, 2012, 11:42:08 am »
0
Pretty much all of KUTT plays DayZ now and we get anywhere from 5-10 on at a time. It's a blast once you get everyone together and attempt to make it somewhere and set up camp.

Easily best mod for a game I've ever played.




What is cRPG?

Would you mind if i joined you guys on TS one of these days?

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: Day Z mod for ARMA II
« Reply #25 on: May 09, 2012, 11:43:22 am »
0
Do you need to eat and shit to survive??

Provide me a link with more details plz :)
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #26 on: May 09, 2012, 11:49:29 am »
0
Do you need to eat and shit to survive??

Provide me a link with more details plz :)

Yeah, you get hungry and thirsty, also depends on if you sprint a lot. You can also eat food to recover HP afaik.

Can't find a good link with just general info on Day Z (the link in OP is pretty much it), there's a few good survival guides/tips though: http://dayzmod.com/forum/showthread.php?tid=58
« Last Edit: May 09, 2012, 11:59:48 am by Vibe »

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #27 on: May 09, 2012, 03:08:18 pm »
0

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: Day Z mod for ARMA II
« Reply #28 on: May 09, 2012, 03:28:22 pm »
0
I think it already did, at peak hours you can't get into any server.

Maybe when I get a new job this month I'll set up a private server passworded for cRPG players.
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #29 on: May 09, 2012, 03:33:58 pm »
0
I think it already did, at peak hours you can't get into any server.

Maybe when I get a new job this month I'll set up a private server passworded for cRPG players.

At first I thought that the servers were only hosted/monitored by devs, but I see there's new "private" servers appearing too:
http://dayzmod.com/forum/showthread.php?tid=1441

I think if the community keeps growing we're also going to get more and more servers.

Another new french server just opened: http://dayzmod.com/forum/showthread.php?tid=1445
« Last Edit: May 09, 2012, 03:36:20 pm by Vibe »