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I'm pretty sure that even if the developers wanted to do this, they couldn't. I believe Paul said a while back that thrust stun (the "delay" you're referring to) is hardcoded into the game engine and can't be changed.
My source is not exactly the most reliable...an american youtube video comparing katana and longsword...you know what? scratch that 'realism' thing.
Thing is, it is still too expensive for what it is. Actually, HBS is now worth more than the top tier greatswords, seing how many people want to trade it .
I'll be looking at facts. Fact is, katana is not balanced compared to HBS. If you do not agree, then you can't judge properly.
http://www.youtube.com/watch?v=58NVoTocUOk&feature=plcp
I also studied both russian and german history pretty damn intensively. Nah, i argued that it doesn't matter if you killed millions of people, it only matter if you was defeated or victorious, because if you were defeated you not only lose the war, possibly life, but also gain bad reputation. If you win the war, you aren't scapegoat who is responsible for everything.
Yes i do, i heard it's bannable offense nowadays.
I have tested it, but i havent actually played at all, with the intention of just having fun. I only played to test it out, and yeah...... Based on the tests, i just wont have fun playing with it.
Nr. 1
Flag: Cruel wounds
Effect: "polestagger" - longer recovery time when hit
Thoughts: this is basically to give a few weapons their polestagger ability back or to give it to new weapons. Those weapons cut terrible wounds, and sometimes you are literally caught in agony, unable to move. Making it damage based instead of luck based would be nice.
Nr. 2
Flag: Cutting
Effect: bleeding effect. You lose more hitpoints for some time after being hit
Thoughts: You will lose a hitpoint every second for a limited amount of time. The hitpoint loss doesn't cause you to be interrupted. The point of this flag is to give more options for balancing, as the overall damage is of a value between the pure base damage and the added base and bleeding damage as overall base damage. (Easier: 30c < 30c + 1s < 31c. The "s" is the bleeding damage, latin for sanguis, as "b" is aready taken for blunt.)
Nr. 3
Flag: horse knacker (?)
Effect: horse rears whenever it is hit
Thoughts: this is basically representing the polearm weapons with all kind of hooks which were used in the late middle ages to deal with knights. The Fauchard would be a nice example for this. Never mind where you hit a horse from with such a weapon, it will rear because of the pain. I recommend to not use it on top tier weapons like halberds or the glaive. Boar spear would be an idea, perhaps.
Nr. 4
Flag: Dismounting
Effect: if a certain amount of damage is dealt to the rider, he falls of the (still living) horse
Thoughts: it's basically already explained. This is meant to represent yet another anti-cav-weapon, other than only long polearms. The impact of the weapon is that terrific, or it has such nasty hooks, that you get simply dismounted, if unlucky.
Nr. 5
Flag: Disarming
Effect: if you chamberblock a hit with it, there is a small chance your opponent will drop his weapon
Thoughts: again pretty self-explanatory. I think we must limit it on a small chance of success, otherwise it would be really OP in the hands of people who are good at chamber blocking and fight anybody without a shield. Of course again weapons with hooks or the like are good candidates for it. I would restrict it on 1hd weapons.