4
« on: February 28, 2022, 06:54:09 pm »
Even when cRPG was highly populated, the mere idea of having to play catch-up in terms of levels and looms was something that was hugely off-putting to newcomers. From my observation it's probably the most cited reason as to why people didn't stick to the mod.
Even though I think the stat impact on performance of both levels and looms is highly overstated, it's still a factor. Add to that that the underlying mechanics are significantly different and you have an environment that does favor the established playerbase quite a bit. Even being decent in native only translates kinda so-so to the combat in cRPG.
I don't think there's a real chance to entice new players to sink their time into this but what might be possible is to bring back some of the old players. cRPG is one of those games that needs to achieve a critical mass of players before it becomes enjoyable because as of right now what you can see on the rare occasion that battle is populated is basically just a sequence of duels. With a low player count you have all the problems of a high player count exacerbated but with none of the upsides unless you really enjoy duels of some sort.