Author Topic: Cavalry armies  (Read 1548 times)

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Offline Gash

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Cavalry armies
« on: October 14, 2011, 03:20:20 pm »
+1
Suggestion:  If a player has X amount of troops and buys a horse for every troop - this army is considered mounted and travels faster on the map.

Discuss.
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Offline Keshian

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Re: Cavalry armies
« Reply #1 on: October 14, 2011, 04:09:59 pm »
0
LOL, have you seen how much horses cost now and how much gold production has been decreased.  How will anyone afford horses for every man in their army except for 5-10 man "armies" which already move faster than larger armies.
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Offline The_Angle

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Re: Cavalry armies
« Reply #2 on: October 14, 2011, 04:16:39 pm »
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The cost of horses is realistic-though before you give me your ''ITSNOTABOUTREALISM111!!11!!!!'' business; I believe its a good idea, so we don't have hordes of Cavalry plaguing the battlefield.
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Offline MaHuD

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Re: Cavalry armies
« Reply #3 on: October 14, 2011, 04:34:33 pm »
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I like the idea.
Small elite, well equiped armies > hordes of peasants.

Offline Panoply

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Re: Cavalry armies
« Reply #4 on: October 14, 2011, 04:54:27 pm »
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Unless they bring scythes...

Offline chadz

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Re: Cavalry armies
« Reply #5 on: October 15, 2011, 01:18:56 am »
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I thought it might unbalance stuff, but then again, why not try it.

When you have
horses_count >= troops_count
and
horses_count >= goods_count
then
speed*2
edit(EXCEPT SUMPTER HORSE)

Should be active within a few hours, along with some other changes.
« Last Edit: October 15, 2011, 01:24:28 am by chadz »

Offline Tydeus

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Re: Cavalry armies
« Reply #6 on: October 15, 2011, 01:20:32 am »
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buying a shit ton of sumpter horses ASAP.
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Offline chadz

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Re: Cavalry armies
« Reply #7 on: October 15, 2011, 01:21:25 am »
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damn, reverting previous statement (thought palfrey was the cheapest horse :P)


Offline Sir_Ironlake

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Re: Cavalry armies
« Reply #8 on: October 15, 2011, 09:40:02 am »
0
chadz,

why leave sumpter horses out of it?

They are after all just that - pack mules. shitty in battle, but might actually see use because of this.

And its realistic - horses don't sprint on long voyages, its all about stamina, which all horses have plenty in terms of less resting and higher avg. speed.





Offline chadz

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Re: Cavalry armies
« Reply #9 on: October 15, 2011, 09:42:38 am »
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[01:46] <@chadz> but
[01:46] <@chadz> its so cheap

Offline Digglez

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Re: Cavalry armies
« Reply #10 on: October 15, 2011, 09:46:54 am »
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this will definitely make things more interesting, but shouldnt this speed be negated or reduced in certain terrains; forest, hills, mountains, etc?

Offline chadz

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Re: Cavalry armies
« Reply #11 on: October 15, 2011, 09:50:42 am »
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Yeah - for now I added it just in a simple way, will think of a more sophisticated method.

Offline Sir_Ironlake

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Re: Cavalry armies
« Reply #12 on: October 15, 2011, 12:28:32 pm »
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[01:46] <@chadz> but
[01:46] <@chadz> its so cheap

if only we could somehow change the price...

Offline Overdriven

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Re: Cavalry armies
« Reply #13 on: October 15, 2011, 12:30:59 pm »
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Woot finally. Now GK's armies will actually get somewhere quickly. Time to craft 500 champion coursers :)

Offline Assarhaddon

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Re: Cavalry armies
« Reply #14 on: October 16, 2011, 05:13:18 pm »
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Yeah - for now I added it just in a simple way, will think of a more sophisticated method.

Why not make it so that the player needs riding skill aswell.
I know its the troops that use the horses, but just to make it more difficult to use/abuse.
Or if you need a "reason", lets say the group rides faster under command that is skilled with horses.

Maybe riding skill 3 is a base value to use it (aka Rouncey difficulty), and skill above that gives faster movement, to a certain point.
Arabian warhorse needs riding 7 so above that it no longer matters, that been the cap value.

(click to show/hide)

Apropo, this might give clans a reason to recruit cav players. Up untill now cav has been and still is the least desired players for clans to have, strategus wise that is.
« Last Edit: October 16, 2011, 05:28:11 pm by Assarhaddon »