Author Topic: Logic  (Read 2336 times)

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Offline Asheram

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Re: Logic
« Reply #15 on: June 02, 2015, 01:31:28 am »
0
Well did u ever check the steel buckler? It covers like the whole body with like 15-20 cm ingame
lol it maybe used to, I die a lot to archers with it raised.
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Offline Fasader

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Re: Logic
« Reply #16 on: June 02, 2015, 08:47:37 am »
+1
I'd fix it, but I Would have to put it into voting first which would force other balancers to do extra work and we just don't have the budget for it.
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Offline Rebelyell

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Re: Logic
« Reply #17 on: June 02, 2015, 10:22:05 am »
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I'd fix it, but I Would have to put it into voting first which would force other balancers to do extra work and we just don't have the budget for it.
meake me balancer and I will do all the work
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Offline Prinz_Karl

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Re: Logic
« Reply #18 on: June 02, 2015, 10:43:37 am »
+1
I'd fix it, but I Would have to put it into voting first which would force other balancers to do extra work and we just don't have the budget for it.

Can you also fix fake coverage of shield ON CAV?

Almost everytime you hit cav to the head it gets blocked by shield. Too many cav wanna-be's get far too much of an advantage of that. If you change something please FINALLY CHANGE THIS.

Offline Admerius

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Re: Logic
« Reply #19 on: June 02, 2015, 09:36:26 pm »
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I just read thread title and thought:

Logic?
You mean the stuff about double negative=positive
Therefore make sure your target of interest says "no" an even amount of times...

Offline Nightmare798

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Re: Logic
« Reply #20 on: June 02, 2015, 09:56:50 pm »
0
Lets just pretend lithuanians make shields so poor they miss one third of their colision boxes.
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Offline Grumbs

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Re: Logic
« Reply #21 on: June 03, 2015, 03:23:10 pm »
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I think its fine as it is. Balancer's first priority should be balance, not realism that people will hardly notice anyway especially when you put this next to far more unrealistic shield attributes like forcefields. There are inconsistencies across the board with shields, doubt its worth putting much thought into one in particular. Look at shield width for round shields compared to width of square ones for eg. They get extra width to account for their lack of coverage
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Offline Senni__Ti

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Re: Logic
« Reply #22 on: June 03, 2015, 05:12:06 pm »
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What, nerf xbows?

Ok

(click to show/hide)

Offline Kalp

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Re: Logic
« Reply #23 on: June 03, 2015, 06:54:20 pm »
0
What, nerf xbows?

Ok

(click to show/hide)

I didn't even know that there is measure tool  :o

If my math is ok then Hand Pavise Shield height is 64 (not 60) and width is 49 (not 58) [I took only middle axes to do it fast, based on "floating probe" XY results].

I can check other items, but not before the end of my semester.
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Offline Akavirius

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Re: Logic
« Reply #24 on: June 03, 2015, 08:57:09 pm »
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I may be wrong, but it seemed to me last time i played that ingame stats are different. The values on the website are outdated.
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Offline Kalp

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Re: Logic
« Reply #25 on: June 03, 2015, 09:26:35 pm »
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I may be wrong, but it seemed to me last time i played that ingame stats are different. The values on the website are outdated.
Right, it's 58x89. So there can be 3 different versions, one in-game, one on website and one (in fact) in .brf files. Sounds crazy  :mrgreen:
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