cRPG

Melee: Battlegrounds => General => Topic started by: Yeldur on June 18, 2016, 10:01:33 pm

Title: The Servertest
Post by: Yeldur on June 18, 2016, 10:01:33 pm
I was really sad to realise that I couldn't go as I had plans that would last from 11:00 til like 6:30 pm :( - However, from all accounts the game seems to be pretty damn good, I'm looking here for some feedback on some things:


Thanks!
Title: Re: The Servertest
Post by: Uther Pendragon on June 18, 2016, 11:21:48 pm
  • How is the combat system looking?

visitors can't see pics , please register or login


Nah but srsly

Combat is good, it feels good and it works nice, it has that potential for getting better, it's clunky because the game is clunky and needs optimization. It also needs more "sounds", when you block and when you hit, it'll help in making it more intuitive. There are sounds already, of course, but at least I felt that there could be more to make it more responsive. It's just those small things, and also the fact that I am used to Warband more than to OKAM.

It's got great potential, as soon as the EPIC part with the map control is out it'll be basically EvE in medieval times.

Yes, the combat doesn't feel shit like Chivalry or other games like this and the player-driven campaigns in the Epic will give this game much replayability.
Title: Re: The Servertest
Post by: ARN_ on June 19, 2016, 01:53:03 am
(click to show/hide)
:rolleyes:
Title: Re: The Servertest
Post by: Golem on June 19, 2016, 02:37:56 am
Some people say the combat is clunky - I say
Title: Re: The Servertest
Post by: Leshma on June 19, 2016, 03:47:30 am
Combat looks clunky because of leg movement. Upper body and hands do proper moves, but legs and lower body aren't in sync. This is a major issue in every combat simulator, M&B included. Looks a bit better in Bannerlord tho.

Thing about real combat, fighters aren't glued to surface and don't move at constant speed all the time, making exact same steps. That can pass for hand movements because of directional, angular combat making things look a bit different every time. But with leg movement it is always the same thing and is very noticeable. You can get used to it. From what I know, it can't be helped with current technology. You can avert leg issue if you create full body animations  (a lot of them which will pretty much activate in random fashion for same player input) instead of just weapons/hands going in different directions. But but doing that you take a lot of freedom from player.

So yeah combat is a bit clunky, but no more than cRPG already is. It's just that you guys know to play cRPG and you're bit new to this new game, that's all.
Title: Re: The Servertest
Post by: Halk on June 19, 2016, 04:43:34 am
Fucking hell I'm sad I missed it...
Title: Re: The Servertest
Post by: Yeldur on June 19, 2016, 09:53:57 am
The main thing I'm looking for now is voice commands, I think overall that might actually make or break whether I buy the game, as silly as it seems, the voice chat spam has become one of my favourite features of C-RPG lmfao.
Title: Re: The Servertest
Post by: Hellsing on June 24, 2016, 10:43:30 am
grow up
Title: Re: The Servertest
Post by: Gurnisson on June 24, 2016, 10:59:31 am
The main thing I'm looking for now is voice commands, I think overall that might actually make or break whether I buy the game

Oh god, what has happened to humanity.
Title: Re: The Servertest
Post by: Golem on June 24, 2016, 01:43:33 pm
grow up

no u
Title: Re: The Servertest
Post by: Yeldur on June 27, 2016, 04:02:23 pm
Oh god, what has happened to humanity.
THIS IS WHAT C-RPG HAS DONE TO ME GURNI. THIS IS WHAT IT HAS DONE.
Title: Re: The Servertest
Post by: slimpyman on June 28, 2016, 06:49:59 am
in my impressions i dont mind the left click swing/stance mechanic.  no idea what right mouse button does at all...   i do think some tweaking is needed. for example. it feels like stock warband instead of crpg. the weapon variety is non existant (no pike)  but more importantly, it seems all swings in all stances seem to have the same speed, where i remembered crpg had different swing speeds on all 4 directions.
Title: Re: The Servertest
Post by: Golem on June 29, 2016, 12:56:09 pm
in my impressions i dont mind the left click swing/stance mechanic.  no idea what right mouse button does at all...   i do think some tweaking is needed. for example. it feels like stock warband instead of crpg. the weapon variety is non existant (no pike)  but more importantly, it seems all swings in all stances seem to have the same speed, where i remembered crpg had different swing speeds on all 4 directions.

For 2h right button does parry - you have to be out of stance, time it right and choose right direction.
They probably decided to add all weapons first and only then start balancing - good idea imo.
If you would had a chance to play the bot version, like many of us did and set difficulty to Insane, you would notice that the bot always chose a faster swing than you.
This is just my observation so it might be wrong, but:
Upward strikes were by far the fastest swings, but they didn't have much reach and it was a bit difficult to land them accurately.
Side swings were easy to land and had good reach, but were generally a bit slower.
Side-downstrikes were a bit faster than side swings, but a bit slower than upward strikes - they were a balance between reach, speed and trajectory, i.e. how hard to hit
Overheads were definetely the slowest and a bit ard to land, but had superior reach imo
And finally stabs - long reach, super fast, but very easy to miss the enemy