cRPG

cRPG => General Discussion => Topic started by: Jona on June 30, 2017, 06:25:16 pm

Title: The (Unofficial) Revert Suggestions Thread
Post by: Jona on June 30, 2017, 06:25:16 pm
There's been plenty of talk about reverting to pre-patch of destiny ever since crpg had its latest revival. However there has yet to be any details leaked of what exactly that entails. Maybe that is because the devs aren't quite sure yet themselves, which is fine as this is of course a big change that requires some careful consideration. So my question to you, the people, is what would you want to see changed if some stuff is reverted, and what would you like to see stay?

My thoughts:

Revert/change:
(click to show/hide)

Keep:
(click to show/hide)

Things to avoid:
(click to show/hide)
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: njames89 on June 30, 2017, 06:33:33 pm
Personally I don't really mind the current state of the game at all but also don't really care if it is reverted so long as we keep the nudge, kick, and kick chambers.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Molly on June 30, 2017, 06:45:26 pm
Is there by any chance an easy revert to the old proximity xp system?

I think going back to that would be beneficial for the low population we have atm.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Asheram on June 30, 2017, 06:46:25 pm
If they revert and you get less skill/att points hopefully the things they made you need more points to use gets reverted too for example horses like Arabians now needing 7 riding now instead of 6 and byrnjies needing 13 str instead of the 9 it used to, etc.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Molly on June 30, 2017, 06:48:39 pm
If they revert and you get less skill/att points hopefully the things they made you need more points to use gets reverted too for example horses like Arabians now needing 7 riding now instead of 6 and byrnjies needing 13 str instead of the 9 it used to, etc.
Good point.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: banned123 on June 30, 2017, 07:11:46 pm

Agree with almost all of this but 2h was not the most OP class with old animations at all (unless you're going back to native stab). Amongst the best players everyone knew Polearms were the most ridiculous weapons due to length and all round higher stats, and 1h was the best if the enemy wasn't using a long polearm.

2h has mostly always been the domain of pubstomping people who aren't that good, which is why it's got the most rage directed at it, and it's a joke how bad it is compared to polearms and 1handers now due to their animations.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Penitent on June 30, 2017, 07:28:26 pm
I'm fine with the things the way they are. I also am fine with tuning things back down to lv 31.

Keep the turn rate the way it is though.  Things got super silly when you could spin all crazy and attack.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Jona on June 30, 2017, 07:49:28 pm
Agree with almost all of this but 2h was not the most OP class with old animations at all (unless you're going back to native stab). Amongst the best players everyone knew Polearms were the most ridiculous weapons due to length and all round higher stats, and 1h was the best if the enemy wasn't using a long polearm.

2h has mostly always been the domain of pubstomping people who aren't that good, which is why it's got the most rage directed at it, and it's a joke how bad it is compared to polearms and 1handers now due to their animations.

Perhaps I just have a bad memory... but  how did polearms and 1handers outclass 2h back in the day? Iirc, 1h had a pretty poor stab (only really worked at face-hugging range) and slow rightswing, and only really had their leftswing to crutch on.  Poles didn't have much going for them except their crazy stab hitboxes , which have since been nerfed. If you were using a polearm that didn't have good stab back in the day, you'd have to rely on the strong rightswing, as the leftswing was (and still is) abysmal, and the overhead was adequate at best. 2handers had a stab as equally broken as polearms, a leftswing just about as good as 1handers, and their rightswing/overhead animations weren't lacking in any particular way, and still outclassed the weaker animations of 1h/poles. Also, poles have only really seen stat increases over time, save for a minor damage nerf (relatively) recently. At  least the axes had huge speed increases because they were almost entirely neglected and couldn't compare at all to the 2h equivalent.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Asheram on June 30, 2017, 07:51:49 pm
Don't forget polestun.
Didn't all the native players that were here recently leave when wse was fixed and polestun removed again?
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Jona on June 30, 2017, 08:08:23 pm
Don't forget polestun.
Didn't all the native players that were here recently leave when wse was fixed and polestun removed again?

Is polestun = polestagger?
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Asheram on June 30, 2017, 08:35:50 pm
Is polestun = polestagger?
whatever it was that polearms had til it got qqd away.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Jona on June 30, 2017, 08:53:14 pm
whatever it was that polearms had til it got qqd away.

Yeah poles don't need that mechanic at all. No reason why poles or any melee class should get the advantage of inflicting as much stun as a kick with their swings.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: CrazyCracka420 on June 30, 2017, 09:01:09 pm
I agree for the most part, except for turn rate.  Turn rate was easily abused, specifically talking about great/long maul users would hit the ground, and then spin and it would count as a hit/crushthrough.

My main beef with crpg over the years is all the whining people did, and then devs would nerf a class or group of items.  Then something else becomes "OP" (in the eyes of some), and they whine about something else, and that gets nerfed.  It seemed to be a never ending nerf cycle, when the first response to 99% of the whining should have been "learn to play".

There's always been enough tools (teamwork, strategy, equipment, character stats) that you can overcome most obstacles, or avoid them in the first place.  Sometimes you just get boned and you have to deal with it. 

I wish you could revert back to some point in the nerf cycle of mechanics/item stats/character stats.  Since playing around late 2010, I honestly can say nothing has ever seemed so overpowered it needed to be nerfed.  Just because you die and think there's 100% nothing you could have done differently, doesn't mean it's true (or sometimes them's the breaks).
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: MURDERTRON on June 30, 2017, 09:05:44 pm
Either fix the roll by shortening it to 1/3 or 1/4 distance, or get rid of it altogether.  And try to get rid of the invincibility frames.  Nerf 1h stab a bit.  Un-nerf bumpslash.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Thumper on June 30, 2017, 09:10:55 pm
Everybody hits too hard fix damage! And lower levels please as much as I like having 10 PS and one banging people it's game breaking.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Jona on June 30, 2017, 09:15:12 pm
I agree for the most part, except for turn rate.  Turn rate was easily abused, specifically talking about great/long maul users would hit the ground, and then spin and it would count as a hit/crushthrough.


Agreed. I only threw it up there (with the stipulation that it shouldn't be reverted to native speeds and expected to remain there untouched for too long) since I know a lot of people (or at least a vocal minority) have been asking for it without pause. Imo this is one of those nostalgia things that people remember fondly because it also accompanied a time with bigger server population, more game modes being played actively, etc. At this point I don't quite recall exactly how different it was, but I also wouldn't be opposed to trying a revert out for a little while, then once we realize how (probably shitty) it plays out, we can roll it back to what we currently have.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: GOBBLINKINGREATLEADER on June 30, 2017, 10:07:05 pm
Revert the god damn rearing change so that people can't rear a horse with a god damn 2h.

This change request is clearly not out of self interest.

Also undo the damage reduction/nerf that was done to bump slashing. That ruined my steel pick cav build I used to scoreboard with.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Westwood on June 30, 2017, 10:21:41 pm
Remove anything Tydeus did if it hasn't been already.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Saxton on June 30, 2017, 11:23:50 pm
Revert the god damn rearing change so that people can't rear a horse with a god damn 2h.

This change request is clearly not out of self interest.

Also undo the damage reduction/nerf that was done to bump slashing. That ruined my steel pick cav build I used to scoreboard with.

Um excuse me. I'll quit if I can't rear my Mary with my bastard sword.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Rando on June 30, 2017, 11:50:53 pm
This thread has the Teutonic BrosĀ® Seal of Approval.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Sandersson Jankins on July 01, 2017, 05:49:36 am
i am becoming increasingly enamored with the prospect of a partial wipe, i keep daydreaming about militia-tier battles in which a military fork and mail shirt or something is around average and you might have one or two guys in half-plate suffering financially do to so

Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Asheram on July 01, 2017, 06:05:10 am
i am becoming increasingly enamored with the prospect of a partial wipe, i keep daydreaming about militia-tier battles in which a military fork and mail shirt or something is around average and you might have one or two guys in half-plate suffering financially do to so
cant you pay people to do this for you?
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Thryn on July 01, 2017, 06:35:38 am
Revert the god damn rearing change so that people can't rear a horse with a god damn 2h.

This change request is clearly not out of self interest.

Also undo the damage reduction/nerf that was done to bump slashing. That ruined my steel pick cav build I used to scoreboard with.

daruvian is just mad that i can xXxNoScopeLONGSWOREPOLESTUNxXx his horse


but for real, if you want to rear horses you should have to bring a polearm, or at least have like 125 reach weapon (meaning the only 2h to rear cav are heavy great sword and flamberge)
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Gravoth_iii on July 02, 2017, 02:06:15 pm
I liked the point where 2h was very strong as a duelling weapon, polearms really strong as supportive and teamfight based weapons (with the stun, not the entire animation that gives free hits but the one that stops people dead in their tracks so that they lose footwork). But at that time (in my eyes) 1h wasnt really top quality stuff, though with the new right swing it would be. Shields in general could be buffed as well  just to completely block arrows, letting archers stay stronger balance wise because there is a simple counter that any class can pick up with a point or two in shields. Instead of making ranged relatively weak, let them be strong but make shields easy to carry around, and basically a nullifier of arrows.

Im still of the opinion that Cav is probably the strongest class and always has been. I dont mind it too much, but may need some looking into, i cant remember all the tweaks theyve had.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Torben on July 02, 2017, 05:57:11 pm
is shit as it is that bad atm tho?  kinda feels like any change that was made in the last 7 years got some qq,  then people adapted and all kinda worked.  personally dont see anything game breaking atm,  that would justify putting in that much work.

imo the manpower crpg has would be better used to get events or strat running or whatever helps to keep not single new players interested but mayhaps hole clans.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Gravoth_iii on July 02, 2017, 06:33:15 pm
Its not horrible, but its less fun than it used to be. Even going to native has a lot of perks right now as far as combat goes, it just lacks persistant character building otherwise i would play native over crpg for sure.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Penitent on July 03, 2017, 05:50:58 pm
Either fix the roll by shortening it to 1/3 or 1/4 distance, or get rid of it altogether.  And try to get rid of the invincibility frames.  Nerf 1h stab a bit.  Un-nerf bumpslash.

They nerfed bump-slash?  Why?

And also, roll really could be fixed.  I second the thought of less distance rolled and no invincibility.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: polkafranzi on July 03, 2017, 05:55:00 pm
So here we are, once again broke, once again at the beginning.
 
Does that stop us?
 
Nope.
Title: Re: The (Unofficial) Revert Suggestions Thread
Post by: Gravoth_iii on July 03, 2017, 11:54:46 pm
Whats wrong with the roll? Its the only thing keeping cav bumps in check. Again it seems like people just want mechanics removed. We could remove rolls and cav bumps at the same time, that would solve a lot of issues. Also reduce shield size on horses, add instant rearing from polearms, increase speed bonus against horses. Removing teambumping would be a godsend, like it used to be way back when. Good times.

And wait, nerf 1h stab? Damn this community never really changes does it. If you arent using X, and X beats you in any way, nerf it.