cRPG

cRPG => Scene Editing => Topic started by: Peasant_Woman on March 25, 2011, 05:26:37 am

Title: Battle Map: 2Desert
Post by: Peasant_Woman on March 25, 2011, 05:26:37 am
Hey all I finished up my first map I have been making on and off for a while now.

'2Desert' began as an attempt to create a small battle map with an emphasis on making a bit more use of the enormous skyboxes this game has. The two halves of the map are mirrored with some slight variation so that once players have played a round they will know where everything is whatever team they end up being on.

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Birdseye view

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Both teams spawn underground on their side of the river

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The most direct path may not be the best

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One of the river crossings up close

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Shooting gallery

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Treetop walk

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There is a ninja hiding in this picture

There are several other mini easter eggs in this tiny map. Good luck finding all of them :)

Link to the map code + .sco
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Feedback and constructive critiscism is most welcome.

P.S I tried to cater to the three playstyles as best I could. Melee players will find decent cover from archers and objects to chop up line of sight as they approach, cavalry players have some large open space in which to perform manoeuvres and the centre river can be jumped at full gallop cleanly on most horses, archers will find some great vantage points with a little cover - but some of the best shooting points are very exposed.
Title: Re: Battle Map: 2Desert
Post by: 1slander on March 25, 2011, 05:32:05 am
Looks amazing - well done!
Title: Re: Battle Map: 2Desert
Post by: RipperX on March 25, 2011, 06:16:17 am
Looks excellent!!  Would love to play this.
Title: Re: Battle Map: 2Desert
Post by: MountedRhader on March 25, 2011, 06:23:36 am
Thank god Thankfully I'm not a cav!  :lol:
Great map also hehehe..
Title: Re: Battle Map: 2Desert
Post by: Damug on May 31, 2011, 07:10:52 pm
When trying to add this map to a server instead of the map all that loaded was an empty skybox.  Is there a different version of this that loads properly?
Title: Re: Battle Map: 2Desert
Post by: Peasant_Woman on June 01, 2011, 03:35:42 pm
EDIT: FIXED IT, heres how;
I found the same thing was happening to another map I had made. I renamed the .sco file to scn_multi_2Desert.sco and it now works prefectly. This happened because when I first created the map I did it without the module system using Kong Mings guide.

Again; Rename the sco file to scn_multi_2Desert to fix the problem.