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« on: February 07, 2015, 10:19:05 am »
(Updated/Edited)
Why TDM was removed because of Strat, I have no idea. It has become clear that Siege is a substitute for players who want TDM. But for whatever reason haven't come out of the closet about it yet.
One of the main problems, and deterrents for new and old players to play cRPG is: Death Wait Time, Lack of Experience, Gear Difference (e.g.+1-3) and Level Difference.
Why are these problems?
Players are unable to learn how to play and develop builds or play styles effectively in the face of fierce and overpowered competition. This is further troubled by quick deaths and a waiting period that doesn't give you the chance to learn from your mistakes! (Siege and Duel are not substitutes for this!)
How could we fix this: Returning Team Death Match! (2-4 Minute Rounds to maintain Multiplier Model)
Allowing both new and veteran players to LEARN from their mistakes WITHOUT PAUSE is vital to developing your ability to play effectively! NOT only can you LEARN from your mistakes! Team Death Match is a more exciting and team oriented game mode than Battle! The ability to group up and reinforce each other after dying is in it's greatest essence: team work.
On top of all this, with CRPG's current low population this will keep the action alive and intense. Instead of based off the best duelists of each respective team fighting to the death at the end!
Give Team Death Match a chance, beg for it to come back! Come one, come all!