Make halfswording use 2hand WPF and I'll glady use it at least a third of the time, so will many other 2handers (that pierce damage), more immersive combat for allIt does use 2h WPF and is very effective.
It does use 2h WPF
Who cares about unrealistic 2h fighting , don't compare games with realisam at all, usless topic , you just wasted your time by making it, animations will not be changed.Sure why try to make games close to reality at all, how about turning all the horses into My Little Ponies, making archers shoot arrows out their asses and replacing meele weapons with baloons?
For example:
- why shield skill requirement AGY instead of common sense STR (if they implemented STR for better shield - there is no more fast 1h spammers with good shield - low STR - weak shield, and there is no more unbreakable shield.
- they can make higher STR for armors - on that way there is no more AGY builds in good armor - low STR - weak armor.
- you can block in close combat with wooden pike, yea right ....
Lots of things can make this mod more realistic, but I guess its game balance.
Also, all talking about realism when someone QQ over 2H class .....
First of all the whole AGI & STR thing is not realistic. Secondly the nature of c-rpg requires that balance is always a priority before realism.
Have you played both polearm and two hand class? Probably not, you probably got killed by a two hander and now you're mad. I played both you just gotta adjust the playstyle. Instead of qq'ing about how the stab outreaches yours block it and get in close then attack.
There is so many things that can be done about realism, but devs don't implemented them because of game balance.
For example:
- why shield skill requirement AGY instead of common sense STR (if they implemented STR for better shield - there is no more fast 1h spammers with good shield - low STR - weak shield, and there is no more unbreakable shield.
- they can make higher STR for armors - on that way there is no more AGY builds in good armor - low STR - weak armor.
- you can block in close combat with wooden pike, yea right ....
Lots of things can make this mod more realistic, but I guess its game balance.
Also, all talking about realism when someone QQ over 2H class .....
All 2 handed weapons should have the poleram animation because that was the true realistic and historically way of fighting with 2 handed weapons/swords, the poleram animation in this mod should be the official animation of 2 handed weapons and the current one should be removed because it is unrealistic, fantasious and really overpowered compared to other type of weapons. The thrust animation is retarded too, when you thrust, it hits just way too fast against the objective, sometimes the thrust animation looks a big penis coming to your face and you know that you blocked but it didnt block because the speed of the thrust is the speed of the light, a nonsense.two handed weapons have longer handle for reason you know...
Sure why try to make games close to reality at all, how about turning all the horses into My Little Ponies, making archers shoot arrows out their asses and replacing meele weapons with baloons?
I'm sorry but the useless thing here is your post.