cRPG

cRPG => Scene Editing => Topic started by: Jacko on January 19, 2012, 01:25:44 pm

Title: Jacko's Maps - Kilns, kilns!
Post by: Jacko on January 19, 2012, 01:25:44 pm
Latest map:

A kiln can never be left unattended, but when marauding bands draws close, the wise man takes his things and head upstream.

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 (http://imgur.com/IVi1T)


More pictures:

All maps and more can be found in the link below:
http://mountandblade.nexusmods.com/users/1202091

-Northern Archipelago
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 (http://imgur.com/UuryO)
-Crop Rotation
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 (http://imgur.com/ROQgs)
-Tumulus v2 (Battle)
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-The Canals of Our City (Battle)
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-From The Sea (Siege)
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 (http://imgur.com/r6e0S)
-Upon The Rocks (Battle)
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-Trouble in the Neighbourhood (Battle/CTF)
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 (http://imageshack.us/photo/my-images/844/overviewf.jpg/)
-There and Back Again (CTF)
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 (http://imageshack.us/photo/my-images/833/mainthereandbackagain.jpg/)
-Spring Flood (Battle)
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 (http://imageshack.us/photo/my-images/846/mb55s.jpg/)
-The Lighthouse (Siege)
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 (http://imageshack.us/photo/my-images/59/mb60b.jpg/)
-The Hill (Siege)
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 (http://imageshack.us/photo/my-images/204/overviewside.jpg/)
-Tulga (Strategus)
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 (http://imageshack.us/photo/my-images/121/mb39.jpg/)
-Suno (Strategus)
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 (http://imageshack.us/photo/my-images/543/mb36m.jpg/)
-Khudan (Strategus)
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 (http://imageshack.us/photo/my-images/231/mb48.jpg/)
-Narra (Strategus)
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 (http://imageshack.us/photo/my-images/404/mb64.jpg/)
-Reyvadin (Strategus)
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 (http://imageshack.us/photo/my-images/851/reyvadintease.jpg/)
Title: Re: Jackos Maps, DEM C's!
Post by: obitus on January 19, 2012, 03:23:21 pm
Spring Flood has (had?) some interesting collision errors with that wooden cRPG gatehouse building
Title: Re: Jackos Maps, DEM C's!
Post by: Jacko on January 20, 2012, 12:11:22 am
*Cough* yeah it still has that's why it removed from rotation. Need to replace those houses.
Title: Re: Jackos Maps, DEM C's!
Post by: karasu on January 23, 2012, 10:36:50 pm
Hello kind sir.

Since I'm either too blind at the moment and I couldn't find a proper thread, I'll leave a feedback here regarding one of the "C" maps.

Idbeles_Castle_c

Just a couple of points that could make a difference in it:

1 - The defender team spawns are located in the Upper Walls, taking about 30+/- to get to the lower area through the far right side, even more through the left (but faster to the flag though):

(click to show/hide)

2 - There's several stock ladders on that second wall and a double door entrance directly to flag, which gets down too quickly:

(click to show/hide)

3 - The first gate makes no sense since it goes down on the first seconds due to both team spawn locations.


Thanks for your time,
kold.
Title: Re: Jackos Maps, DEM C's!
Post by: Jacko on March 06, 2012, 01:12:52 pm
New map added, see main post.
Title: Re: Jackos Maps, DEM C's!
Post by: Jacko on March 15, 2012, 02:01:44 pm
New map, see main post.
Title: Re: Jackos Maps, DEM C's!
Post by: Mustikki on March 15, 2012, 02:12:11 pm
Cool to get new maps! :D
Title: Re: Jackos Maps, DEM C's!
Post by: Gisbert_of_Thuringia on March 15, 2012, 02:54:03 pm
Look good these maps :)
Title: Re: Jackos Maps, DEM C's!
Post by: Gisbert_of_Thuringia on March 16, 2012, 02:42:00 pm
Trouble in the neighbourhood needs spawnfix!

Some people spawn within the small fence at spawn and can't get out^^
Title: Re: Jackos Maps, DEM C's!
Post by: Mustikki on March 16, 2012, 02:56:04 pm
Also people can get stuck at here:
(click to show/hide)
and here at spawn:
(click to show/hide)
Title: Re: Jackos Maps, DEM C's!
Post by: Jacko on March 16, 2012, 03:24:15 pm
Above is fixed (was spectating). The whole map might still be too camp friendly, but I'll give it a go and see how it works out.
Title: Re: Jackos Maps, DEM C's!
Post by: Gisbert_of_Thuringia on March 16, 2012, 03:46:43 pm
Maybe you can close some of the camppoints with barricades or so?

But I'd say keep the map. Finally something different than villages or open field maps (all these ruins maps included cause they are mainly open field)
Title: Re: Jackos Maps, DEM C's!
Post by: Jacko on April 10, 2012, 12:11:01 am
Finally redone Tumuus, one of my first multiplayer maps. Let's hope the hills are a bit less campy.
Title: Re: Jacko's Maps - Xbow Heaven
Post by: Jacko on July 07, 2012, 07:46:34 pm
*cough*

Prettied up the OP, new map added.
Title: Re: Jacko's Maps - Xbow Heaven
Post by: Teeth on July 12, 2012, 11:22:17 pm
Crop rotation looks good, very like a map I was planning on making. But then my computer started crashing whenever I tried to edit maps.
Title: Re: Jacko's Maps - Xbow Heaven
Post by: Jacko on July 17, 2012, 05:44:22 pm
*cough*

New map in the OP.
Title: Re: Jacko's Maps - Xbow Heaven
Post by: Elindor on July 17, 2012, 06:43:04 pm
Cool looking man!

You make good scenes, as someone who tries to do that myself I value that.
Title: Re: Jacko's Maps - Xbow Heaven
Post by: Branches on July 17, 2012, 11:13:03 pm
Wow, Northern Archipelago has probably the best
terrain work I've seen. :shock:

And some of those cities [Reyvadin, Suno] are
ridiculous. They really look like... cities!

Awesome work! ^^
Title: Re: Jacko's Maps - Xbow Heaven
Post by: Jacko on July 23, 2012, 10:49:43 pm
Kilns, kilns!
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Zlisch_The_Butcher on July 23, 2012, 10:53:14 pm
On that map you got as your main big picture if you haven't already then remember to put invisible barriers amongst the mountain bottoms, nothing more frustrating than it taking like 10 guys to kill that last archer 'cuss he's been hiding on a mountain all round.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Jacko on July 23, 2012, 10:55:38 pm
Yup, invisible walls are up.

I'm mostly concerned about performance, because of all the trees. We'll see how it goes.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Zlisch_The_Butcher on July 23, 2012, 10:59:14 pm
Yup, invisible walls are up.

I'm mostly concerned about performance, because of all the trees. We'll see how it goes.
Tree amount doesn't look horrible unless that screen just shows a part with extremely few trees compared to the remaining map, I've seen worse maps regarding trees with no complaints.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Jacko on July 23, 2012, 11:21:59 pm
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Yeah the other side has about the same amount of trees as well. Totally unnecessary, but so worth it :P (an no, you can't get to that side)
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Zlisch_The_Butcher on July 23, 2012, 11:55:22 pm
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Yeah the other side has about the same amount of trees as well. Totally unnecessary, but so worth it :P (an no, you can't get to that side)
Still don't look like enough to kill fps, maybe slightly decrease it, but far from enough to really hurt, I also agree, worth it, map looks pretty playable for cavalry as well, definitely hope this gets into the rotation (since you're the map queen I have a feeling it will).
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Mustikki on July 24, 2012, 01:34:26 pm
That new map looks pretty sweet on the ss's.  :mrgreen:

Ps. and i'm still going to be busy at irl. So not much help from meh.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Jacko on July 24, 2012, 09:48:49 pm
Ps. and i'm still going to be busy at irl. So not much help from meh.

Heh no problem man, I had my month off, you go and do your thang.

(since you're the map queen I have a feeling it will).

What is this, of course I'm the king!

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Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Zlisch_The_Butcher on July 26, 2012, 03:49:12 am
.
Played your new map, balance wise it's great, but, yeah, those trees did cut off like 40 fps for me.
Also, you told some guy somewhere something about how he should make his cliffs, some of your mountains got hugely stretched textures as well....
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Jacko on July 26, 2012, 01:29:33 pm
Hmm.. Which one?

Or rather, take a picture of it. Looks alright on my screen.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Zlisch_The_Butcher on July 26, 2012, 05:20:43 pm
Hmm.. Which one?

Or rather, take a picture of it. Looks alright on my screen.
A few of the parts of the background mountains, would easily be solved by raising the terrain right before them slightly.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Jacko on July 26, 2012, 06:23:57 pm
You mean on the other side of the river? They look fine on my screen, even tho they are stretched out. The distance to them make it looks okey, they are a backdrop, after all. Anyway, thanks for the feedback, I'll poke around and see if I can make them a bit more pleasing to the eye.
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Elmuri on July 30, 2012, 11:34:02 am
Crop Rotation and Northern Archipelago are awesome and lice-looking maps! Thank you
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Jacko on July 30, 2012, 11:06:04 pm
Updated Crop Rotation (tidied up the terrain), Northern Archipelago (terrain and some props) and Down By the River (spawns a bit closer for one of the teams, some terrain work).
Title: Re: Jacko's Maps - Kilns, kilns!
Post by: Fips on March 14, 2013, 03:00:28 pm
*dig it up again*


Since you put The Lighthouse in again: I think attacker's spawns need a little lovin. Defenders can spawn so close to the flag even when attackers are at the flag (Because of the hight-difference i guess, at least they still spawn a lot at the walls/buildings around it). Makes up for some nice fighting at the flag and the yard infront of the gate, but it's a little bit too easy to defend, imo.