cRPG
Beta => WSE2 Beta => Archive => Topic started by: Kulin_ban on July 31, 2012, 02:16:24 pm
Title:
Weapon trails: Now working, but bit buggy
Post by:
Kulin_ban
on
July 31, 2012, 02:16:24 pm
Weapon trails work but:
- on 2h swords the actual "trail" is very rare - all that happens is that weapon becomes transparent, with a crooked 2nd "trail"
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- on polearms overhead it will often not make model transparent at all, and there will be no trails.
Not a big deal, but if it requires too much work, just keep option as it is.
Maybe I am wrong, but should not all weapons give out trails like this?
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Title:
Re: Weapon trails: Now working, but bit buggy
Post by:
cmp
on
July 31, 2012, 02:40:05 pm
Is that different from how that works in regular client (try SP or listen server since it doesn't work in MP client).
Title:
Re: Weapon trails: Now working, but bit buggy
Post by:
cmp
on
July 31, 2012, 02:43:16 pm
Ohh, maybe some weapons use shaders that don't have blur... what are the "defective" weapons in the first screen?
Title:
Re: Weapon trails: Now working, but bit buggy
Post by:
DaveUKR
on
July 31, 2012, 03:43:17 pm
http://www.youtube.com/watch?v=unuM-74X5ao&feature=youtu.be
Title:
Re: Weapon trails: Now working, but bit buggy
Post by:
Leshma
on
August 01, 2012, 12:16:36 pm
Weapon trails work fine for one handed weapons.