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Topics - IG_Saint

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Nations Cup / rules discussion
« on: September 29, 2012, 05:53:52 pm »
I've got some issues with the rules as they stand now, so I thought I'd open up a little discussion about them.

First up:

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-Alts and Skip the funs ARE ALLOWED.   

As much as I personally would have probably prefered playing an alt, I really think this tournament should be restricted to main characters only. Main characters are the most known, the most iconic, the best representative of the player in cRPG.

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-Throwing does not count as ranged.

This just seems like a very bad idea, giving a huge advantage to any country that can field a couple of high lvl infantry mains with a bit of throwing on the side. If the above rule about STF chars remains in place, it wouldn't surprise me either that a lot of countries would force people to just use STF infantry with a bit of throwing on the side. Being able to nail cav, archers or shieldless inf with a couple of throwing weapons before melee starts is a huge advantage.

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-If a team has only 8 players, and all 8 players are infantry, they must play with only 5. Likewise if a team has 8 players and 8 of them are archers, they must only play with 3.

A lot of the smaller countries are probably going to have trouble fielding the perfect team of 5 inf, 3 cav and 3 ranged. Meaning that small countries would either have to play with less players, which just isn't fun or fair, or (depending of the alt/STF rule) have to force players to play builds they normally don't, or maybe even builds they simply don't like to play. I'd suggest just removing the maximum on infantry players, allowing countries to field 8 inf if they want or have to.

Lastly I would also add some kind of maximum armour rule, for instance that only 1 person is allowed armour above 20 weight. Just to avoid the nasty situation where a team consists entirely of tin cans. I've never played clan battles in cRPG, but from what I heard something like this was pretty much standard.

One more thing, not really to do with the rules, but the map selection seems to be rather native based. I personally would prefer to have some more cRPG maps, rather than the same old maps that we've all played in a thousand clan battles. Maybe 1 or 2 of the best villages, or some of the good user made maps.

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Sell/Trade / [Sell/Trade] Heavy Morningstar
« on: June 28, 2011, 07:10:52 pm »
I'm looking to sell/trade my heavy morningstar. For trading I'm interested in a +1 flamberge or +1 armour in russian/viking style. Gold offers are also welcome. Send me a pm.

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Sell/Trade / WTT +1 knightly arming sword for +1 armour
« on: May 29, 2011, 10:51:19 pm »
1 mil xp away from retirement and I'll be going 2h, so I want a german GS. I can offer you a +1 knightly arming for a +1 german GS or a +1 knightly arming and an heirloom point for a +2 german GS.

Retired, so now I have a useless +1 knightly arming sword that I'd like to trade for some +1 armour. Armours I'm looking for are anything heraldic, byrnja, pigface klappvisier, probably some more as well, make me an offer.

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Closed Requests / Ban request: Ruconqista_Desperado and Omniousgrin.
« on: February 15, 2011, 01:48:16 am »
These 2 guys spend a couple of maps throwing rocks at teammates and generally annoying the hell out of their teammates, temp ban please! Some of the grey guys should be able to confirm this is they see this thread.

Screens: http://img576.imageshack.us/g/mb53f.jpg/

Oh it happened on the siege 4 server.

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Closed Requests / [BAN] Gronks
« on: January 25, 2011, 08:51:52 pm »
Repeated TAs/TKs, he's been banned from the other servers, just not from 4 yet. He's on siege 4 right now, he needs to be banned.

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cRPG Technical problems / Selling equipment?
« on: January 11, 2011, 04:40:21 pm »
I just tried to sell a sumpter horse from an alt of mine. The horse dissappeared, however I didn't get any money for it and then I noticed that the sell button has been changed to "drop". Can't we sell gear anymore or is this a bug?

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