cRPG

cRPG => Scene Editing => Topic started by: gazda on July 03, 2011, 10:52:28 am

Title: [Siege] Island castle
Post by: gazda on July 03, 2011, 10:52:28 am
Island castle

Overview
(click to show/hide)

Attacker spawns
(click to show/hide)

Backdoor
(click to show/hide)

Corridor
(click to show/hide)

Other pictures
(click to show/hide)

-Attackers spawn on the shore, right next to ladders
-Backdoor takes long to get to, but once you breach the backdoor flag is very close
-There is a inside castle that takes you near the flag, it gives a 50:50 ratio of how long does it take to get to it and how distant the flag
 is from there
-All breakable doors are the ones that is easiest to break


Changelogs
v1.0
-initial release
v1.2
-more scene props for better mood
-added stairs missing from backdoor
-added stairs missing from lower wall
-replaced brekable doors with weakest breakable doors


Current version = 1.2
Download link
(click to show/hide)
Title: Re: Island map
Post by: Cohen on July 03, 2011, 01:00:18 pm
i like it, looks nice.
but you should add some more small details and at least one coconut palm is compulsory ;)
Title: Re: Island map
Post by: gazda on July 03, 2011, 02:36:44 pm
i like it, looks nice.
but you should add some more small details and at least one coconut palm is compulsory ;)

Damn, I knew I forgot something, cant live without palm tress,  :D thanks
I forgot to put download link, now its there.
Title: Re: Island map
Post by: zagibu on July 03, 2011, 02:54:07 pm
An additional tip: if you are going to make a desert map, choose "Desert" as Terrain. It will not generate these ugly green tints on the dunes, then.
Title: Re: Island map
Post by: Voodoox on July 03, 2011, 07:09:11 pm
ya but he choose sea terrain because its an island so its not surrounded by land just change from dunes to path/brown rock
Title: Re: Island map
Post by: zagibu on July 03, 2011, 08:15:04 pm
I am not talking about the outer terrain, but about the terrain setting in the terrain generator. The tip is for you, too, Voodoo, as I see the green splotches on your latest island map as well.
Title: Re: Island map
Post by: gazda on July 03, 2011, 08:42:01 pm
I am not talking about the outer terrain, but about the terrain setting in the terrain generator. The tip is for you, too, Voodoo, as I see the green splotches on your latest island map as well.

blank map was already generated on steppe texture and i didnt change it, thanks for suggestion ill sure change it in future maps, but honestly i dont see those green splotches your talking about, and terrain is actually like 2% of the whole map, most of it is water and the rest are scene props, there is very little terrain
Title: Re: Island map
Post by: Razor1 on July 03, 2011, 09:20:51 pm
I made island map, here are screens, feedback appriciated

(click to show/hide)

download link
http://www.mbrepository.com/file.php?id=3015

Looks like a nice map.
Title: Re: Island map
Post by: Tears of Destiny on July 03, 2011, 09:47:02 pm
I  like it! (add the palm tree too)
Title: Re: Island map
Post by: Camaris on July 04, 2011, 12:20:50 am
Is this siege or battle?
Title: Re: Island map
Post by: gazda on July 04, 2011, 09:44:58 am
Is this siege or battle?

siege
Title: Re: [Siege] Island castle
Post by: gazda on July 04, 2011, 08:41:12 pm
new version is out, i added palm trees  :D
Title: Re: [Siege] Island castle
Post by: Digglez on July 05, 2011, 11:39:52 am
please use horse friendly stairs, dont discriminate against our quadruped companions
Title: Re: [Siege] Island castle
Post by: Vibe on July 05, 2011, 11:47:16 am
Horses? On this map?
Title: Re: [Siege] Island castle
Post by: gazda on July 05, 2011, 12:21:36 pm
Horses? On this map?

flying horses only, duuh !!
 :D
Title: Re: [Siege] Island castle
Post by: Cohen on July 05, 2011, 12:34:54 pm
don't forget seahorses :)

btw thx for the palm trees ! :P

now i'm really looking forward to play this.
Title: Re: [Siege] Island castle
Post by: VVarlord on August 14, 2011, 09:12:51 pm
This map has the worst spawns, attackers spawn inside after first few deaths, we are removing from our server.
Title: Re: [Siege] Island castle
Post by: zagibu on August 15, 2011, 01:26:49 am
Author should check entry point 32. AFAIK, it marks the attackers "base". Every attacker will spawn there at round start. Afterwards, a complex system of distance and occupation calculation determines attacker spawn. Generally, if the spawns are not clearly separated by distance (entry 0 or flag and entry 32 being used as "bases" in the calcs), strange things might happen.