cRPG

cRPG => Scene Editing => Topic started by: guguiradu on May 18, 2011, 01:28:47 am

Title: New_map Defend the village
Post by: guguiradu on May 18, 2011, 01:28:47 am
well, first of all, hi , now the map part
 im new here and  in making maps to this mod . i maked one map in the scene editor, and I do not know if it was to use that. but i already finish, aand other thing, this is the place to notify new maps?
(click to show/hide)
taanks

Title: Re: New_map Defend the village
Post by: guguiradu on May 19, 2011, 07:25:46 pm
.... well,Glad that someone answered to me.........
Title: Re: New_map Defend the village
Post by: Ozin on May 19, 2011, 08:23:59 pm
Hi, have you added AI mesh (http://forums.taleworlds.com/index.php/topic,61126.0.html), barriers and entry points? If yes, then you should upload it to somewhere so we can have a look at it. mbrepository.com is a nice site to use for that.
Title: Re: New_map Defend the village
Post by: guguiradu on May 20, 2011, 12:58:19 am
tanks, and i have maked that, my main problem was to kno if was to use the scene editor

but how i rename it?
Title: Re: New_map Defend the village
Post by: Ozin on May 20, 2011, 03:11:02 am
read this http://forums.taleworlds.com/index.php/topic,112508.0.html

all you need to do is upload a zip with your .sco file with the name that matches what you added to module_scenes.py plus a txt file with the terrain code line.