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Messages - Nebun

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1
General / Re: Donkey team no longer developing M:BG / OKAM
« on: February 02, 2017, 12:50:30 pm »
For fuck's sake just buy bannerlord license and make strategus mod on it when it comes out. Like those other retarded mods for warband - with fire and sword, napleon and other crap.

2
General / Re: Savour the moment
« on: June 05, 2016, 02:31:44 am »
Well, we can only hope that the new forum has a chadz-only feed on the sidebar, can't we?

yes, way better then Golem feed right now.

3
General / Re: Savour the moment
« on: June 04, 2016, 10:44:38 pm »
It's a fucking joke you cunt

Seriously Vovka, did you have a vodka OD and came back all hateful and shit or are you just a member of one of those neochocolate chip cookie russian cults?

vovka just sad that when he opens the forum, seeing new posts and being exited about new information from chadz and instead he gets to read this crap :D

4
from one test they won't probably understand, need to play for a few days to change opinion. I've changed my opinion from medium to very good since first test.

5
General / Re: How far will the customization of weapons go?
« on: May 29, 2016, 10:30:11 am »
Bannerlord looks like Warband with mods, even though OKAM looks less done by know the concept is much more interesting even if they won't bring amazing customization.

OKAM has future, bannerlord isn't. Maximum they can offer is small tournaments and single player.

6
General / Re: The Epic
« on: May 28, 2016, 04:25:28 pm »
Nebun just wants to ruin the game for everybody. I say we should have a russian-only server.

lol coward! If u want a soft game go play sims on ur sisters computer.

7
General / Re: The Epic
« on: May 28, 2016, 11:17:19 am »
Village attacks could work like Strat Battles:

They are announced a certain amount of time beforehand with full features enabled.

Unannounced attacks are possible but are limited in the amount of damage done to infrastructure and killing blows to defenders are deactivated, people only get unconscious.
Attackers can't be killed either but end up in town prison.

Announced attack is higher risk for a higher possible reward.
Unannounced attack is way lower risk for a way lower reward.


A system like this still allows surprising raids on infrastructure for lulz, minimizes griefing, frustration and whine to a minimum.

Don't like that. If its like a start battle then yes u should be able to wipe out village or castle or take it for urself.
But if u just roam around the map and killing ppl u should be able to kill anyone u want but for that for example become a bandit and if someone kills u, then he doesn't become bandit himself. But if its not a proper battle u shouldn't have ability to use siege equipment for example so u can't destroy any buildings, but should be able to kill and loot bodies and whatever is in the open. 
This will force some people to build walls and some people to make proper sieges. But there should always be mortal danger outside the cities and it will create more drama. Because if u will wipe out someones lumber mill, for that maybe they will wipe out ur resource points.
Or if neither side can win a war, both of them can make raids on caravans or resource points to weaken the opponent.
This has to be lethal and brutal or it will lack a lot of strategic moments.

8
General / Re: The Epic
« on: May 20, 2016, 10:48:02 pm »
No Poles or Russians?  There goes 90% of your income.
I think you'll need to let strangers enter your cities, and protect the roads to the cities.  Trade will be very important for your economy... Oh wait, you are UIF.  Then yeah, you'll own all the cities and resources, so you can kill any new player who shows up..  Thank the gods I play NA.

The only effective way to run economy is to produce everything or as much as possible urself and take from others whats missing by force. Taking by force - is the point of the game btw.
Too bad i won't be visiting ur happy city on NA, as regular traveler who would make new friends in ur city, drink with them, laugh with them and kill them all when they asleep. Not because i need something, but just because game allows to kill soft RP players.

9
General / Re: The Epic
« on: May 20, 2016, 11:31:52 am »
Another thing I gonna need for my tavern business which makes it a thing you need to implement:

We need the possibility to attach wooden signs to the building front and/or place one in front of the house!

How else are people (potential customers) supposed to know what kind of enterprise is housed inside?

Sign maker could be a profession in the game :wink:

those who live in the city will know where everything is, u think that random outsider got a chance to get close to ur city without being robed and raped? I'm sure that one of the citizens will find it a good idea to kill him for his stuff and even if he has nothing of value - then just for his dirty shirt. :D
And if its ur allies they will also know where everything is.   

I'll only ever enter your tavern if you have these signs on it:

"No Poles & Russians allowed"
"We don't serve drinks to archers"
"First drink & hooker are on the house.....so are the last"
"No spitting on the floor unless a dedicated archer is lying on it"

impossible, if Poles and Russian in town, nothing will stop them from making u wear wig and dress and server drinks in tavern! :D

10
General / Re: The Epic
« on: May 18, 2016, 11:38:41 pm »
That's something we discussed, I believe it was Thomek who initally wanted to turn it into a full blown slavery simulator. Initially: no, but we're considering it. The idea of permanently capturing a character that has to be freed is very interesting. But for now we're trying to get the basics down.

I thought of slavery as of resource, don't need to capture players and make them do things for u. I was thinking of capturing their families, so they used as slaves and die with time, but owner can put them to work and make profit. They could be like NPCs that could do basic things. While those who lost their families, can make themselves new one.
Obviously :D don't need this if u don't have time, i would rather get game sooner with less features. Just curious if it was in already.

11
General / Re: The Epic
« on: May 18, 2016, 11:13:15 am »
so far, for me, this is the best idea for medieval game. And since u said that u will start releasing epic parts in bits after crpg part, i'm happy with that. :D
Thanks.

PS: will there be slavery? can u capture someones peasants when u take a city?
In large battles and sieges will there be flags again like in CRPG when u can capture them and win before tickets run out? I think flags lead to too many spawn rapes

12
General / Re: An update on things
« on: May 17, 2016, 10:12:06 am »
This was my first thought reading this thread too.

However, LiF had far from polished combat and core mechanics when the early access came out so that was also an issue and the optimisation wasn't great.

The main pressure on this game now is that by them claiming to be releasing polished combat mechanics and core gameplay, they have little room to backtrack if it doesn't go down too well or doesn't really work. They cant fall back on the usual 'it's a work in progress' because they've stated that the combat was the thing they've really focused on for this release. On the other hand, that means if they have made the combat good, it'll be really really fun to play already.

i do like idea of CRPG style gameplay being released because it can be played for a while before gets bored without strategus. I just hope epic part will follow it shortly.

13
General / Re: An update on things
« on: May 16, 2016, 01:56:24 pm »
Just because we are focusing on battles for now does not mean that nothing was done with epic . It's just that we are pushing the battle parts to the point where they are finished and polished, which we can't do with the epic part just yet. If I could I would work day and night on epic, but I lost some of my naivity and learned that sometimes you have to do things that are not as fun, like polishing things, if you don't want be steams laughing stock at release :wink:

vovka's main concern is that it may end up like Life is Feudal, they said that MMO is in alpha almost from the start, and then release this shit called your own, and year after MMO part not implemented.
You think not so polished epic will end up in early access later on, or we will have to play new CRPG for few years? :D

14
General / Re: Plans for the Upcoming weeks
« on: April 25, 2016, 11:01:39 am »
I did in all honesty miss that it's a holiday, but now it's out, and we're sticking with it :)

don't worry in holiday even better!

15
Strategus General Discussion / Re: [EU] War Room
« on: April 12, 2016, 08:54:08 pm »
You seem to think the world "Strat" revolves around you. Love how your managed all of one siege and "quit".

I was hoping for more of a "Today is my last day in this world" or "Today i finally leave my mothers basement and get a job which would not allow me to play every single NA battle"

But i will take not seeing you on the map.

oh why so but hurt? is it a spawn rape effect? have some prozac kid
"Today i finally leave my mothers basement and get a job which would not allow me to play every single NA battle" - but this sounds like ur story :D
But it was nice to spawn rape u on NA even better then on EU. But eventually it gets boring.
The problem is that those who spawn rape and those who being spawn raped equally losing will to play. Those who being spawn raped, don't show up to battles 20 times and thus makes spawn rapers lose interest in game and leave. At about this time spawn raped starting to show activity, because unlike spawn rapers they have motivation - hate and vengeance. :D
Don't worry that u don't understand anything, maybe after u finish school it will come to u.

PS: not talking about those players who kept playing even in shittiest times.

PPS: this is the last strat. We tried to stretch fun until new chadz game is out, but he failed us by taking so long :D

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