Author Topic: archery..  (Read 50257 times)

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Offline Leshma

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Re: archery..
« Reply #30 on: February 14, 2012, 04:24:35 pm »
+1
I'm all for it, missile should travel faster but you should fire a lot slower and in volleys like archers used to. Not this Legolas bullshit we have from the day one.

Also reloading the xbow sure takes longer IRL than in this game...

Archers aren't supposed to be strong on their own, they need infantry to protect them. In c-rpg everything is backwards to what it should be.

Offline Penitent

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Re: archery..
« Reply #31 on: February 14, 2012, 04:24:52 pm »
-1
I made a real guide in the guides section.


[GUIDE] How to Defend against Archery and not Become a Statistic

http://forum.c-rpg.net/index.php/topic,26128.0.html

Learn well my padawans!  A guide by a 2h'er for 2h'ers.

Offline Leshma

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Re: archery..
« Reply #32 on: February 14, 2012, 04:27:37 pm »
-1
@Garison

Like I need your guides. Geeze :rolleyes:

Don't make me challenge you to a duel to prove how bad player you in fact are.

Offline PanPan

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Re: archery..
« Reply #33 on: February 14, 2012, 04:33:07 pm »
0
I'm all for it, missile should travel faster but you should fire a lot slower and in volleys like archers used to. Not this Legolas bullshit we have from the day one.

Also reloading the xbow sure takes longer IRL than in this game...

Archers aren't supposed to be strong on their own, they need infantry to protect them. In c-rpg everything is backwards to what it should be.
Well then Headshots would be normal cause when the arrow flies where you aim it's like no skill and it would end like Cod or CS . I agree with you they should decrease the draw speed of bows below long bow.

The Long bow is fine.

Offline Penitent

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Re: archery..
« Reply #34 on: February 14, 2012, 04:35:49 pm »
0
@Garison

Like I need your guides. Geeze :rolleyes:

Don't make me challenge you to a duel to prove how bad player you in fact are.

Everyone who is having trouble with archers needs my guide.  Check it out, with an open mind!  Everyone has weak points, lesh, even great veteran players.  We all have room for improvement, myself most of all.  My skills are lacking in defending against spear users and cav...but I usually don't have too much trouble with archers as some people seem to have.  Let us all learn from each other!
« Last Edit: February 14, 2012, 04:39:21 pm by Garison »

Offline PanPan

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Re: archery..
« Reply #35 on: February 14, 2012, 04:40:45 pm »
0
I'm an Archer and I mostly rage on better archers.
I made a specific build with a 0 slot shield helps me to survive Archer spam of pretty good archers.

The Build:

(click to show/hide)

Offline Dravic

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Re: archery..
« Reply #36 on: February 14, 2012, 04:48:40 pm »
-1
Guys I have an idea.

If they want to nerf archery sooo much...

... and you, archers, don't want smaller dmg (even I think it would be stupid)...

... then nerf the thing that doesn't have to do with direct stats of bows nor arrows:

Removing stun from arrows when they hit!

No other nerfs involved, simply as that.

Note: it would be only removed from archers, but bolts and throwing would still stun enemy.

Second note: I am not for nerfing archers, but those stupid pole/2h-and-no-shield-guys whining makes me sad.

PS If you don't know what stun am I talking about, it is the stun after being hit with an arrow that stops you from running and keeps you in one place for like a second. You lose whole speed gained thru acceleration and you have to accelerate again which makes kiting archers a sick work. While this would NOT nerf archery directly, it would encourage archers to move a bit more and to not waste time for kite&run technique unless they have a really good timing to not getting catched when they shoot. And even if they do shoot you and kite, you are not stunned which also allows much smoother dodging vs multiple archer units at once. Simply and working.

Discuss!

Also I would please devs to comment if it is even possible to code.
« Last Edit: February 14, 2012, 04:51:11 pm by Dravic »

Offline Miwiw

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Re: archery..
« Reply #37 on: February 14, 2012, 04:54:17 pm »
+1
Yes, I get an arrow in my chest as Im wearing my nice tunic, but I do not die nor I feel any pain. I just run and run and do not care about that thingy in my chest that went in there with amazing speed? Nah, who cares. But if a bolt hits me with even more speed and greater pain, I cannot do anything?

If a horse charges me, why should I fall down? If I get hit by an axe, why should I give a shit and not hit directly back? Yes...
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Offline Siiem

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Re: archery..
« Reply #38 on: February 14, 2012, 04:56:19 pm »
0
Yes, I get an arrow in my chest as Im wearing my nice tunic, but I do not die nor I feel any pain. I just run and run and do not care about that thingy in my chest that went in there with amazing speed? Nah, who cares. But if a bolt hits me with even more speed and greater pain, I cannot do anything?

If a horse charges me, why should I fall down? If I get hit by an axe, why should I give a shit and not hit directly back? Yes...

How about you run off a cliff?

Offline Miwiw

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Re: archery..
« Reply #39 on: February 14, 2012, 04:58:48 pm »
-1
I can fly. I no care about a cliff...


but seriously, all that whining about archery is hilarious. They already got nerfed, better take a look at the 2handed sword spammers, as those are the guys who dominate the battlefield anyway, yep, the melee classes are the leader ones. I wouldn't nerf them or change anything there, but rather them than the archers who are fine as they are now.

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Offline Siiem

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Re: archery..
« Reply #40 on: February 14, 2012, 05:04:35 pm »
0
I can fly. I no care about a cliff...

but seriously, all that whining about archery is hilarious. They already got nerfed, better take a look at the 2handed sword spammers, as those are the guys who dominate the battlefield anyway, yep, the melee classes are the leader ones. I wouldn't nerf them or change anything there, but rather them than the archers who are fine as they are now.

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Offline Gnjus

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Re: archery..
« Reply #41 on: February 14, 2012, 05:16:22 pm »
+3
I hope that all dedicated archers in this mod die in terrible pain in real life and go straight to hell where shovel with their name on it awaits for 'em to start throwing coal from one pile to another for the whole eternity.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Mala

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Re: archery..
« Reply #42 on: February 14, 2012, 05:34:11 pm »
0
lol Buckler is the most little shield and IRL Archers would be able to shoot you...

EDIT:
Maybe get a bigger shield?

...
Naa, it is not about that archers are able to hit me, but that they claim it is impossible to hit someone behind the buckler and still try to shoot at you.

Offline _Sebastian_

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Re: archery..
« Reply #43 on: February 14, 2012, 06:01:48 pm »
+1
well then give us our ''middle age'' missile speed.
I would say give us our realistic air friction back and lower missile speed :!:

MW Longbow shotspeed; (tested ingame)
cRPG air friction = 0.003
43m/s +  6pd = 67.67m/s  max range = 243.4m
43m/s + 10pd = 76.54m/s  max range = 278.5m

Native air friction = 0.002
43m/s +  6pd = 67.67m/s  max range = 285.3m
43m/s + 10pd = 76.54m/s  max range = 332.4m


@Gnjus
Ah I love you for being so impartial :lol:
« Last Edit: February 14, 2012, 06:08:25 pm by _Sebastian_ »

Offline BlackMilk

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Re: archery..
« Reply #44 on: February 14, 2012, 07:07:34 pm »
0
I would say give us our realistic air friction back and lower missile speed :!:

MW Longbow shotspeed; (tested ingame)
cRPG air friction = 0.003
43m/s +  6pd = 67.67m/s  max range = 243.4m
43m/s + 10pd = 76.54m/s  max range = 278.5m

Native air friction = 0.002
43m/s +  6pd = 67.67m/s  max range = 285.3m
43m/s + 10pd = 76.54m/s  max range = 332.4m
and this should be implemented because?