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Beginner's Help and Guides / Help with 1h/shielder build
« on: November 19, 2013, 12:10:03 pm »
A new patch, free respec and so many wonderful possibilities.
Here are the builds I've come up with:
Level 32
Health Points: 50
Attribute points:0
Strength:15
Agility:24
Weapon points:15
One Handed:184
Two Handed:30
Polearm:30
Throwing:1
Crossbow:1
Archery:1
Skill points:3
Weapon Master:8
Athletics:8
Riding:0
Iron Flesh:0
Shield:5
Horse Archery:0
Power Strike:5
Power Draw:0
Power Throw:0
Last 3 skillpoints either in shield or IF. With 3 in IF the hp difference with build 2 is just 3 hp.
Health Points: 59
Attribute points:0
Strength:18
Agility:21
Weapon points:11
One Handed:170
Two Handed:27
Polearm:27
Throwing:1
Crossbow:1
Archery:1
Skill points:1
Weapon Master:7
Athletics:7
Riding:0
Iron Flesh:3
Shield:5
Horse Archery:0
Power Strike:6
Power Draw:0
Power Throw:0
A bit tankier. Gain 1 PS and 3 hp at the cost of 1 athletics and 14 wpf points.
Health Points: 66
Attribute points:0
Strength:21
Agility:18
Weapon points:9
One Handed:155
Two Handed:24
Polearm:24
Throwing:1
Crossbow:1
Archery:1
Skill points:0
Weapon Master:6
Athletics:6
Riding:0
Iron Flesh:5
Shield:5
Horse Archery:0
Power Strike:7
Power Draw:0
Power Throw:0
Tankiest I would want to go. Compared to the first build I gain 10 hp and 2 PS at the cost of 2 athletics and 29 wpf.
When playing, I want to be able to hold my own in a fight vs 2h/polearms without being in a severe disadvantage. The extra athletics in build 1 helps to mitigate the reach problem, but in order to make it effective I would have to wear little to no armour. In a fight, 1 or 2 hits will kill me.
The tankier build will dish out more damage, but I might struggle to land a hit with a warhammer or broad one handed battle axe.
I'm a bit torn and a lot of the builds for 2h/pole I've seen have either 21 or 24 agility. I have the feeling I have to go 15/24 in order to be able to keep up with them.
What do you guys think/recommend?
Here are the builds I've come up with:
Level 32
Health Points: 50
Attribute points:0
Strength:15
Agility:24
Weapon points:15
One Handed:184
Two Handed:30
Polearm:30
Throwing:1
Crossbow:1
Archery:1
Skill points:3
Weapon Master:8
Athletics:8
Riding:0
Iron Flesh:0
Shield:5
Horse Archery:0
Power Strike:5
Power Draw:0
Power Throw:0
Last 3 skillpoints either in shield or IF. With 3 in IF the hp difference with build 2 is just 3 hp.
Health Points: 59
Attribute points:0
Strength:18
Agility:21
Weapon points:11
One Handed:170
Two Handed:27
Polearm:27
Throwing:1
Crossbow:1
Archery:1
Skill points:1
Weapon Master:7
Athletics:7
Riding:0
Iron Flesh:3
Shield:5
Horse Archery:0
Power Strike:6
Power Draw:0
Power Throw:0
A bit tankier. Gain 1 PS and 3 hp at the cost of 1 athletics and 14 wpf points.
Health Points: 66
Attribute points:0
Strength:21
Agility:18
Weapon points:9
One Handed:155
Two Handed:24
Polearm:24
Throwing:1
Crossbow:1
Archery:1
Skill points:0
Weapon Master:6
Athletics:6
Riding:0
Iron Flesh:5
Shield:5
Horse Archery:0
Power Strike:7
Power Draw:0
Power Throw:0
Tankiest I would want to go. Compared to the first build I gain 10 hp and 2 PS at the cost of 2 athletics and 29 wpf.
When playing, I want to be able to hold my own in a fight vs 2h/polearms without being in a severe disadvantage. The extra athletics in build 1 helps to mitigate the reach problem, but in order to make it effective I would have to wear little to no armour. In a fight, 1 or 2 hits will kill me.
The tankier build will dish out more damage, but I might struggle to land a hit with a warhammer or broad one handed battle axe.
I'm a bit torn and a lot of the builds for 2h/pole I've seen have either 21 or 24 agility. I have the feeling I have to go 15/24 in order to be able to keep up with them.
What do you guys think/recommend?