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Topics - Xol!

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1
Strategus / [Sold]
« on: March 29, 2014, 02:06:04 pm »
For anyone looking for a price check, 300k for 750 naked troops and 68k silver.

2
Sell/Trade / [SOLD]
« on: February 24, 2014, 01:28:19 am »
Looking for 1h weapons (preferably a military hammer).

Loom points and gold are welcome, too, of course.

Message me or post here.

3
Sell/Trade / [Sold]
« on: February 11, 2014, 10:44:01 pm »
+3 Mallet, +3 Destrier

Looking for interesting polearms or loom points.

PM or post here.

4
WSE2 Beta / Cavalry rubberbanding with WSE2
« on: January 27, 2014, 04:46:15 am »
I've been having a really severe rubberbanding problem when playing cavalry with WSE2 beta enabled, ever since reinstalling cRPG around the end of December.  I've had the warband cav desync bug before, where you warp around the map until you let go of all your keys, but this is different.

Basically, once the problem starts, my character (this starts on horseback but if I get dismounted will continue on foot) will cease moving client-side and just perform the run (or horse rear, or whatever) animation in-place.  When I push down a new key, I teleport to wherever I'm actually supposed to be on the server.  This affects basically everything my character does, including typing.  I can type out a message, but if I don't tap a movement key, it won't appear server-side (at least as far as I can tell).  Also, when typing, whenever I hit the 'n' key, I get the 'too off balance to quick draw' message.  Once I'm dead, I can move my camera and spectate as normal.  The only caveat is that if I died while stuck, everything I type while dead won't show up until the round ends, even if I move the camera around.

I have never had this problem without getting on a horse.  Once I get on and it starts, however, I have to disconnect from the server to get it to stop entirely.  It will go away if I run into an object and wait a little bit, but it inevitably comes back once I start moving around again, regardless of whether I'm on foot or on a horse.  This includes (at least last time I checked) round changes.   I should note that this problem isn't intermittent.  It happens every time I get on a horse and have WSE2 enabled.

I've uninstalled, reinstalled, changed ports, forwarded ports, changed firewall settings, done packet loss tests to my router to Google, and to c-rpg.net, and haven't found a problem.  I also ran the game without WSE2 and didn't have an issue.   As I thought this was a network issue originally, I took some network graph screencaps while I was playing with nothing network heavy in the background:

(click to show/hide)

(click to show/hide)

I went ahead and screwed around with the iUdpReceiveBufferSize and iUdpSendBufferSize parameters in the config file, lowering them to 32768 from 262144.  I didn't take a network graph, but it seemed to smooth out the network performance a little bit.  It unfortunately didn't help with the rubberbanding thing.

The only other potentially relevant thing I can think of is that I know I'm not the only one to get this, I believe Brontosaurus_FIDLGB mentioned having the same issue.

I'm also attaching the IRC log between me, Tydeus, and a couple other people as we tried to figure this out just in case I forgot any details.

(click to show/hide)

5
Sell/Trade / [Done]
« on: December 20, 2013, 03:44:10 am »
I'm happy to just blow them on a pair of mail gauntlets but figured I'd give people the chance to trade in their gloves for loom points if they wanted.

PM me with offers. 


Thanks Halfdan!

6
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Who wants xp?

7
General Discussion / Stakes
« on: March 19, 2013, 01:34:18 am »
lol
(click to show/hide)

8
General Discussion / cRPG is being patched, please stand by...
« on: March 04, 2013, 12:07:07 am »
visitors can't see pics , please register or login

9
Lets look at some other two handers that have the 1h/2h flag:

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      visitors can't see pics , please register or login


Now lets look at the Studded Warclub's stats:

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The studded warclub is slightly longer and faster than the morningstar (and is of course balanced), but has far less damage and weight.  It's much, much shorter than the goedendag, doesn't have nearly as good a stab, though it is slightly heavier and has a little more damage.  It fits very neatly in-between, and is (arguably) inferior to both.  Giving it the 1h/2h flag to make it carryable in one hand would be a small but effective buff to make it a more attractive weapon.

Also, obligatory "It doesn't have crushthrough anymore make it useable on horseback again."  It would give 1h players the nice longer blunt alternative on horseback that they've been clamoring for without having huge balance implications (since 2h weapons take a damage and speed penalty on horseback).

10
General Discussion / Nditions Teamspeak
« on: February 20, 2013, 12:56:31 pm »
Any word on what's going on?  Should clans based out of Nditions be looking into other options?

11
Diplomacy / Frogs OP
« on: January 26, 2013, 02:20:52 pm »
Nerf frogs

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12
Strategus General Discussion / Hospitaller vs FCC Screencap dump
« on: December 10, 2012, 09:27:16 pm »
(click to show/hide)

13
WSE2 Beta / Massive hitching on NA 1
« on: December 04, 2012, 07:38:15 pm »
I have most of my graphics settings at medium or high, and I get a very stable (capped) 80 fps about 90% of the time.

However, on the map 'Maaseutu 1' (at around 1:15 EST, if there's some sort of server activity log) I was getting this really strange hitching in character animations and movement, with only about 40-50 fps with less than two dozen players online, but stable 40-50 ping.

Asked about it in-game, other players had the same issue.  The next round it seemed to go away.

edit: Potentially related to http://forum.meleegaming.com/crpg-client-beta/animation-stuttering/ and http://forum.meleegaming.com/crpg-client-beta/warping/ , but somewhat different symptoms.

15
WSE2 Beta / How to disable 'load textures on demand' in the beta client
« on: December 02, 2012, 11:56:27 pm »
1) go to Documents\Mount&Blade Warband\
2) open crpg_beta_config.ini with notepad
3) change bOnDemandTextures=true to bOnDemandTextures=false
4) save

Courtesy of cmp, fixed my round-start and player-spawn stutter issues.

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