Author Topic: Siege - Dynamic Spawn Timer *LIVE*  (Read 2469 times)

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Offline Elindor

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Siege - Dynamic Spawn Timer *LIVE*
« on: November 01, 2013, 03:49:19 pm »
+27
Though I'd mention that the dynamic spawn timer is now *LIVE* in siege thanks to Paul.

This means that on NA2 and EU2 when defense population drops below certain thresholds, the game reduces the respawn timer to compensate.  You will see that in this situation you will spawn and still have some seconds counting down on the timer.

The goal is that this will remove the dreaded "lol pop, offense wins" issue. 
This, of course, has been more of an issue on NA2 than EU2, but it's good nonetheless.



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Offline San

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #1 on: November 01, 2013, 03:56:07 pm »
+1
Cool. What timers have you seen for various populations so far?

Offline Goeths

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #2 on: November 01, 2013, 04:05:16 pm »
+1
Well, yesterday everyone just respawned right away and it was impossible to win for attackers....
the attacker team was kinda rushed at their own spawn to be honest...

Offline Jack1

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #3 on: November 01, 2013, 04:08:27 pm »
+5
Might I suggest making the timers 10 seconds at the lowest? There are spawns right on the flag for some maps that make it literally impossible to win on offence
We're all nerds here, so it doesn't really matter.

Offline Fips

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #4 on: November 01, 2013, 06:36:27 pm »
0
I put the "bad" NA maps back in, Elindor, i expect feedback within a week! (Nah, jk, take your time. I wanted to tell you this in pm but i guess it'll do here just fine. Anyone else that likes to post me some feedback, do so, i really wanna know how those maps turn out for NA and maybe put them back out if needed)


@jack: 10 seconds IS the maximum of reduction.

Offline Penitent

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #5 on: November 01, 2013, 06:38:10 pm »
0
This is amazing!   :D :D :D

Offline Carthan

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #6 on: November 01, 2013, 09:23:48 pm »
0
I put the "bad" NA maps back in, Elindor, i expect feedback within a week! (Nah, jk, take your time. I wanted to tell you this in pm but i guess it'll do here just fine. Anyone else that likes to post me some feedback, do so, i really wanna know how those maps turn out for NA and maybe put them back out if needed)


@jack: 10 seconds IS the maximum of reduction.
I was wondering why all my favorites were back in rotation.
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Offline Elindor

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #7 on: November 01, 2013, 09:58:13 pm »
0
I put the "bad" NA maps back in, Elindor, i expect feedback within a week! (Nah, jk, take your time. I wanted to tell you this in pm but i guess it'll do here just fine. Anyone else that likes to post me some feedback, do so, i really wanna know how those maps turn out for NA and maybe put them back out if needed)

@jack: 10 seconds IS the maximum of reduction.

Will do.

Did Dun Bhirrum (my new one) go in?
Want to see it populated to see how it flows...

----------

Anyhow on topic - I'm sure there will be some tweaking.  As Fips said, the maximum reduction is 10 seconds, so a 20 second respawn I think.  I have seen it and it does help small pop....will be keeping an eye on it.
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Offline Fips

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #8 on: November 01, 2013, 11:08:03 pm »
0
Nah, not yet, needs server restart. There were some problems with capitalization of the scn xD

Offline Elindor

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #9 on: November 02, 2013, 08:06:11 pm »
0
oh poop....do you need me to fix it or did you already do so?
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Offline Fips

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #10 on: November 02, 2013, 08:09:23 pm »
0
Nah, just overlooked a little something on my (or teeths) side.

Offline Tindel

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #11 on: November 03, 2013, 12:43:23 am »
-1
awesome

Offline Tanken

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #12 on: November 03, 2013, 04:34:54 am »
+7
Not sure if it was mentioned but.. Overtime is BACK!
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Offline San

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #13 on: November 03, 2013, 05:00:37 am »
0
Liking this a lot. Very neat change. The timer on-screen still says 30 for me, though, so I'm never sure the exact moment when I spawn.

Offline Jona

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Re: Siege - Dynamic Spawn Timer *LIVE*
« Reply #14 on: November 03, 2013, 07:46:44 am »
0
The lowest I have noticed the spawn to take is ~18 seconds... 12 seconds left on the countdown when I spawn. This seems to be the minimum since There were maybe 2 players per team.


Oh, and one more thing...

WHY DO WE HAVE AN OPEN FIELD MAP AGAIN?!?!
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