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Messages - Kuyamzoleta

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Zoleta_Zoleta

package sent ✔

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General Discussion / Re: Official "Goodbye cRPG" Thread
« on: August 27, 2016, 07:43:26 am »
I haven't visited this community in years, but I still hold friendships from it. I hope OKAM and Donkeycrew's continued ventures fosters the same type of love that cRPG did.

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I'm still a knight AND a veteran. Rob granted me the honor of being both.

I'm not even on the list! i'm the honorable ghost leader

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Our front page is so out-dated i can't even

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General Discussion / Re: New Mechanic: Dodge
« on: July 05, 2013, 12:08:01 pm »
The problem with adding another mechanic is that it muddies down the mechanics that we all know and love. Nudge was added and that's fine, but the more user friendly we get by adding more and more mechanics the more we lose in having a sense of pride and skill in the mechanics that we all took so long to master.

Things like jumping away from a cavalry player and stabbing him/her instead, or being lucky and avoiding an overhead hit and retaliating with a slash. These moments are moments where the player pats himself on the back saying, "god damn i just dodged that and gave him a piece of my mind."

If we add a dodge mechanic we risk losing that sensation of footwork on the battlefield and risk angering players by having the ability to slide to bases.

I'm against adding another mechanic, but if you truthfully believe it will level out the playing field even more and provide solid reason then feel free to.

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General Discussion / Re: I've had fun but the time has come.
« on: May 05, 2013, 09:10:55 pm »
If you're ever in Chicago let me know; I'll buy you a beer

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prioritize WM over IF. If you have any excess points just dump them in IF, as that skill section will always be the last priority.

Get enough WM to have at least 120-140 prof. in your dedicated weapon class, and dump the rest of your points in IF.

INF/2H...point prioritization
1)PS
2)ATH
3)WM
4)RIDING/SHIELD
5)IF

If you're going to be a shielder or a bowman your priorities will switch around a bit but still, IF should be your last concern because having IF doesn't help you learn how the game works as much as the other points do.

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Faction Halls / Re: [TKoV]We are The Kingdom of Veluca (Recruiting Na)
« on: March 31, 2013, 05:06:32 pm »
yaiwenttheregetatmebro

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General Discussion / Re: Name your flaws here
« on: March 31, 2013, 04:56:57 pm »
WAIT YOU LEFT?!?

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me and da boys of frisia go WAY back. they should be re-looked at as prospects of 2013

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Faction Halls / Re: [TKoV]We are The Kingdom of Veluca (Recruiting Na)
« on: March 30, 2013, 05:16:11 am »
DEAR NIGS OF TKOV

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General Off Topic / Re: What are you listening to?
« on: January 15, 2013, 03:35:03 am »
I just really like the spacey, sampleyness of this whole song

this one's just a really mushy, up beat and smooth sort of vibe and i like it.

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Faction Halls / Re: [TKoV]We are The Kingdom of Veluca (Recruiting Na)
« on: January 07, 2013, 05:32:40 am »
MAN I JUST READ THE LAST PAGE AND MAAAAAAN.


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