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Messages - Lemon

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46
General Discussion / Re: Strategus - Rhodok Equipment
« on: March 30, 2019, 02:47:47 am »
why is that an issue? 121k to siege a castle is cheap as fuck, and it's super early in strat.

47
Faction Halls / Re: The Lemon Company [Recruiting;NA]
« on: March 27, 2019, 06:13:33 am »
gonna give this another go, solo for now, if anyone is interested hmu

48
i wanna try it but i cant

49
Events & Tournaments / Re: RAGEBALL LEAGUE TOURNAMENT
« on: March 23, 2019, 07:36:27 am »
please make this happen i need it

50
General Discussion / Re: Knightmares CRPG Rankings List (Edited Daily)
« on: March 22, 2019, 05:51:44 pm »
dude dropped me to c tier after i dominated na 1 last night w ootws

sad!

51
General Discussion / Re: Knightmares CRPG Rankings List
« on: March 22, 2019, 05:33:09 am »
this thread will revitalize the game, knightmare has a fucking great psyop here. he knows how to pull at the soul-strings of the archetypical c-rpg nerd.

why dont you play anymore?

52
General Discussion / Re: Crpg Player Tier List (NA) [Overall Skill]
« on: March 21, 2019, 05:20:15 am »
Let's be real here, the only mode that matters is DTV.

ur only saying that cause i 7-0d you lol

edit: naked, with a stick, in 2015 (before canary BANNED me)

53
General Discussion / Re: Crpg Player Tier List (NA) [Overall Skill]
« on: March 21, 2019, 04:39:55 am »
i literally beat knightmare in a ft7 naked with a stick with him using gear in 2015.. check the duel ladder history lol

54
Events & Tournaments / Re: RAGEBALL LEAGUE TOURNAMENT
« on: March 20, 2019, 01:56:28 am »
(click to show/hide)

Is it possible to reduce melee damage?

Well we can reduce PS, but I believe that that also affects some of the throwing modifiers.


NINJA EDIT: according to Paul's OG guide, throwing is only based off of strength (maybe power throw??) but not powerstrike, so we could definitely limit that by setting objective builds.

55
Events & Tournaments / Re: RAGEBALL LEAGUE TOURNAMENT
« on: March 18, 2019, 11:35:06 pm »
So I'm guessing this is open to both EU and NA applicants... but what server are the games played on? How do inter-regional games work? If it's beneficial to have members from different regions, Paul, as the creator of rageball, you're more than welcome on my team. :lol:

The plan regarding inter-regional games was that during the 'regular season' teams would be assigned a certain amount of home/away games, and if these games happen to be inter-regional they'd be played on the "home" team's server. For playoffs, higher seeds with get home field advantage, like in the NFL, which in this case means played on their native server. This is still up for debate, so if you or anyone else has an idea pls contribute


[/spoiler]
That's more than likely what the body armor piece was going to end up being.

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This is of course an open concept. We couldnt decide whether or not 5 or 6 was a proper amount.  We were thinking 6 people on the team so the goalie would just stay in the goal, and there'd be 5 players on the field at all times. In order for there to be 5 players on the team, we would just strike the midfielder position, but allow the goalie to leave the goal up to a certain area.

Any suggestions you guys have are more than welcome.


While it may be difficult to find 6 players per team i think it would be best to stick with this number and make it so that the 2 attackers and 1 midfielder can cross midfield, and the 2 defenders cant, while the goalie has to stay in the goalie box.

I think the armor should be determined by position, not build and from that each player should be able to make their own build.
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Attackers/Midfielder
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 Defenders
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 Goalie

The reason we were considering making preset builds was because we wanted to be able to limit certain things, I.e. defenders should have a limit to the amount of ath they can have, or forwards should be built for speed, not combat, etc. This would allow us to restrict certain classes without HARD restricting them. AN example, if a defender wanted to run down the field and try to score, they'd be welcome to, but due to their lack of athletics it should be extremely punishing if the enemy team gets the ball, because the forwards should be able to run right around them.

Rageball was originally designed to have combat simply be another mechanism of taking the ball, rather than the main attraction. We're still trying to figure out good ways to limit combat without simply imposing rules that will be hard to enforce.

Nothing is set in stone like I said earlier, so if the majority want to try a certain ruleset we can do that.

56
Events & Tournaments / Re: RAGEBALL LEAGUE TOURNAMENT
« on: March 17, 2019, 07:51:44 pm »
http://forum.melee.org/guides/raegball(rageball)-guide/

READ THIS IF YOU DONT KNOW WHAT THE FUCK IS GOING ON

EITHER WRITE OUT YOUR TEAM HERE OR PM ME ON DISCORD @ DStrait#7619

57
We've been testing some maps/modes on hidden servers, and often times whenever more than 4 servers are up (for EU or NA exclusively) it causes them all to lag. Don't know if that happened here, but it happens sometimes

58
General Discussion / Re: cRPG events: What do you want?
« on: March 08, 2019, 08:02:56 pm »
Also feel free to @ us on discord and talk about it. If you guys have ideas/comments we'd love to hear em


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60
Diplomacy / Re: Hey Sanderson
« on: March 06, 2019, 10:35:44 pm »
yea u forgot an s bud try again

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