Author Topic: 7 min siege gameplay.  (Read 10109 times)

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Offline Bittersteel

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7 min siege gameplay.
« on: June 13, 2016, 09:28:31 pm »
+9

Offline Ikarus

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Re: 7 min siege gameplay.
« Reply #1 on: June 13, 2016, 09:39:57 pm »
+3
0:46 how fluently the horse is turning, nice
1:04 THEY´RE USING THE OLD SOUNDS, FUCK YES AHAHAHAHAHA
1:39 and the old crosshair, lovely

this looks really lovely :D
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Offline Bittersteel

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Re: 7 min siege gameplay.
« Reply #2 on: June 13, 2016, 09:51:29 pm »
+3
Yeah, I came on 0:46. The AI still seems to clump tho, altough not as bad as in Warband.

Offline Mr_Oujamaflip

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Re: 7 min siege gameplay.
« Reply #3 on: June 13, 2016, 10:22:10 pm »
+4
The actual breach mechanics look good but the AI still seems as shit as ever. The fighting on the wall looked awful.

Offline Vibe

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Re: 7 min siege gameplay.
« Reply #4 on: June 13, 2016, 10:36:40 pm »
0
The first mins before breaching the wall were ok after that it looked awful lol

Offline Taser

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Re: 7 min siege gameplay.
« Reply #5 on: June 13, 2016, 10:43:19 pm »
+1
Much hax, many hp.

Still nice that they added in multiple ways to siege a castle (fucking finally). I can see some mods having a hey day with this game. Aw shit its going to be fun af.
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Offline Daunt_Flockula

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Re: 7 min siege gameplay.
« Reply #6 on: June 13, 2016, 10:53:19 pm »
+1
Attacking AI will use that siege equipment too. It looks like there will be a lot of reloading during siege defenses especially. Also, yeah, those old sounds are a huge turn off. I am hoping they are just placeholders at the moment.

Offline Teeth

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Re: 7 min siege gameplay.
« Reply #7 on: June 14, 2016, 01:25:35 am »
+1
Pretty underwhelming as a whole, I mean I fucking love Warband's singleplayer so I will play the shit out of this regardless, but the improvement and polish is not as all-encompassing as I had hoped. Fixing the siege equipment and such is a no-brainer, and it would have been really silly if they would not have managed that. However, I also expected the AI to be significantly improved, but I am hard-pressed to notice any improvement. Mindless clumping, facehugging and rigid routes to the closest enemy, even if its gets them all stuck in a door while looking the other way. It's all still there and it is a huge eyesore, and also makes the gameplay more boring. Fighting animations do not look too great either, not sure if not worse than Warband's.

I get that they still have at least half a year of developing to do, but I am not sure if AI behaviour is one of those things that gets pushed to such a late phase. I do still have hope for a replacement of the old sounds, and that goddamn awful font.

There are things that look better than I expected though. All the animations on the new siege stuff looks good. The bouncing arrows and ballista bolts are cool, and the few turns he did on the horse looked really nice. Rocks that you can chuck down is fucking awesome, I hope that makes it into multiplayer.

Also curious how they find such a crappy player for an official gameplay demonstration, he does not help to make it look any better.

Offline Leshma

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Re: 7 min siege gameplay.
« Reply #8 on: June 14, 2016, 01:38:45 am »
+2
I'm so going to make old cRPG mod for this shit and blanket ban my old friends who want to turn it into current cRPG :lol:

That plated archer on a horse with two handed sword, oh sweet memories :D

Offline Falka

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Re: 7 min siege gameplay.
« Reply #9 on: June 14, 2016, 02:35:16 am »
+4
goddamn awful font.

Awful font... You, people never stop to amuse me  :wink:

Total War never fixed AI, so TW not gonna do it either I guess.
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Offline Casul

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Re: 7 min siege gameplay.
« Reply #10 on: June 14, 2016, 03:06:20 am »
+2
lol did they just re-use the warband taunts/screams for combat?
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Gurgumul

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Re: 7 min siege gameplay.
« Reply #11 on: June 14, 2016, 05:09:39 am »
+4
lol did they just re-use the warband taunts/screams for combat?
no need to improve perfection
same with cRPG voice commands, I hope to see hear them in OKAM

Offline Jarold

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Re: 7 min siege gameplay.
« Reply #12 on: June 14, 2016, 08:02:16 am »
+1
I'm a bit underwhelmed, but the multiplayer aspect looks promising. AI still goes into annoying, impassable clumps when in a fight. Whenever I attacked a castle my number one rule to keep in mind was to make sure I was infront of my men or had a way around them, haha.

ALSO did it annoy anyone else how the guy kept aiming WAY too high with his bow, lol. He also kept healing himself, cheater. Why do they always get the worst players to demonstrate the gameplay mechanics. XD

It's what I expected though, Warband 2.0, which is fine with me. As long as it has the same great experiences Warband has given me. I hope to see you all again in Bannerlord.

Offline The_Bloody_Nine

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Re: 7 min siege gameplay.
« Reply #13 on: June 14, 2016, 11:52:20 am »
+6
It's what I expected though, Warband 2.0, which is fine with me.

Really this. Everything they showed over the years goes in this directions, nothing really new but tons of small improvement. Still could be lots of fun to play, we will find out.

If they really go through with the old sounds, oh my.- :lol:

Offline Ikarus

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Re: 7 min siege gameplay.
« Reply #14 on: June 14, 2016, 12:52:57 pm »
+1
If they really go through with the old sounds, oh my.- :lol:

I love the old sounds, I hope they don´t change em. They´re unique  :mrgreen:
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