Author Topic: Dev Blog #2 What is Melee?  (Read 27556 times)

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Offline Macropus

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Re: Dev Blog #2 What is Melee?
« Reply #15 on: November 23, 2015, 12:38:50 am »
+6
This! And another question:
Can a big faction just roll over smaller factions ruiningtheir fun?
I like how it's handled in bubble game, where you play a bubble that can eat smaller bubbles but has to avoid bigger ones. They implemented a mechanic which added a risk to hunting anyone, so big bubbles don't hunt small ones as it's just not worth the risk, and small bubbles can drift near big ones with decent safety.

In Melee, the way I see it, it could be made so that big factions would not want to roll over the small ones, because they would lose more resourses on waging the war than they would get by conquering them, therefore making said big factions more vulnerable to their competitors of similar size.

Offline [ptx]

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Re: Dev Blog #2 What is Melee?
« Reply #16 on: November 23, 2015, 01:15:30 am »
+1
With each player having a family of 5 working, don't players become jack-of-all-trades? How do they specialize? F.ex. the blacksmith, do you have one of your family members being that, whilst others have to work in support of that? Also, how does one even become a low-life peasant?

Offline MeevarTheMighty

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Re: Dev Blog #2 What is Melee?
« Reply #17 on: November 23, 2015, 03:54:12 am »
0
Will everyone be on one big map or will regional servers be isolated?

Will there be an in-game map and if so, what will be visible on it?

Can I attack an enemy town without sending an army, just by walking there?

Can armies attack things other than towns?

Will fortification take significant effort or will any city easily be able to build towering walls around every outlying farm?

Will quality vary within a resource deposit?

How easy will it be to determine the quality of a resource?

Will players try to run hundreds of afk farming families at once, or will they require too much management to be useful?

Offline MacX85

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Re: Dev Blog #2 What is Melee?
« Reply #18 on: November 23, 2015, 08:27:23 am »
0
to ur first question: The reason why they are doing that is that earlier or less earlier there will be someone winning it (or more like a big alliance winning it).

So, if it just means that the round is over once one faction has "won" the map (i.e. taken all of the map and ressources) I can live with that. I guess then there wouldn't be anything to do for other factions anyway. But when there's 2 to 3 big factions who hold themselves at balance I don't see any reasons to reset everything.

I hope your character progression is independent and won't be reset as well.

Offline Golem

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Re: Dev Blog #2 What is Melee?
« Reply #19 on: November 23, 2015, 08:39:41 am »
0
You say there will not be an item in the game, that is not made by a player. Does that mean that at the start everyone will be running around naked?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Sandersson Jankins

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Re: Dev Blog #2 What is Melee?
« Reply #20 on: November 23, 2015, 09:00:31 am »
+5
Does that mean that at the start everyone will be running around naked?

I refuse to buy the game if there are not anatomically correct (or MORE than correct...knawmean?) uncensored visible genitalia on day 1.

Male genitalia, anyway. Don't really care if you make a cooter model.
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the administrator of this forum is the Internet Keyboard man? Can only play "authority" in the virtual world?Can you tell me why?

Offline Vibe

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Re: Dev Blog #2 What is Melee?
« Reply #21 on: November 23, 2015, 09:06:08 am »
+1
How will death be handled outside a War? Is permadeath still in?
How will death be handled inside a War? Will a faction go to a War with lives/tickets like in strategus? If so, how do you acquire them?
What do you mean by 'those armies will move slowly across the world', will behind an open world be a strategus-like map where you send your army to attack? Is the War in an instanced zone / separate server?
Will world outside the war be open, as in one map?
Will there be combat and crafting skills and how will leveling these be done?
How complex will industry/crafting be, how many 'steps' from natural resource to end product?

Offline Vovka

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Re: Dev Blog #2 What is Melee?
« Reply #22 on: November 23, 2015, 09:30:21 am »
+3
Any dates for new milestones?
Any dates for new milestones?
Any dates for new milestones?
Any dates for new milestones?
Any dates for new milestones?

(click to show/hide)
« Last Edit: November 23, 2015, 09:34:13 am by Vovka »
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Offline Gnjus

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Re: Dev Blog #2 What is Melee?
« Reply #23 on: November 23, 2015, 12:25:49 pm »
+2
Family
In this time, you build up your family

So.....Abay simulator it is. I knew it.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline chadz

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Re: Dev Blog #2 What is Melee?
« Reply #24 on: November 23, 2015, 01:08:32 pm »
+11
I will try and answer those questions that kind of "expand" the main text - the other ones we will talk about in the next devblog. So yes, random, really.

How will the game handle whole AFK castles? Will the servers not be region based so you can have NA players watching guard, while EU players are asleep?  :lol:
alright so how is everyone else going to defeat the crpg players during the night when all of us no lives are raiding their shit

One of our core ideas is "what you have when you go to sleep, you have when you wake up". While you might be able to be a small nuisance during the night, you cannot raid a city unannounced. The big deciding battles over "claims" happen with armies that you send. I never liked the idea of getting screwed over while sleeping, we want you to have a normal reallife. So, your claim is safe during the night, as long as you check approaching armies during the day.



So, there are two instances where you can fight: wars and instanced round-based battles. So, am I not supposed to encounter enemies when riding through the lands and have some small but interesting skirmishes with them?
There will also be fights during the day, mostly robberies and similar. We want to have gamedesign that highly encourages those encounters to be non-lethal, but you never know when you come across a jerk.


With each player having a family of 5 working, don't players become jack-of-all-trades? How do they specialize? F.ex. the blacksmith, do you have one of your family members being that, whilst others have to work in support of that?
That's really up to you. You start with one guy, and getting up to 5 will take time and effort. It would both make sense to have an entire family run blacksmith, with different specialisation, or to spread it. My assumption will be that, the larger the faction, the more specialised the families in it.

You say there will not be an item in the game, that is not made by a player. Does that mean that at the start everyone will be running around naked?
Was an exaggeration, you start with basic tools with bad quality. And basic clothes.

How will death be handled outside a War? Is permadeath still in?
How will death be handled inside a War? Will a faction go to a War with lives/tickets like in strategus? If so, how do you acquire them?
What do you mean by 'those armies will move slowly across the world', will behind an open world be a strategus-like map where you send your army to attack? Is the War in an instanced zone / separate server?
Will world outside the war be open, as in one map?
- There is permadeath, although highly discouraged.
- Yes, the armies are tickets. The tickets are characters from your city (possibly with a multiplicator, depends on gameplay tests). Which means drafting an army blocks individual characters of everyone in the city, hurting your economy. There is still some discussion going on about the details of this, but it's about the symbiosis again.
- Strategic map: yes, armies move in a different "layer", but it's still based on the open-world one.
- When a war happens, it's locked off from the main world. Considering that war is a main gameplay part, it is most important for us to have a lag-free experience.
- It is one open map, but split on multiple servers. So there will be small loading times when moving from one area to the other, but we'll try and keep that experience as smooth as possible. It will be possible to stand on a mountain and spot castles in the far distance built by other players


« Last Edit: November 23, 2015, 01:17:08 pm by chadz »

Offline Hellsing

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Re: Dev Blog #2 What is Melee?
« Reply #25 on: November 23, 2015, 01:32:12 pm »
0
- It is one open map, but split on multiple servers. So there will be small loading times when moving from one area to the other, but we'll try and keep that experience as smooth as possible. It will be possible to stand on a mountain and spot castles in the far distance built by other players
Well when it's separated on different servers, I'm not able to see the players next to the border of another server I guess, so players will vanish running in the next server?
Also how do those servers handle different player locations (reallife locations), will I get on an EU, or german or chineese server? How does the system know which players get mixed together in one area?
Also can't I meet players from different continents anymore? / will they get seperated from the world into our local areas (like strategus na and eu (duo to timezones and ping))?

edit:
Also I might be able to spot a castle but am I able to spot the people as well? So if I'm standing on an watchtower, am I able to see players miles and miles away from the distance to warn my friends for incoming hords of bandits?
« Last Edit: November 27, 2015, 11:10:32 pm by Spanky_Ham »

Offline Golem

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Re: Dev Blog #2 What is Melee?
« Reply #26 on: November 23, 2015, 01:38:17 pm »
0
How will you finance that many servers? Will there be micro transactions?
This is about being straight out retarded. Children see in slow motion like owls.

Offline BlackxBird

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Re: Dev Blog #2 What is Melee?
« Reply #27 on: November 23, 2015, 01:42:57 pm »
0
We will have to buy the game wont we? So I guess they will have money for some time..

Offline MacX85

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Re: Dev Blog #2 What is Melee?
« Reply #28 on: November 23, 2015, 01:43:20 pm »
0
- Yes, the armies are tickets. The tickets are characters from your city (possibly with a multiplicator, depends on gameplay tests). Which means drafting an army blocks individual characters of everyone in the city, hurting your economy. There is still some discussion going on about the details of this, but it's about the symbiosis again.

Those characters are NPCs (as in the before mentioned family alts), right?

Offline Hellsing

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Re: Dev Blog #2 What is Melee?
« Reply #29 on: November 23, 2015, 01:43:41 pm »
+1
Or is there some integrated browser-feature that allows you to monitor your holdings/prepare a defence remotely?
Sweet Handy App 1week after release for $9999999 as DLC to remote your family and villages (if u own several) would be fantastic, also being able to manage ur armies dat way.. your boss wouldn't even notice :lol: