cRPG > Scene Editing

Siege Map Submissions for official servers 2.0

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Elindor:
Devonshire Keep Update 7/31/2013

- Added balista (1) for defense 
- Added archer platforms for defense in flag area
(Fips if you wanna check that to make sure I didn't do anything stupid with the balista that would be good :) )

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4WWRQSXVOczlXd2M/edit?usp=sharing

Elindor:
Rochester Castle Update 8/1/2013

- Addition of balistas (2).  One 360 degree near siege tower landing (can then be used by offense to aim at flag area), one at flag area that can aim at back door area.
(Fips if you wanna check that to make sure I didn't do anything stupid with the balista that would be good :) )

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4YlIwU0FmZEgyR3c/edit?usp=sharing

Jarold:
Windfall Castle, updated the map by removing the three portcullis I had and just kept one and removed thw inch and put it back in just in case.

http://www.mediafire.com/?qczack8wjjctq3h




Windsore Castle, updated the map by adding a destructible gate on the right front walls. Made the siege tower closer, added a another stairwell closer to the flag, and made spawns much better for Defense.

I'm wondering if I should put a door back in place on the steps where I previously had it before I was told to remove it?

http://www.mediafire.com/?nhy7xnhh7xvegsk

Viriathus:
PALACE OF MARTE, siege map. (Updated 13/12/2013)

An arabic palace in a red desert.
Not your standard castle.

(click to show/hide)visitors can't see pics , please register or login

DOWNLOAD LINK (.RAR folder)
http://www.mediafire.com/download/6ju5paug97hjdn2/Palace_of_Marte.rar
Other screenshots:
http://forum.meleegaming.com/scene-editing/viriathus-scene-editing/msg736684/#msg736684

Btw, the glowing objects you see, are accualy collourfull dyes. The detail of fishes in the bucket was stolen from Obitus.  :twisted:

Elindor:
New Map!

Dun Bhirum v1.0

Dun Bhirum is a town built into the ruins of an old castle, set in a pine forested area. 
The flow of battle is inspired by the popular "Sea Raid" siege map - attackers spawn and can go left or right to attack destructable doors which give them access to a courtyard.  One side is a shorter run with 2 doors and the other side is a longer run with 1 door.

Once inside the courtyard they must fight defenders over the gate winch.  If the main gate is opened, attackers gain a quick and straight run from attacker spawn right through the gate, through another open gateway, and into the flag courtyard. 

The flag courtyard offers limited defenses, basically just a raised flag platform that defense could try to hold attackers off from. 

There is also a back route which is quite a run - it involves hoisting a ladder over the walls, dropping down and then destroying a door near the flag, then hoisting another small ladder to gain access to the flag area.


SCO FILE  : https://docs.google.com/file/d/0B0bUrKT_N7X4Mk5VdzJ5dDJnc1U/edit?usp=sharing
SCENE TEXT : https://docs.google.com/document/d/1qAf0Rb7utv850LdAdCOhLE45oMSbeqjxPn5qXLdBykc/edit?usp=sharing


Screenshots:
Overhead Labelled
Overall Shot
Gate Area
Flag Area
Attacker Spawn View

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