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Messages - Kaiser Augustus

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1
Guides / Re: Nudge guide
« on: June 06, 2013, 12:05:39 am »
But going along with 1h is the abillity to spam feints, very fast attacks, and quickness b/c of shorter weapons. The devil is in the details.

2
General Discussion / Re: Win 10k c-rpg gold!
« on: May 13, 2013, 11:35:54 pm »
Sugerpuff, in memory of the late Sugerpuff XI

3
Suggestions Corner / Re: rondell dagger stab animation
« on: May 08, 2013, 07:58:38 pm »
I think that it would be far more practical to use daggers underhanded, because you can get under your enemy's breastplate with the full force of your arm, rather than having to aim at your enemies neck, and when you wind up for your thrust, your armpit wont be exposed to pointy things made of metal.

4
Ok, playing CRpg on a horse is challenging, we all get it, but I think that these new updates separate the men from the boys, so to speak. No longer can cavalry ride around willy-nilly in battle servers, where nearly nothing can touch them.

5
Game Balance Discussion / Re: weight on armor
« on: May 08, 2013, 07:44:42 pm »
Sure, but why does this game let tincans in transitional outrun archers with 1-2 stacks of arrows? There should be a very noticeable speed difference if you decide to bring heavy armor.

6
Game Balance Discussion / Re: Ashwood Pike
« on: May 08, 2013, 07:42:45 pm »
Awlpikes can't be used with a shield because they are so unbalanced, front and back. You'd need wrists of steel.

7
I agree that the axes should be viable, I think they are intended as low-end axes for new players, being 1.3, 2.7K.

8
I like those Ideas, but you need to make the weapons doubly effective against Caucasians.

9
Realism Discussion / Re: Knock down chance.
« on: May 06, 2013, 12:12:53 am »
Make knock down chance for the head, proportional to the weight of the head armor.

10
Game Balance Discussion / Re: New shields: Too many HP?
« on: May 03, 2013, 07:45:01 pm »
I agree that he the hand pavise needs to have lower HP. Nearly all the shields except for the steel covered, heavy board, and hand pavise take 2-4 hits with the P. battleaxe that I use. Hand Pavise takes 5-7 consistently.

11
Realism Discussion / Re: Point blank range and dmg
« on: May 03, 2013, 07:34:16 pm »
+1 May the devs be ever in your favor.

12
General Discussion / Re: NA Servers - Game Admin applications OPEN
« on: April 25, 2013, 08:15:04 pm »
I'd like to apply for the Administrator position, and I am qualifed to suit the purpose because of the following reasons:

> I play CRpg often, when the NA Seige is populated.
> I have no real affiliation with any regiments, nor do I hold many to be friends in CRpg.
> I always try to post topical, legible things on the forums.
> I am an administrator for a Napoleonic Wars event, every Friday, and thus know how to handle people.
> I have a high tolerance for insults.
> I think that CRpg is the best mod there is, and I want to make the players have a better time playing it.

13
Guides / Re: tips and hints
« on: April 24, 2013, 03:20:04 am »
I will take this advice to my grave.

14
Game Balance Discussion / Re: Slide on your shield
« on: April 18, 2013, 05:23:51 am »
Make it so that board shields let you sled with a buddy, and if you have two bucklers, you can ice-skate unpowered.

15
General Discussion / Re: Name your flaws here
« on: April 02, 2013, 02:42:30 am »
I once considered Horse Archery.

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