cRPG

cRPG => Beginner's Help and Guides => Guides => Topic started by: Johnnyfirs on July 19, 2015, 03:21:42 pm

Title: Questions about unarmed
Post by: Johnnyfirs on July 19, 2015, 03:21:42 pm
Hey guys

I've been playing this game for so long and I thought about trying some weird builds.
I got some questions about unarmed. I can probably test these things myself but if you guys know the answers, it'd be easier :)


Anything else you know about unarmed that would be good to know? I'm rocking +3 Heavy Gauntlets.
Title: Re: Questions about unarmed
Post by: POOPHAMMER on July 19, 2015, 03:27:36 pm
The only 2 factors that go into unarmed damage is glove weight and strength

An ideal dedicated puncher build is all strength, as much ironflesh as you can, with heavy gauntlets. Also yes, more strength will result in a greater knockback when you nudge someone that is holding an attack. Can make for some fun times if executed proper.
Title: Re: Questions about unarmed
Post by: Johnnyfirs on July 19, 2015, 03:36:48 pm
Cheers thank you, will try it out!
Title: Re: Questions about unarmed
Post by: BlackxBird on July 19, 2015, 04:20:11 pm
but allways spawn with a weapon even though if you donĀ“t use it, spawning without one is bannable u know... :D
Title: Re: Questions about unarmed
Post by: Utrakil on July 19, 2015, 05:28:10 pm
Do you more damage with heavy gloves or with a stone in your hand and 1h wpf?
Title: Re: Questions about unarmed
Post by: Johnnyfirs on July 19, 2015, 07:51:07 pm
Tested it out, I dont really think so. Reach is smaller too.
Title: Re: Questions about unarmed
Post by: Nickleback on April 09, 2016, 10:04:24 pm
Of course it does,there are some ppl in the game with 30 str who nudges ppl into the hell.Str and agi effects every aspect of your attacks.
Title: Re: Questions about unarmed
Post by: Gurgumul on April 09, 2016, 11:35:19 pm
yes
Pretty sure it doesn't but not a hundred percent sure
yes
yes
Title: Re: Questions about unarmed
Post by: Casul on April 09, 2016, 11:54:57 pm
agreed, unarmed dmg is only depending on glove weight and STR, nothing else
Title: Re: Questions about unarmed
Post by: Malaclypse on April 10, 2016, 12:05:20 am
I agree, I don't think PS affects unarmed damage, just STR and glove/gauntlet weight. Someone had a thread up with graphs depicting their tests of nudge damage awhile back, and I found the post you were probably talking about where you tested this and Huscarlton posts a description of the formula going into calculating punch DMG.

http://forum.melee.org/beginner's-help-and-guides/what-are-the-exact-punching-mechanics/msg1043367/#msg1043367

Here's the nudge damage thread: http://forum.melee.org/beginner's-help-and-guides/nudge-damage-in-crpg/msg1160370/#msg1160370
Title: Re: Questions about unarmed
Post by: Daunt_Flockula on April 10, 2016, 12:10:15 am
How about the actual damage dealt though? Surely a full STR puncher can take down a nekkid fool alright. How about an armored opponent? More than likely, those punches would die out like zapped flies even on low-end medium armor.
Title: Re: Questions about unarmed
Post by: Casul on April 10, 2016, 12:24:02 am
How about the actual damage dealt though? Surely a full STR puncher can take down a nekkid fool alright. How about an armored opponent? More than likely, those punches would die out like zapped flies even on low-end medium armor.

I would say it gets counted as blunt damage since it has a knockdown chance (+ in native SP you knock enemies unconscious with kicks and punches, which is only possible with a blunt weapon), so according to this theory high STR heavy gloves builds do hurt any class.
Title: Re: Questions about unarmed
Post by: Malaclypse on April 10, 2016, 12:25:54 am
It would certainly hurt less the heavier the armor the recipient of the punch is wearing, think like, low PS tiny Hammer or moderate PS Wooden Sword, probably, when dealing with the highest armor tiers.
Title: Re: Questions about unarmed
Post by: Daunt_Flockula on April 10, 2016, 12:27:47 am
I can kill an unarmed/helmetless person in 2 punches. Same if they're in peasant gear.

3-5 good hits in the 30-36 range of body armour if that's what you mean when you say medium armour.

You wont do a ton of damage vs heavier armour, but even vs 70+ body armour you can stagger them every time if you're high str with Heavy Gaunts. That's cos it's blunt damage. And you can whittle them down or finish off guys that are injured.

So, very good choice for some trolly fun :)
Title: Re: Questions about unarmed
Post by: the real god emperor on April 11, 2016, 12:28:46 am
Formula goes like this;

((Hand Armor weight)*(Power Strike level)*(%8))/((Target Armor)*(Armor Weight)

jk I have no idea
Title: Re: Questions about unarmed
Post by: DKNhz on April 11, 2016, 10:57:19 am
I can kill an unarmed/helmetless person in 2 punches. Same if they're in peasant gear.

3-5 good hits in the 30-36 range of body armour if that's what you mean when you say medium armour.

You wont do a ton of damage vs heavier armour, but even vs 70+ body armour you can stagger them every time if you're high str with Heavy Gaunts. That's cos it's blunt damage. And you can whittle them down or finish off guys that are injured.

(maybe it's due to the animation, but i never glance on an overhead punch. Whilst even with 16 PS i can glance with a weak blunt weapon cos footwork is usually more of a factor here.)

I can confirm that. Me and Fuma were full str naked troll punchers once(45 STR 0 PS +3 heavy gauntlets), and we killed lots of heavily armoured ppl with our boxing skills.

QEH *holds attack*
QSEH *aim for the archer, nudge 1km away with 200km speed, perfect landing and punching to death*
QGY
QGT

Good old days.
Title: Re: Questions about unarmed
Post by: Paul on April 11, 2016, 11:54:04 am
I think when I coded the unarmed damage on_hit-trigger I made it so that you can even knock out heavy(head) armoured guys given heavy gauntlets, enough strength and a shitload of hits. Iirc it basicly takes the raw(i.e. pre-armour) damage of a punch and does some custom  calculation using helmet armour of the victim and gauntlet weight of the attacker, bypassing the native armour damage calc. The whole thing was meant to give the chamberblock-elite a way to skillztroll.
Title: Re: Questions about unarmed
Post by: McKli_PL on April 12, 2016, 11:12:32 pm
Formula goes like this;

((Hand Armor weight)*(Power Strike level)*(%8))/((Target Armor)*(Armor Weight)

jk I have no idea
plonk+plonk+plonk=ded :mrgreen:
Title: Re: Questions about unarmed
Post by: McKli_PL on April 12, 2016, 11:21:56 pm
I think when I coded the unarmed damage on_hit-trigger I made it so that you can even knock out heavy(head) armoured guys given heavy gauntlets, enough strength and a shitload of hits. Iirc it basicly takes the raw(i.e. pre-armour) damage of a punch and does some custom  calculation using helmet armour of the victim and gauntlet weight of the attacker, bypassing the native armour damage calc. The whole thing was meant to give the chamberblock-elite a way to skillztroll.
can u just show us the f*****ing formula like San was showing us?? im just fucking curious how plong plonk is working(fists daamage) how PS+gauntlets(medium or heavy gauntlets) vs medium armor(+- sweet spots) or versus heavy amrors(how fucking raw Power Strike is working?) hmmm so much raw data to describe please mr. buahahahahhahahahahaalancer can u fucking show us data/formula ??
Title: Re: Questions about unarmed
Post by: Paul on April 12, 2016, 11:32:00 pm
No, I don't remember the formular and the files/access is on my mothballed pc. I also don't negotiate with terrorists.
Title: Re: Questions about unarmed
Post by: Bobthehero on April 12, 2016, 11:49:11 pm
So, very good choice for some trolly fun :)

Yup, I've killed people in plate with heavy gauntlets in the past, 36 STR
Title: Re: Questions about unarmed
Post by: Rico on April 14, 2016, 02:56:02 pm
the f*****ing formula like San was showing us?? im just fucking curious
censoring fail :lol: