cRPG

cRPG => Announcements => Topic started by: RD_Professor on July 23, 2018, 01:31:11 pm

Title: 0.5.3.5-ish: An Actual Patch
Post by: RD_Professor on July 23, 2018, 01:31:11 pm
Changelog (items):
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Commit Log (Code changes):
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Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Yeldur on July 23, 2018, 01:33:18 pm
banana bread
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on July 23, 2018, 01:35:30 pm
Thank you for listening to yeldur constructive criticism  I appreciate it. Nice website work!
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: San on July 23, 2018, 02:27:00 pm
Crap shields were made near-weightless, making them bad in melee but usable as a non-committal item vs ranged.

If you have ranged troubles use this:

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Viking Round Table (test)
weight:
2.5
body armor:
15
hit points:
250
speed rating:
60
shield width:
102
Can't use on horseback
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: pogosan on July 23, 2018, 03:36:18 pm
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Ikarus on July 23, 2018, 05:29:17 pm
a new patch for crpg

(click to show/hide)

I appreciate any work on this mod, thank you
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Palurgee on July 23, 2018, 05:38:10 pm
Why wasn't ranged removed
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: CrazyCracka420 on July 23, 2018, 06:22:57 pm
I was wondering why some of the shields were having their weight lowered (i.e. making them less effective against crush through or stagger), so thanks for explaining.  Also thanks for the update!


 
Why wasn't ranged removed

Ranged wasn't removed because it's part of the rock/paper/scissors game play.  Ranged adds more depth to the game than if it was melee only, and is clearly strong in some situations, but weak in others... (saying this as someone who's never had a ranged char, and my weak ass horse is heavily targeted by ranged).  Sometimes you gotta put on your big boy pants and try to overcome an obstacle, it'll make you stronger in the end.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Nightingale on July 24, 2018, 05:42:59 am
Yeah nice job san; fuck Tristan, Jona, XyNoX, Thryn, myself and Yeldur. Especially Yeldur.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Thryn on July 24, 2018, 07:22:21 am
according to this thread:

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Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Nightingale on July 24, 2018, 07:23:37 am
the face of concern.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Tristan_of_Erzoth on July 24, 2018, 07:49:29 am
according to this thread:

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Tfw i dont even make the meme cut off
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Rando on July 24, 2018, 11:00:50 am
Tristan, Jona, XyNoX, Thryn, myself and Yeldur, COMBINE TO BECOME:

M E C H A  T Y D E U S
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: CrazyCracka420 on July 24, 2018, 01:40:20 pm
Yeah nice job san; fuck Tristan, Jona, XyNoX, Thryn, myself and Yeldur. Especially Yeldur.

My interest is piqued, but you’ll need to at least buy me a drink first.  I’m not that easy.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Gravoth_iii on July 24, 2018, 05:23:29 pm
Why wasn't ranged removed

Thats next patch
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Jona on July 24, 2018, 05:49:36 pm
M E C H A  T Y D E U S

T - Thryn
Y - Yeldur
D - Desire
E - Evilmagic (Tristan)
U - Urist
S - San

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Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Nickleback on July 24, 2018, 06:07:31 pm
Thank you for listening to yeldur constructive criticism  I appreciate it. Nice website work!
Damn i was gonna write that :Dddd still laughing at this.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on July 24, 2018, 06:19:19 pm
T - Thryn
Y - Yeldur
D - Desire
E - Evilmagic (Tristan)
U - Urist
S - San

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Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on July 24, 2018, 06:39:14 pm
Well I am glad I reforged my estoc awhile ago, why make the swing worthless with 0 blunt damage isnt it just a variation of the longsword? Unfortunately the points I got from estoc reforge I put into Dane axe. Why nerf Dane axe but buff great long axe? Its shorter and weighs less that the lga it should swing faster not the same.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: CrazyCracka420 on July 24, 2018, 06:42:35 pm
When you nerf a weapon, do we get a free reforge? I'll be pretty upset to lose a LP reforging the Spathavoklian when it's nerfed in the future
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Jona on July 24, 2018, 07:09:37 pm
Well I am glad I reforged my estoc awhile ago, why make the swing worthless with 0 blunt damage isnt it just a variation of the longsword? Unfortunately the points I got from estoc reforge I put into Dane axe. Why nerf Dane axe but buff great long axe? Its shorter and weighs less that the lga it should swing faster not the same.

The dane axe that was nerfed was the 2h version, not the polearm version. Stats aren't directly comparable between melee classes due to different animations and such.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Yeldur on July 24, 2018, 07:24:52 pm
Yeah nice job san; fuck Tristan, Jona, XyNoX, Thryn, myself and Yeldur. Especially Yeldur.
yeah i agree fuck that yeldur guy

I, Yuhmaz will always hate him!

Well I am glad I reforged my estoc awhile ago, why make the swing worthless with 0 blunt damage isnt it just a variation of the longsword? Unfortunately the points I got from estoc reforge I put into Dane axe. Why nerf Dane axe but buff great long axe? Its shorter and weighs less that the lga it should swing faster not the same.
No, the Estoc is actually an edgeless weapon, meaning it shouldn't do much swing damage, from the balancing side of things we preferred to have the Estoc in a primarily stabby mode with a secondary mode that allowed you to halfsword and use it with swings as well (Doing a small amount of blunt damage) - It allowed us to buff the stab damage of the weapon (Which needed to happen anyways to help it focus on what it's meant for)

That being said, I advise you to try out the Estoc, it's a lot of fun (I use it and I enjoy it very much so)
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on July 24, 2018, 07:26:41 pm
The dane axe that was nerfed was the 2h version, not the polearm version. Stats aren't directly comparable between melee classes due to different animations and such.
Yes I understand one is 2h and other is pole, I use both one on my 2h and the other on my Wight guy. One is heavier and longer though so it should swing slower if its "heavier" right?
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Jona on July 24, 2018, 07:35:27 pm
Yes I understand one is 2h and other is pole, I use both one on my 2h and the other on my Wight guy. One is heavier and longer though so it should swing slower if its "heavier" right?

If you compare stats between 1h, 2h, and polearms you will notice a lot of inconsistencies like this. It is impossible to balance these things on paper as well as in-game due to each class having different inherent strengths and weaknesses in their animations and hitboxes. I.e. the 2h swings on average are faster than polearm swings, so that makes up for the difference in speed you see on the website. Not that we ever really take realism into account when balancing (gameplay comes first), you could also argue that the position of your hands on a polearm allows you to swing a heavier object faster than you would be able to by placing your hands near the bottom, as if it were gripped like a 2h.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on July 24, 2018, 07:43:00 pm
If you compare stats between 1h, 2h, and polearms you will notice a lot of inconsistencies like this. It is impossible to balance these things on paper as well as in-game due to each class having different inherent strengths and weaknesses in their animations and hitboxes. I.e. the 2h swings on average are faster than polearm swings, so that makes up for the difference in speed you see on the website. Not that we ever really take realism into account when balancing (gameplay comes first), you could also argue that the position of your hands on a polearm allows you to swing a heavier object faster than you would be able to by placing your hands near the bottom, as if it were gripped like a 2h.
The thing is is that they nerfed both the speed and the dmg on Dane axe (so the Dane axe WAS faster than the LGA by 1 point up until now). Its not really the loss of 1 point of dmg on the Dane that bothers me its the speed loss.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on July 24, 2018, 07:44:54 pm
The size of the screen I was viewing this on made it appear as if rando was saying

Mecha

TY

Deus

I just thought he was being super thankful.  :lol: Only realized the true nature of the post after it was quoted
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on July 24, 2018, 07:45:50 pm
The size of the screen I was viewing this on made it appear as if rando was saying

Mecha

TY

Deus

I just thought he was being super thankful.  :lol: Only realized the true nature of the post after it was quoted
Mecha
Deus
Vult
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on July 24, 2018, 07:48:50 pm
That being said, I advise you to try out the Estoc, it's a lot of fun (I use it and I enjoy it very much so)
Well I am glad I reforged my estoc awhile ago
I think I am going to put the 3 loompoints I had in the Dane axe into the german longsword now.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on July 24, 2018, 07:54:00 pm
I'm just conditioned to see the DEUS everywhere.

(click to show/hide)
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: RD_Professor on July 24, 2018, 09:59:43 pm
Thats next patch
ok see you in 2020
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Tristan_of_Erzoth on July 24, 2018, 10:34:07 pm
@asheram the reason behind the long dane axe nerf is because it had the same damage, same speed, but 10 more length than the celtic while being cheaper as a weapon. Now its a middle ground between the bearded and the celtic. If you compared its old stats to the celtic it had +2 damage, same speed, and +2 reach, comparred to the great bardiche it had same damage, +3 speed, for only 6 less reach. Now its not obviously the best axe choice but still a good choice
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on July 24, 2018, 10:36:13 pm
@asheram the reason behind the long dane axe nerf is because it had the same damage, same speed, but 10 more length than the celtic while being cheaper as a weapon. Now its a middle ground between the bearded and the celtic. If you compared its old stats to the celtic it had +2 damage, same speed, and +2 reach, comparred to the great bardiche it had same damage, +3 speed, for only 6 less reach. Now its not obviously the best axe choice but still a good choice
Do players on EU use it? I have never seen anyone on NA use it besides schoi and myself. Did it get nerfed because a bad player like me got lucky with it at times? The only other time I seen it used was in a strat battle where I realised it was similar to native nords long great axe in 2h mode and thats why I loomed it. If the LGA here had a 2h mode I would have loomed it instead.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Tristan_of_Erzoth on July 24, 2018, 10:38:48 pm
Do players on EU use it? I have never seen anyone on NA use it besides schoi and myself. Did it get nerfed because a bad player like me got lucky with it at times?

I don't believe we nerf things based on peoples usage, its more on if its a stat outlier in an obvious way that invalidates any other weapon choice. Before hand the dane axe was clearly the best 2h axe and you were fairly foolish for using anything else. Now it has pros and cons and there is a choice that can be made without just clearly picking an inferior option. Same logic why the ashwood was nerfed, there was no reason to use any other polearm for hoplite because it was just clearly the best pick
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Zeus_ on July 24, 2018, 10:44:25 pm
ok see you in 2020

I'm loving the optimism, keep it up!
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Algarn on July 25, 2018, 08:16:05 pm
Why the nerf on headshots though ? Besides, what's that other headshot thing mentioned ?
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: San on July 26, 2018, 01:06:25 am
Why the nerf on headshots though ? Besides, what's that other headshot thing mentioned ?

Headshot and body limb damage was buffed some months ago. There was some discussion on ranged damage and they did some tests and saw that it's a little higher than expected.

The ranged multiplier stacks with native's multiplier giving a huge bonus. Back in the day, there was no extra multiplier, and around 2012, another 1.1x multiplier was added. Let's just say that it was toned down slightly, but the multiplier is still well above 1.1x (stacking with native's 2x or 2.25x, forget which). Overall, it's toning down an earlier buff.

Some months ago too, body limb multipliers were increased ~15-25% since ranged saw nerfed damage when they hit certain parts of the body.

It's still a work in progress to get the right sweetspot for ranged damage since so many factors affect it.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Kadeth on July 26, 2018, 03:57:13 am
Yeah nice job san; fuck Tristan, Jona, XyNoX, Thryn, myself and Yeldur. Especially Yeldur.

xbow my old friend, jona, ranged my old friend, ranged my old friend sympathiser, ranged my old friend, and retard

so yea basically, thanks san
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Grumbs on July 26, 2018, 07:53:48 am
Thanks San for telling me to get a shield in 2018. Jokes aside, the headshot nerf is much needed. Getting 1 shotted in the first minute is a guarenteed "I aint got time for this shit" moment for me

Haven't tried the patch yet but appreciate the efforts
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: San on July 26, 2018, 02:34:31 pm
i gotchu fam


lol, but just wanted to point it out since it got super buffed and is a particularly useful item for hardly any cost right now. Definitely won't kill ranged for you, but could ease things a bit.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on July 26, 2018, 02:37:09 pm
Thanks San for telling me to get a shield in 2018.

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(click to show/hide)

A meme for the ages
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: kasMVC on August 04, 2018, 02:52:55 am
hello any idea when respeqs will be back in the shop ty
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Larvae on August 11, 2018, 06:28:49 am
wow,i really should go to bed,i was thinking that there really is a new update/patch for crpg :D
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Algarn on August 11, 2018, 05:33:44 pm
Thanks San for telling me to get a shield in 2018. Jokes aside, the headshot nerf is much needed. Getting 1 shotted in the first minute is a guarenteed "I aint got time for this shit" moment for me

Haven't tried the patch yet but appreciate the efforts

I don't know if the headshot nerf was in effect, but I tried the following a couple of days ago in a strat siege :

- target was 65hp, no helmet, 15m
- I had a short bow (+0) as well as regular arrows (+5c)

The target survived, and needed two more arrows in his 25 ish body armor. Please tell me how, and more importantly, why a nerf on headshots ? It won't affect STR-based archers much, since they are not precise enough for constant, chain headshots, and mostly aim for the body, but it'll be a straight damage nerf for the builds (and bows) who need to score headshots to be effective. That's a bit counter-productive, isn't it ?
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Nehvar on August 11, 2018, 09:15:12 pm
I have a question about the latest patch.

I +3'd a cutlass before the rollback; Will it reappear in my inventory after the patch is relaunched?  Or do I have to get a reimbursement?
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Zeus_ on August 11, 2018, 10:39:37 pm
I have a question about the latest patch.

I +3'd a cutlass before the rollback; Will it reappear in my inventory after the patch is relaunched?  Or do I have to get a reimbursement?

It will reappear in your inventory.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Asheram on August 11, 2018, 10:42:13 pm
wait I dont see the cutlass in shop.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Earthdforce on August 12, 2018, 04:57:28 am
wait I dont see the cutlass in shop.
It's there. Price of 7,729 gold. There's no picture for it in the shop yet. It's between the Espada Eslavona and French Falchion if you aren't using filters
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on August 14, 2018, 01:34:31 pm
Yeah the three new items are officially in game. Cuirass, Cutlass and Kuyak. Lookin' good. I must say.

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This guy was mirin' my cuirass cutlass set
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: MariCala on August 15, 2018, 06:23:40 am
Hi; upvote me so I can shitpost and vote
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Tristan_of_Erzoth on August 15, 2018, 06:58:59 am
Hi; upvote me so I can shitpost and vote

You need 20 posts, doesnt have anything to do with votes
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Yeldur on August 15, 2018, 02:55:08 pm
Hi; upvote me so I can shitpost and vote
i contribute to giving u ur first infamy because im a piece of shit


thx
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: njames89 on August 15, 2018, 03:16:15 pm
Hi; upvote me so I can shitpost and vote

Just go post a bunch of shit in the spam section.
Title: Re: 0.5.3.5-ish: An Actual Patch
Post by: Nickleback on August 16, 2018, 09:19:40 am
Prof can u nerf heskey's mother's old round shield?